5 #include "../common/triggers/teleporters.qh"
7 #include "mutators/all.qh"
9 #include "weapons/tracing.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
15 #include "../common/monsters/all.qh"
17 #include "../common/weapons/all.qh"
19 #include "../common/triggers/subs.qh"
21 #include "../common/triggers/func/breakable.qh"
23 #include "../lib/csqcmodel/sv_model.qh"
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
28 void CopyBody(float keepvelocity);
32 float CheatImpulse(int imp) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatShutdownClient() { }
38 void Drag_MoveDrag(entity from, entity to) { }
43 float gamestart_sv_cheats;
49 gamestart_sv_cheats = autocvar_sv_cheats;
56 void CheatShutdownClient()
60 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
62 // dead people cannot cheat
65 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
69 if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
70 if(self.lip < sv_clones)
78 if(gamestart_sv_cheats && autocvar_sv_cheats)
81 // if we get here, player is not allowed to cheat. Log it.
83 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
85 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
87 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
89 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
94 #define BEGIN_CHEAT_FUNCTION() \
95 float cheating, attempting; \
96 cheating = 0; attempting = 0
99 #define ADD_CHEATS(e,n) \
100 cheatcount_total += n; \
102 #define END_CHEAT_FUNCTION() \
103 ADD_CHEATS(self,cheating); \
105 #define IS_CHEAT(i,argc,fr) \
106 if((++attempting, !CheatsAllowed(i,argc,fr))) \
109 float num_autoscreenshot;
110 void info_autoscreenshot_findtarget()
113 e = find(world, targetname, self.target);
116 objerror("Missing target. FAIL!");
119 vector a = vectoangles(e.origin - self.origin);
120 a.x = -a.x; // don't ask
123 // we leave Rick Roll alone
125 spawnfunc(info_autoscreenshot)
127 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
129 objerror("Too many info_autoscreenshot entitites. FAIL!");
132 if(self.target != "")
133 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
134 // this one just has to exist
137 float CheatImpulse(int imp)
139 BEGIN_CHEAT_FUNCTION();
144 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
145 // shared with regular waypoint init, so this is not a cheat by itself
148 self.personal = new(personal_wp);
150 self.personal.origin = self.origin;
151 self.personal.v_angle = self.v_angle;
152 self.personal.velocity = self.velocity;
153 self.personal.ammo_rockets = self.ammo_rockets;
154 self.personal.ammo_nails = self.ammo_nails;
155 self.personal.ammo_cells = self.ammo_cells;
156 self.personal.ammo_plasma = self.ammo_plasma;
157 self.personal.ammo_shells = self.ammo_shells;
158 self.personal.ammo_fuel = self.ammo_fuel;
159 self.personal.health = self.health;
160 self.personal.armorvalue = self.armorvalue;
161 self.personal.weapons = self.weapons;
162 self.personal.items = self.items;
163 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
164 self.personal.pauserothealth_finished = self.pauserothealth_finished;
165 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
166 self.personal.pauseregen_finished = self.pauseregen_finished;
167 self.personal.strength_finished = self.strength_finished;
168 self.personal.invincible_finished = self.invincible_finished;
169 self.personal.teleport_time = time;
170 break; // this part itself doesn't cheat, so let's not count this
171 case CHIMPULSE_CLONE_MOVING.impulse:
173 makevectors (self.v_angle);
174 self.velocity = self.velocity + v_forward * 300;
177 self.velocity = self.velocity - v_forward * 300;
180 case CHIMPULSE_CLONE_STANDING.impulse:
186 case CHIMPULSE_GIVE_ALL.impulse:
188 CheatCommand(tokenize_console("give all"));
189 break; // already counted as cheat
190 case CHIMPULSE_SPEEDRUN.impulse:
194 self.speedrunning = true;
195 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
198 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
202 // Abort speedrun, teleport back
203 setorigin(self, self.personal.origin);
204 self.oldvelocity = self.velocity = self.personal.velocity;
205 self.angles = self.personal.v_angle;
206 self.fixangle = true;
208 MUTATOR_CALLHOOK(AbortSpeedrun, self);
211 self.ammo_rockets = self.personal.ammo_rockets;
212 self.ammo_nails = self.personal.ammo_nails;
213 self.ammo_cells = self.personal.ammo_cells;
214 self.ammo_plasma = self.personal.ammo_plasma;
215 self.ammo_shells = self.personal.ammo_shells;
216 self.ammo_fuel = self.personal.ammo_fuel;
217 self.health = self.personal.health;
218 self.armorvalue = self.personal.armorvalue;
219 self.weapons = self.personal.weapons;
220 self.items = self.personal.items;
221 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
222 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
223 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
224 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
225 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
226 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
232 sprint(self, "UR DEAD AHAHAH))\n");
234 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
236 case CHIMPULSE_TELEPORT.impulse:
238 if(self.movetype == MOVETYPE_NOCLIP)
240 e = find(world, classname, "info_autoscreenshot");
243 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
244 setorigin(self, e.origin);
245 self.angles = e.angles;
247 // should we? self.angles_x = -self.angles_x;
248 self.fixangle = true;
249 self.velocity = '0 0 0';
254 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
256 sprint(self, "Emergency teleport used random location\n");
257 self.angles_x = -self.angles.x;
258 self.fixangle = true;
259 self.velocity = '0 0 0';
263 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
265 case CHIMPULSE_R00T.impulse:
267 RandomSelection_Init();
268 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
269 if(RandomSelection_chosen_ent)
270 e = RandomSelection_chosen_ent;
274 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
275 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
278 setorigin(e2, e.origin);
279 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
282 LOG_INFO("404 Sportsmanship not found.\n");
287 END_CHEAT_FUNCTION();
290 void DragBox_Think();
292 float CheatCommand(float argc)
294 BEGIN_CHEAT_FUNCTION();
303 case "pointparticles":
304 IS_CHEAT(0, argc, 0);
309 // origin (0..1, on crosshair line)
313 crosshair_trace(self);
314 start = (1-f) * self.origin + f * trace_endpos;
317 Send_Effect_(argv(1), start, end, f);
321 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
323 case "trailparticles":
324 IS_CHEAT(0, argc, 0);
329 effectnum = _particleeffectnum(argv(1));
330 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
331 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
332 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
336 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
339 IS_CHEAT(0, argc, 0);
345 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
346 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
347 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
349 sprint(self, "cannot make stuff there (bad surface)\n");
354 e.model = strzone(argv(1));
355 e.mdl = "rocket_explode";
357 setorigin(e, trace_endpos);
358 e.effects = EF_NOMODELFLAGS;
361 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
362 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
364 WITH(entity, self, e, spawnfunc_func_breakable(e));
368 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
372 sprint(self, "cannot make stuff there (no space)\n");
382 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
385 IS_CHEAT(0, argc, 0);
388 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
392 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
394 case "dragbox_spawn": {
395 IS_CHEAT(0, argc, 0);
396 entity e = new(dragbox_box);
397 e.think = DragBox_Think;
399 e.solid = -1; // black
400 setmodel(e, MDL_Null); // network it
402 e.cnt = stof(argv(1));
404 e.cnt = max(0, drag_lastcnt);
406 e.aiment = new(dragbox_corner_1);
408 setmodel(e.aiment, MDL_MARKER);
410 setsize(e.aiment, '0 0 0', '0 0 0');
412 setorigin(e.aiment, stov(argv(2)));
415 crosshair_trace(self);
416 setorigin(e.aiment, trace_endpos);
419 e.enemy = new(dragbox_corner_2);
421 setmodel(e.enemy, MDL_MARKER);
423 setsize(e.enemy, '0 0 0', '0 0 0');
424 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
425 end.x = (end.x > 0) * 2 - 1;
426 end.y = (end.y > 0) * 2 - 1;
427 end.z = (end.z > 0) * 2 - 1;
429 setorigin(e.enemy, stov(argv(3)));
431 setorigin(e.enemy, e.aiment.origin + 32 * end);
433 e.killindicator = new(drag_digit);
434 e.killindicator.owner = e;
435 setattachment(e.killindicator, e, "");
436 setorigin(e.killindicator, '0 0 -8');
437 e.killindicator.killindicator = new(drag_digit);
438 e.killindicator.killindicator.owner = e;
439 setattachment(e.killindicator.killindicator, e, "");
440 setorigin(e.killindicator.killindicator, '0 0 8');
444 case "dragpoint_spawn": {
445 IS_CHEAT(0, argc, 0);
446 entity e = new(dragpoint);
447 e.think = DragBox_Think;
449 e.solid = 0; // nothing special
450 setmodel(e, MDL_MARKER);
451 setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
454 e.cnt = stof(argv(1));
456 e.cnt = drag_lastcnt;
458 setorigin(e, stov(argv(2)));
461 crosshair_trace(self);
462 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
463 move_out_of_solid(e);
466 e.killindicator = new(drag_digit);
467 e.killindicator.owner = e;
468 setattachment(e.killindicator, e, "");
469 setorigin(e.killindicator, '0 0 40');
470 e.killindicator.killindicator = new(drag_digit);
471 e.killindicator.killindicator.owner = e;
472 setattachment(e.killindicator.killindicator, e, "");
473 setorigin(e.killindicator.killindicator, '0 0 56');
478 IS_CHEAT(0, argc, 0);
479 RandomSelection_Init();
480 crosshair_trace(self);
481 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
482 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
483 for(entity e = world; (e = find(e, classname, "dragpoint")); )
484 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
485 if(RandomSelection_chosen_ent)
487 remove(RandomSelection_chosen_ent.killindicator.killindicator);
488 remove(RandomSelection_chosen_ent.killindicator);
489 if(RandomSelection_chosen_ent.aiment)
490 remove(RandomSelection_chosen_ent.aiment);
491 if(RandomSelection_chosen_ent.enemy)
492 remove(RandomSelection_chosen_ent.enemy);
493 remove(RandomSelection_chosen_ent);
498 IS_CHEAT(0, argc, 0);
501 RandomSelection_Init();
502 crosshair_trace(self);
503 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
504 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
505 for(entity e = world; (e = find(e, classname, "dragpoint")); )
506 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
507 if(RandomSelection_chosen_ent)
509 if(substring(argv(1), 0, 1) == "*")
510 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
512 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
517 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
520 IS_CHEAT(0, argc, 0);
523 f = fopen(argv(1), FILE_WRITE);
524 fputs(f, "cmd drag_clear\n");
525 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
527 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
529 for(entity e = world; (e = find(e, classname, "dragpoint")); )
531 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
537 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
539 case "drag_saveraceent":
540 IS_CHEAT(0, argc, 0);
543 f = fopen(argv(1), FILE_WRITE);
544 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
547 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
548 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
549 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
550 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
551 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
554 for(entity e = world; (e = find(e, classname, "dragpoint")); )
558 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
560 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
562 start = start + oldself.origin;
566 start *= 1 / effectnum;
568 fputs(f, "\"classname\" \"info_player_race\"\n");
569 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
570 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
573 fputs(f, "\"target\" \"checkpoint0\"\n");
574 fputs(f, "\"race_place\" \"0\"\n");
578 fputs(f, "\"target\" \"checkpoint0\"\n");
579 fputs(f, "\"race_place\" \"-1\"\n");
583 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
586 // these need race_place
589 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
592 if(vlen(oldself.origin - start) < vlen(e.origin - start))
594 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
597 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
606 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
609 IS_CHEAT(0, argc, 0);
610 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
612 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
614 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
616 for(entity e = world; (e = find(e, classname, "dragpoint")); )
618 for(entity e = world; (e = find(e, classname, "drag_digit")); )
623 IS_CHEAT(0, argc, 0);
624 BITXOR_ASSIGN(self.flags, FL_GODMODE);
625 if(self.flags & FL_GODMODE)
627 sprint(self, "godmode ON\n");
631 sprint(self, "godmode OFF\n");
634 IS_CHEAT(0, argc, 0);
635 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
636 if(self.flags & FL_NOTARGET)
638 sprint(self, "notarget ON\n");
642 sprint(self, "notarget OFF\n");
645 IS_CHEAT(0, argc, 0);
646 if(self.movetype != MOVETYPE_NOCLIP)
648 self.movetype = MOVETYPE_NOCLIP;
649 sprint(self, "noclip ON\n");
654 self.movetype = MOVETYPE_WALK;
655 sprint(self, "noclip OFF\n");
659 IS_CHEAT(0, argc, 0);
660 if(self.movetype != MOVETYPE_FLY)
662 self.movetype = MOVETYPE_FLY;
663 sprint(self, "flymode ON\n");
668 self.movetype = MOVETYPE_WALK;
669 sprint(self, "flymode OFF\n");
673 IS_CHEAT(0, argc, 0);
674 if(GiveItems(self, 1, argc))
678 IS_CHEAT(0, argc, 0);
680 self.target = argv(1);
688 IS_CHEAT(0, argc, 0);
690 self.killtarget = argv(1);
697 case "teleporttotarget":
698 IS_CHEAT(0, argc, 0);
699 setself(new(cheattriggerteleport));
700 setorigin(self, self.origin);
701 self.target = argv(1);
702 teleport_findtarget();
705 Simple_TeleportPlayer(self, this);
713 END_CHEAT_FUNCTION();
716 float Drag(float force_allow_pick, float ischeat);
717 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
718 void Drag_Finish(entity dragger);
719 float Drag_IsDraggable(entity draggee);
720 float Drag_MayChangeAngles(entity draggee);
721 void Drag_MoveForward(entity dragger);
722 void Drag_SetSpeed(entity dragger, float s);
723 void Drag_MoveBackward(entity dragger);
724 void Drag_Update(entity dragger);
725 float Drag_CanDrag(entity dragger);
726 float Drag_IsDragging(entity dragger);
727 void Drag_MoveDrag(entity from, entity to);
732 BEGIN_CHEAT_FUNCTION();
734 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
735 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
736 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
737 // grabbing itself no longer being accounted as cheating.
742 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
744 // use cheat dragging if cheats are enabled
745 crosshair_trace_plusvisibletriggers(self);
750 Drag(false, false); // execute dragging
755 END_CHEAT_FUNCTION();
766 .float dragspeed; // speed of mouse wheel action
767 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
768 .vector draglocalvector; // local attachment vector of the dragentity
769 .float draglocalangle;
774 float Drag(float force_allow_pick, float ischeat)
776 BEGIN_CHEAT_FUNCTION();
778 // returns true when an entity has been picked up
779 // If pick is true, the object can also be picked up if it's not being held already
780 // If pick is false, only keep dragging the object if it's already being held
785 if(Drag_IsDragging(self))
789 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
791 Drag_MoveForward(self);
794 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
796 Drag_MoveBackward(self);
799 else if(self.impulse >= 1 && self.impulse <= 9)
801 Drag_SetSpeed(self, self.impulse - 1);
803 else if(self.impulse == 14)
805 Drag_SetSpeed(self, 9);
818 if(Drag_CanDrag(self))
821 crosshair_trace_plusvisibletriggers(self);
822 entity e = trace_ent;
823 float pick = force_allow_pick;
826 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
827 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
828 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
829 // it goes out of range while slinging it around.
831 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
835 case 0: // can't grab
837 case 1: // owner can grab
838 if(e.owner == self || e.realowner == self)
841 case 2: // owner and team mates can grab
842 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
845 case 3: // anyone can grab
855 if(Drag_IsDraggable(e))
858 IS_CHEAT(0, 0, CHRAME_DRAG);
860 Drag_Finish(e.draggedby);
862 detach_sameorigin(e);
863 Drag_Begin(self, e, trace_endpos);
875 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
879 draggee.dragmovetype = draggee.movetype;
880 draggee.draggravity = draggee.gravity;
881 draggee.movetype = MOVETYPE_WALK;
882 draggee.gravity = 0.00001;
883 UNSET_ONGROUND(draggee);
884 draggee.draggedby = dragger;
886 dragger.dragentity = draggee;
888 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
889 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
890 touchpoint = touchpoint - gettaginfo(draggee, 0);
891 tagscale = pow(vlen(v_forward), -2);
892 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
893 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
894 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
896 dragger.dragspeed = 64;
899 void Drag_Finish(entity dragger)
902 draggee = dragger.dragentity;
904 dragger.dragentity = world;
905 draggee.draggedby = world;
906 draggee.movetype = draggee.dragmovetype;
907 draggee.gravity = draggee.draggravity;
909 switch(draggee.movetype)
914 case MOVETYPE_FLYMISSILE:
915 case MOVETYPE_BOUNCE:
916 case MOVETYPE_BOUNCEMISSILE:
917 case MOVETYPE_PHYSICS:
920 draggee.velocity = '0 0 0';
924 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
926 draggee.velocity = '0 0 0';
927 SET_ONGROUND(draggee); // floating items are FUN
931 float Drag_IsDraggable(entity draggee)
933 // TODO add more checks for bad stuff here
936 if(draggee.classname == "func_bobbing")
938 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
940 if(draggee.classname == "plat")
942 if(draggee.classname == "func_button")
944 // if(draggee.model == "")
948 if(IS_OBSERVER(draggee))
950 if(draggee.classname == "exteriorweaponentity")
952 if(draggee.classname == "weaponentity")
958 float Drag_MayChangeAngles(entity draggee)
960 // TODO add more checks for bad stuff here
961 if(substring(draggee.model, 0, 1) == "*")
966 void Drag_MoveForward(entity dragger)
968 dragger.dragdistance += dragger.dragspeed;
971 void Drag_SetSpeed(entity dragger, float s)
973 dragger.dragspeed = pow(2, s);
976 void Drag_MoveBackward(entity dragger)
978 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
981 void Drag_Update(entity dragger)
983 vector curorigin, neworigin, goodvelocity;
987 draggee = dragger.dragentity;
988 UNSET_ONGROUND(draggee);
990 curorigin = gettaginfo(draggee, 0);
991 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
992 makevectors(dragger.v_angle);
993 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
994 goodvelocity = (neworigin - curorigin) * (1 / frametime);
996 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
997 dragger.draglocalangle += 360;
998 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
999 dragger.draglocalangle -= 360;
1001 f = min(frametime * 10, 1);
1002 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1004 if(Drag_MayChangeAngles(draggee))
1005 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1007 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1009 vector vecs = '0 0 0';
1010 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1011 if(dragger.(weaponentity).movedir.x > 0)
1012 vecs = dragger.(weaponentity).movedir;
1014 vector dv = v_right * -vecs_y + v_up * vecs_z;
1016 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1019 float Drag_CanDrag(entity dragger)
1021 return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
1024 float Drag_IsDragging(entity dragger)
1026 if(!dragger.dragentity)
1028 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1030 dragger.dragentity = world;
1033 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1035 Drag_Finish(dragger);
1041 void Drag_MoveDrag(entity from, entity to)
1045 to.draggedby = from.draggedby;
1046 to.draggedby.dragentity = to;
1047 from.draggedby = world;
1051 void DragBox_Think()
1053 if(self.aiment && self.enemy)
1055 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1056 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1057 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1058 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1059 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1060 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1061 self.mins = -1 * self.maxs;
1062 setorigin(self, self.origin);
1063 setsize(self, self.mins, self.maxs); // link edict
1066 if(self.cnt == -1) // actually race_place -1
1068 // show "10 10" for qualifying spawns
1069 setmodel(self.killindicator, MDL_NUM(10));
1070 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1072 else if(self.cnt == -2) // actually race_place 0
1074 // show "10 0" for loser spawns
1075 setmodel(self.killindicator, MDL_NUM(10));
1076 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1080 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1081 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1084 self.nextthink = time;