5 #include "../common/triggers/teleporters.qh"
7 #include "mutators/all.qh"
9 #include "weapons/tracing.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
15 #include <common/physics/player.qh>
17 #include "../common/monsters/all.qh"
19 #include "../common/weapons/all.qh"
21 #include "../common/triggers/subs.qh"
23 #include "../common/triggers/func/breakable.qh"
25 #include "../lib/csqcmodel/sv_model.qh"
27 #include "../lib/warpzone/anglestransform.qh"
28 #include "../lib/warpzone/util_server.qh"
30 void CopyBody(entity this, float keepvelocity);
34 float CheatImpulse(int imp) { return 0; }
35 float CheatCommand(float argc) { return 0; }
36 float CheatFrame() { return 0; }
37 void CheatInit() { cheatcount_total = world.cheatcount; }
38 void CheatShutdown() { }
39 void CheatShutdownClient() { }
40 void Drag_MoveDrag(entity from, entity to) { }
45 float gamestart_sv_cheats;
51 gamestart_sv_cheats = autocvar_sv_cheats;
58 void CheatShutdownClient()
62 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
64 // dead people cannot cheat
67 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
71 if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
72 if(self.lip < sv_clones)
80 if(gamestart_sv_cheats && autocvar_sv_cheats)
83 // if we get here, player is not allowed to cheat. Log it.
85 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
87 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
89 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
91 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
96 #define BEGIN_CHEAT_FUNCTION() \
97 float cheating, attempting; \
98 cheating = 0; attempting = 0
101 #define ADD_CHEATS(e,n) \
102 cheatcount_total += n; \
104 #define END_CHEAT_FUNCTION() \
105 ADD_CHEATS(self,cheating); \
107 #define IS_CHEAT(i,argc,fr) \
108 if((++attempting, !CheatsAllowed(i,argc,fr))) \
111 float num_autoscreenshot;
112 void info_autoscreenshot_findtarget()
115 e = find(world, targetname, self.target);
118 objerror("Missing target. FAIL!");
121 vector a = vectoangles(e.origin - self.origin);
122 a.x = -a.x; // don't ask
125 // we leave Rick Roll alone
127 spawnfunc(info_autoscreenshot)
129 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
131 objerror("Too many info_autoscreenshot entitites. FAIL!");
134 if(self.target != "")
135 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
136 // this one just has to exist
139 float CheatImpulse(int imp)
141 BEGIN_CHEAT_FUNCTION();
146 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
147 // shared with regular waypoint init, so this is not a cheat by itself
150 self.personal = new(personal_wp);
152 self.personal.origin = self.origin;
153 self.personal.v_angle = self.v_angle;
154 self.personal.velocity = self.velocity;
155 self.personal.ammo_rockets = self.ammo_rockets;
156 self.personal.ammo_nails = self.ammo_nails;
157 self.personal.ammo_cells = self.ammo_cells;
158 self.personal.ammo_plasma = self.ammo_plasma;
159 self.personal.ammo_shells = self.ammo_shells;
160 self.personal.ammo_fuel = self.ammo_fuel;
161 self.personal.health = self.health;
162 self.personal.armorvalue = self.armorvalue;
163 self.personal.weapons = self.weapons;
164 self.personal.items = self.items;
165 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
166 self.personal.pauserothealth_finished = self.pauserothealth_finished;
167 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
168 self.personal.pauseregen_finished = self.pauseregen_finished;
169 self.personal.strength_finished = self.strength_finished;
170 self.personal.invincible_finished = self.invincible_finished;
171 self.personal.teleport_time = time;
172 break; // this part itself doesn't cheat, so let's not count this
173 case CHIMPULSE_CLONE_MOVING.impulse:
175 makevectors (self.v_angle);
176 self.velocity = self.velocity + v_forward * 300;
179 self.velocity = self.velocity - v_forward * 300;
182 case CHIMPULSE_CLONE_STANDING.impulse:
188 case CHIMPULSE_GIVE_ALL.impulse:
190 CheatCommand(tokenize_console("give all"));
191 break; // already counted as cheat
192 case CHIMPULSE_SPEEDRUN.impulse:
196 self.speedrunning = true;
197 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
200 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
204 // Abort speedrun, teleport back
205 setorigin(self, self.personal.origin);
206 self.oldvelocity = self.velocity = self.personal.velocity;
207 self.angles = self.personal.v_angle;
208 self.fixangle = true;
210 MUTATOR_CALLHOOK(AbortSpeedrun, self);
213 self.ammo_rockets = self.personal.ammo_rockets;
214 self.ammo_nails = self.personal.ammo_nails;
215 self.ammo_cells = self.personal.ammo_cells;
216 self.ammo_plasma = self.personal.ammo_plasma;
217 self.ammo_shells = self.personal.ammo_shells;
218 self.ammo_fuel = self.personal.ammo_fuel;
219 self.health = self.personal.health;
220 self.armorvalue = self.personal.armorvalue;
221 self.weapons = self.personal.weapons;
222 self.items = self.personal.items;
223 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
224 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
225 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
226 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
227 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
228 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
234 sprint(self, "UR DEAD AHAHAH))\n");
236 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
238 case CHIMPULSE_TELEPORT.impulse:
240 if(self.movetype == MOVETYPE_NOCLIP)
242 e = find(world, classname, "info_autoscreenshot");
245 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
246 setorigin(self, e.origin);
247 self.angles = e.angles;
249 // should we? self.angles_x = -self.angles_x;
250 self.fixangle = true;
251 self.velocity = '0 0 0';
256 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
258 sprint(self, "Emergency teleport used random location\n");
259 self.angles_x = -self.angles.x;
260 self.fixangle = true;
261 self.velocity = '0 0 0';
265 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
267 case CHIMPULSE_R00T.impulse:
269 RandomSelection_Init();
270 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
271 if(RandomSelection_chosen_ent)
272 e = RandomSelection_chosen_ent;
276 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
277 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
280 setorigin(e2, e.origin);
281 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
284 LOG_INFO("404 Sportsmanship not found.\n");
289 END_CHEAT_FUNCTION();
292 void DragBox_Think();
294 float CheatCommand(float argc)
296 BEGIN_CHEAT_FUNCTION();
305 case "pointparticles":
306 IS_CHEAT(0, argc, 0);
311 // origin (0..1, on crosshair line)
315 crosshair_trace(self);
316 start = (1-f) * self.origin + f * trace_endpos;
319 Send_Effect_(argv(1), start, end, f);
323 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
325 case "trailparticles":
326 IS_CHEAT(0, argc, 0);
331 effectnum = _particleeffectnum(argv(1));
332 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
333 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
334 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
338 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
341 IS_CHEAT(0, argc, 0);
347 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
348 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
349 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
351 sprint(self, "cannot make stuff there (bad surface)\n");
356 e.model = strzone(argv(1));
357 e.mdl = "rocket_explode";
359 setorigin(e, trace_endpos);
360 e.effects = EF_NOMODELFLAGS;
363 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
364 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
366 WITH(entity, self, e, spawnfunc_func_breakable(e));
370 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
374 sprint(self, "cannot make stuff there (no space)\n");
384 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
387 IS_CHEAT(0, argc, 0);
390 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
394 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
396 case "dragbox_spawn": {
397 IS_CHEAT(0, argc, 0);
398 entity e = new(dragbox_box);
399 e.think = DragBox_Think;
401 e.solid = -1; // black
402 setmodel(e, MDL_Null); // network it
404 e.cnt = stof(argv(1));
406 e.cnt = max(0, drag_lastcnt);
408 e.aiment = new(dragbox_corner_1);
410 setmodel(e.aiment, MDL_MARKER);
412 setsize(e.aiment, '0 0 0', '0 0 0');
414 setorigin(e.aiment, stov(argv(2)));
417 crosshair_trace(self);
418 setorigin(e.aiment, trace_endpos);
421 e.enemy = new(dragbox_corner_2);
423 setmodel(e.enemy, MDL_MARKER);
425 setsize(e.enemy, '0 0 0', '0 0 0');
426 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
427 end.x = (end.x > 0) * 2 - 1;
428 end.y = (end.y > 0) * 2 - 1;
429 end.z = (end.z > 0) * 2 - 1;
431 setorigin(e.enemy, stov(argv(3)));
433 setorigin(e.enemy, e.aiment.origin + 32 * end);
435 e.killindicator = new(drag_digit);
436 e.killindicator.owner = e;
437 setattachment(e.killindicator, e, "");
438 setorigin(e.killindicator, '0 0 -8');
439 e.killindicator.killindicator = new(drag_digit);
440 e.killindicator.killindicator.owner = e;
441 setattachment(e.killindicator.killindicator, e, "");
442 setorigin(e.killindicator.killindicator, '0 0 8');
446 case "dragpoint_spawn": {
447 IS_CHEAT(0, argc, 0);
448 entity e = new(dragpoint);
449 e.think = DragBox_Think;
451 e.solid = 0; // nothing special
452 setmodel(e, MDL_MARKER);
453 setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
456 e.cnt = stof(argv(1));
458 e.cnt = drag_lastcnt;
460 setorigin(e, stov(argv(2)));
463 crosshair_trace(self);
464 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
465 move_out_of_solid(e);
468 e.killindicator = new(drag_digit);
469 e.killindicator.owner = e;
470 setattachment(e.killindicator, e, "");
471 setorigin(e.killindicator, '0 0 40');
472 e.killindicator.killindicator = new(drag_digit);
473 e.killindicator.killindicator.owner = e;
474 setattachment(e.killindicator.killindicator, e, "");
475 setorigin(e.killindicator.killindicator, '0 0 56');
480 IS_CHEAT(0, argc, 0);
481 RandomSelection_Init();
482 crosshair_trace(self);
483 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
484 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
485 for(entity e = world; (e = find(e, classname, "dragpoint")); )
486 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
487 if(RandomSelection_chosen_ent)
489 remove(RandomSelection_chosen_ent.killindicator.killindicator);
490 remove(RandomSelection_chosen_ent.killindicator);
491 if(RandomSelection_chosen_ent.aiment)
492 remove(RandomSelection_chosen_ent.aiment);
493 if(RandomSelection_chosen_ent.enemy)
494 remove(RandomSelection_chosen_ent.enemy);
495 remove(RandomSelection_chosen_ent);
500 IS_CHEAT(0, argc, 0);
503 RandomSelection_Init();
504 crosshair_trace(self);
505 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
506 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
507 for(entity e = world; (e = find(e, classname, "dragpoint")); )
508 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
509 if(RandomSelection_chosen_ent)
511 if(substring(argv(1), 0, 1) == "*")
512 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
514 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
519 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
522 IS_CHEAT(0, argc, 0);
525 f = fopen(argv(1), FILE_WRITE);
526 fputs(f, "cmd drag_clear\n");
527 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
529 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
531 for(entity e = world; (e = find(e, classname, "dragpoint")); )
533 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
539 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
541 case "drag_saveraceent":
542 IS_CHEAT(0, argc, 0);
545 f = fopen(argv(1), FILE_WRITE);
546 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
549 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
550 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
551 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
552 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
553 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
556 for(entity e = world; (e = find(e, classname, "dragpoint")); )
560 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
562 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
564 start = start + oldself.origin;
568 start *= 1 / effectnum;
570 fputs(f, "\"classname\" \"info_player_race\"\n");
571 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
572 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
575 fputs(f, "\"target\" \"checkpoint0\"\n");
576 fputs(f, "\"race_place\" \"0\"\n");
580 fputs(f, "\"target\" \"checkpoint0\"\n");
581 fputs(f, "\"race_place\" \"-1\"\n");
585 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
588 // these need race_place
591 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
594 if(vlen(oldself.origin - start) < vlen(e.origin - start))
596 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
599 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
608 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
611 IS_CHEAT(0, argc, 0);
612 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
614 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
616 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
618 for(entity e = world; (e = find(e, classname, "dragpoint")); )
620 for(entity e = world; (e = find(e, classname, "drag_digit")); )
625 IS_CHEAT(0, argc, 0);
626 BITXOR_ASSIGN(self.flags, FL_GODMODE);
627 if(self.flags & FL_GODMODE)
629 sprint(self, "godmode ON\n");
633 sprint(self, "godmode OFF\n");
636 IS_CHEAT(0, argc, 0);
637 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
638 if(self.flags & FL_NOTARGET)
640 sprint(self, "notarget ON\n");
644 sprint(self, "notarget OFF\n");
647 IS_CHEAT(0, argc, 0);
648 if(self.movetype != MOVETYPE_NOCLIP)
650 self.movetype = MOVETYPE_NOCLIP;
651 sprint(self, "noclip ON\n");
656 self.movetype = MOVETYPE_WALK;
657 sprint(self, "noclip OFF\n");
661 IS_CHEAT(0, argc, 0);
662 if(self.movetype != MOVETYPE_FLY)
664 self.movetype = MOVETYPE_FLY;
665 sprint(self, "flymode ON\n");
670 self.movetype = MOVETYPE_WALK;
671 sprint(self, "flymode OFF\n");
675 IS_CHEAT(0, argc, 0);
676 if(GiveItems(self, 1, argc))
680 IS_CHEAT(0, argc, 0);
682 self.target = argv(1);
690 IS_CHEAT(0, argc, 0);
692 self.killtarget = argv(1);
699 case "teleporttotarget":
700 IS_CHEAT(0, argc, 0);
701 setself(new(cheattriggerteleport));
702 setorigin(self, self.origin);
703 self.target = argv(1);
704 teleport_findtarget();
707 Simple_TeleportPlayer(self, this);
715 END_CHEAT_FUNCTION();
718 float Drag(float force_allow_pick, float ischeat);
719 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
720 void Drag_Finish(entity dragger);
721 float Drag_IsDraggable(entity draggee);
722 float Drag_MayChangeAngles(entity draggee);
723 void Drag_MoveForward(entity dragger);
724 void Drag_SetSpeed(entity dragger, float s);
725 void Drag_MoveBackward(entity dragger);
726 void Drag_Update(entity dragger);
727 float Drag_CanDrag(entity dragger);
728 float Drag_IsDragging(entity dragger);
729 void Drag_MoveDrag(entity from, entity to);
734 BEGIN_CHEAT_FUNCTION();
736 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
737 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
738 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
739 // grabbing itself no longer being accounted as cheating.
744 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
746 // use cheat dragging if cheats are enabled
747 crosshair_trace_plusvisibletriggers(self);
752 Drag(false, false); // execute dragging
757 END_CHEAT_FUNCTION();
768 .float dragspeed; // speed of mouse wheel action
769 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
770 .vector draglocalvector; // local attachment vector of the dragentity
771 .float draglocalangle;
776 float Drag(float force_allow_pick, float ischeat)
778 BEGIN_CHEAT_FUNCTION();
780 // returns true when an entity has been picked up
781 // If pick is true, the object can also be picked up if it's not being held already
782 // If pick is false, only keep dragging the object if it's already being held
787 if(Drag_IsDragging(self))
789 if(PHYS_INPUT_BUTTON_DRAG(self))
791 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
793 Drag_MoveForward(self);
796 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
798 Drag_MoveBackward(self);
801 else if(self.impulse >= 1 && self.impulse <= 9)
803 Drag_SetSpeed(self, self.impulse - 1);
805 else if(self.impulse == 14)
807 Drag_SetSpeed(self, 9);
820 if(Drag_CanDrag(self))
821 if(PHYS_INPUT_BUTTON_DRAG(self))
823 crosshair_trace_plusvisibletriggers(self);
824 entity e = trace_ent;
825 float pick = force_allow_pick;
828 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
829 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
830 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
831 // it goes out of range while slinging it around.
833 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
837 case 0: // can't grab
839 case 1: // owner can grab
840 if(e.owner == self || e.realowner == self)
843 case 2: // owner and team mates can grab
844 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
847 case 3: // anyone can grab
857 if(Drag_IsDraggable(e))
860 IS_CHEAT(0, 0, CHRAME_DRAG);
862 Drag_Finish(e.draggedby);
864 detach_sameorigin(e);
865 Drag_Begin(self, e, trace_endpos);
877 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
881 draggee.dragmovetype = draggee.movetype;
882 draggee.draggravity = draggee.gravity;
883 draggee.movetype = MOVETYPE_WALK;
884 draggee.gravity = 0.00001;
885 UNSET_ONGROUND(draggee);
886 draggee.draggedby = dragger;
888 dragger.dragentity = draggee;
890 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
891 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
892 touchpoint = touchpoint - gettaginfo(draggee, 0);
893 tagscale = pow(vlen(v_forward), -2);
894 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
895 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
896 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
898 dragger.dragspeed = 64;
901 void Drag_Finish(entity dragger)
904 draggee = dragger.dragentity;
906 dragger.dragentity = world;
907 draggee.draggedby = world;
908 draggee.movetype = draggee.dragmovetype;
909 draggee.gravity = draggee.draggravity;
911 switch(draggee.movetype)
916 case MOVETYPE_FLYMISSILE:
917 case MOVETYPE_BOUNCE:
918 case MOVETYPE_BOUNCEMISSILE:
919 case MOVETYPE_PHYSICS:
922 draggee.velocity = '0 0 0';
926 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
928 draggee.velocity = '0 0 0';
929 SET_ONGROUND(draggee); // floating items are FUN
933 float Drag_IsDraggable(entity draggee)
935 // TODO add more checks for bad stuff here
938 if(draggee.classname == "func_bobbing")
940 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
942 if(draggee.classname == "plat")
944 if(draggee.classname == "func_button")
946 // if(draggee.model == "")
950 if(IS_OBSERVER(draggee))
952 if(draggee.classname == "exteriorweaponentity")
954 if(draggee.classname == "weaponentity")
960 float Drag_MayChangeAngles(entity draggee)
962 // TODO add more checks for bad stuff here
963 if(substring(draggee.model, 0, 1) == "*")
968 void Drag_MoveForward(entity dragger)
970 dragger.dragdistance += dragger.dragspeed;
973 void Drag_SetSpeed(entity dragger, float s)
975 dragger.dragspeed = pow(2, s);
978 void Drag_MoveBackward(entity dragger)
980 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
983 void Drag_Update(entity dragger)
985 vector curorigin, neworigin, goodvelocity;
989 draggee = dragger.dragentity;
990 UNSET_ONGROUND(draggee);
992 curorigin = gettaginfo(draggee, 0);
993 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
994 makevectors(dragger.v_angle);
995 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
996 goodvelocity = (neworigin - curorigin) * (1 / frametime);
998 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
999 dragger.draglocalangle += 360;
1000 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1001 dragger.draglocalangle -= 360;
1003 f = min(frametime * 10, 1);
1004 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1006 if(Drag_MayChangeAngles(draggee))
1007 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1009 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1011 vector vecs = '0 0 0';
1012 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1013 if(dragger.(weaponentity).movedir.x > 0)
1014 vecs = dragger.(weaponentity).movedir;
1016 vector dv = v_right * -vecs_y + v_up * vecs_z;
1018 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1021 float Drag_CanDrag(entity dragger)
1023 return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1026 float Drag_IsDragging(entity dragger)
1028 if(!dragger.dragentity)
1030 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1032 dragger.dragentity = world;
1035 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1037 Drag_Finish(dragger);
1043 void Drag_MoveDrag(entity from, entity to)
1047 to.draggedby = from.draggedby;
1048 to.draggedby.dragentity = to;
1049 from.draggedby = world;
1053 void DragBox_Think()
1055 if(self.aiment && self.enemy)
1057 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1058 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1059 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1060 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1061 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1062 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1063 self.mins = -1 * self.maxs;
1064 setorigin(self, self.origin);
1065 setsize(self, self.mins, self.maxs); // link edict
1068 if(self.cnt == -1) // actually race_place -1
1070 // show "10 10" for qualifying spawns
1071 setmodel(self.killindicator, MDL_NUM(10));
1072 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1074 else if(self.cnt == -2) // actually race_place 0
1076 // show "10 0" for loser spawns
1077 setmodel(self.killindicator, MDL_NUM(10));
1078 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1082 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1083 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1086 self.nextthink = time;