1 void CopyBody(float keepvelocity);
5 float CheatImpulse(float i) { return 0; }
6 float CheatCommand(float argc) { return 0; }
7 float CheatFrame() { return 0; }
8 void CheatInit() { cheatcount_total = world.cheatcount; }
9 void CheatShutdown() { }
10 void CheatInitClient() { }
11 void CheatShutdownClient() { }
12 void Drag_MoveDrag(entity from, entity to) { }
17 float gamestart_sv_cheats;
19 #define CHIMPULSE_SPEEDRUN_INIT 30
20 #define CHIMPULSE_GIVE_ALL 99
21 #define CHIMPULSE_CLONE_MOVING 140
22 #define CHIMPULSE_SPEEDRUN 141
23 #define CHIMPULSE_CLONE_STANDING 142
24 #define CHIMPULSE_TELEPORT 143
25 #define CHIMPULSE_R00T 148
31 gamestart_sv_cheats = autocvar_sv_cheats;
38 void CheatInitClient()
42 void CheatShutdownClient()
46 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
48 // dead people cannot cheat
49 if(self.deadflag != DEAD_NO)
51 if(self.classname != "player")
55 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
56 if(self.lip < sv_clones)
64 if(gamestart_sv_cheats && autocvar_sv_cheats)
67 // if we get here, player is not allowed to cheat. Log it.
69 bprint(sprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i));
71 bprint(sprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)));
73 bprint(sprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr));
75 bprint(sprintf("Player %s^7 tried to use an unknown cheat\n", self.netname));
80 #define BEGIN_CHEAT_FUNCTION() \
81 float cheating, attempting; \
82 cheating = 0; attempting = 0
85 #define ADD_CHEATS(e,n) \
86 cheatcount_total += n; \
88 #define END_CHEAT_FUNCTION() \
89 ADD_CHEATS(self,cheating); \
91 #define IS_CHEAT(i,argc,fr) \
92 if((++attempting, !CheatsAllowed(i,argc,fr))) \
95 void spawnfunc_info_autoscreenshot()
97 // empty spawnfunc just so this entity can exist
100 float CheatImpulse(float i)
102 BEGIN_CHEAT_FUNCTION();
108 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
109 // shared with regular waypoint init, so this is not a cheat by itself
112 self.personal = spawn();
113 self.personal.classname = "personal_wp";
115 self.personal.origin = self.origin;
116 self.personal.v_angle = self.v_angle;
117 self.personal.velocity = self.velocity;
118 self.personal.ammo_rockets = self.ammo_rockets;
119 self.personal.ammo_nails = self.ammo_nails;
120 self.personal.ammo_cells = self.ammo_cells;
121 self.personal.ammo_shells = self.ammo_shells;
122 self.personal.ammo_fuel = self.ammo_fuel;
123 self.personal.health = self.health;
124 self.personal.armorvalue = self.armorvalue;
125 self.personal.weapons = self.weapons;
126 self.personal.items = self.items;
127 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
128 self.personal.pauserothealth_finished = self.pauserothealth_finished;
129 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
130 self.personal.pauseregen_finished = self.pauseregen_finished;
131 self.personal.strength_finished = self.strength_finished;
132 self.personal.invincible_finished = self.invincible_finished;
133 self.personal.teleport_time = time;
134 break; // this part itself doesn't cheat, so let's not count this
135 case CHIMPULSE_CLONE_MOVING:
137 makevectors (self.v_angle);
138 self.velocity = self.velocity + v_forward * 300;
141 self.velocity = self.velocity - v_forward * 300;
144 case CHIMPULSE_CLONE_STANDING:
150 case CHIMPULSE_GIVE_ALL:
152 CheatCommand(tokenize_console("give all"));
153 break; // already counted as cheat
154 case CHIMPULSE_SPEEDRUN:
158 self.speedrunning = TRUE;
159 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
162 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
166 // Abort speedrun, teleport back
167 setorigin(self, self.personal.origin);
168 self.oldvelocity = self.velocity = self.personal.velocity;
169 self.angles = self.personal.v_angle;
170 self.fixangle = TRUE;
173 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
174 ReturnFlag(self.flagcarried);
179 self.ammo_rockets = 999;
180 self.ammo_nails = 999;
181 self.ammo_cells = 999;
182 self.ammo_shells = 999;
183 self.ammo_fuel = 999;
184 self.health = start_health;
185 self.armorvalue = start_armorvalue;
186 self.weapons |= weaponsInMap;
187 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
188 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
189 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
190 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
191 self.strength_finished = 0;
192 self.invincible_finished = 0;
196 self.ammo_rockets = self.personal.ammo_rockets;
197 self.ammo_nails = self.personal.ammo_nails;
198 self.ammo_cells = self.personal.ammo_cells;
199 self.ammo_shells = self.personal.ammo_shells;
200 self.ammo_fuel = self.personal.ammo_fuel;
201 self.health = self.personal.health;
202 self.armorvalue = self.personal.armorvalue;
203 self.weapons = self.personal.weapons;
204 self.items = self.personal.items;
205 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
206 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
207 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
208 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
209 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
210 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
215 if(self.deadflag != DEAD_NO)
216 sprint(self, "UR DEAD AHAHAH))\n");
218 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
220 case CHIMPULSE_TELEPORT:
222 if(self.movetype == MOVETYPE_NOCLIP)
224 entity e = find(world, classname, "info_autoscreenshot");
227 setorigin(self, e.origin);
228 self.angles = e.angles;
230 // should we? self.angles_x = -self.angles_x;
231 self.fixangle = TRUE;
232 self.velocity = '0 0 0';
237 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
239 self.angles_x = -self.angles_x;
240 self.fixangle = TRUE;
241 self.velocity = '0 0 0';
245 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
251 get_model_parameters(e.playermodel, e.skin);
252 if(get_model_parameters_sex == "Female")
254 makevectors(e.angles);
255 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
262 org = normalize(org);
263 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
266 org = findbetterlocation(trace_endpos, 12);
270 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
271 sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
272 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
275 print("404 Sportsmanship not found.\n");
280 END_CHEAT_FUNCTION();
283 void DragBox_Think();
285 float CheatCommand(float argc)
287 BEGIN_CHEAT_FUNCTION();
297 case "pointparticles":
298 IS_CHEAT(0, argc, 0);
303 // origin (0..1, on crosshair line)
306 effectnum = particleeffectnum(argv(1));
308 crosshair_trace(self);
309 start = (1-f) * self.origin + f * trace_endpos;
312 pointparticles(effectnum, start, end, f);
316 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
318 case "trailparticles":
319 IS_CHEAT(0, argc, 0);
324 effectnum = particleeffectnum(argv(1));
325 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
326 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
327 trailparticles(self, effectnum, w_shotorg, trace_endpos);
331 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
334 IS_CHEAT(0, argc, 0);
340 W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
341 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
342 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
344 sprint(self, "cannot make stuff there (bad surface)\n");
349 e.model = strzone(argv(1));
350 e.mdl = "rocket_explode";
352 setorigin(e, trace_endpos);
353 e.effects = EF_NOMODELFLAGS;
356 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
357 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
361 spawnfunc_func_breakable();
366 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
370 sprint(self, "cannot make stuff there (no space)\n");
380 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
383 IS_CHEAT(0, argc, 0);
386 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
390 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
392 case "dragbox_spawn":
393 IS_CHEAT(0, argc, 0);
395 e.classname = "dragbox_box";
396 e.think = DragBox_Think;
398 e.solid = -1; // black
399 setmodel(e, "null"); // network it
401 e.cnt = stof(argv(1));
403 e.cnt = max(0, drag_lastcnt);
406 e.aiment.classname = "dragbox_corner_1";
408 setmodel(e.aiment, "models/marker.md3");
410 setsize(e.aiment, '0 0 0', '0 0 0');
412 setorigin(e.aiment, stov(argv(2)));
415 crosshair_trace(self);
416 setorigin(e.aiment, trace_endpos);
420 e.enemy.classname = "dragbox_corner_2";
422 setmodel(e.enemy, "models/marker.md3");
424 setsize(e.enemy, '0 0 0', '0 0 0');
425 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
426 end_x = (end_x > 0) * 2 - 1;
427 end_y = (end_y > 0) * 2 - 1;
428 end_z = (end_z > 0) * 2 - 1;
430 setorigin(e.enemy, stov(argv(3)));
432 setorigin(e.enemy, e.aiment.origin + 32 * end);
434 e.killindicator = spawn();
435 e.killindicator.classname = "drag_digit";
436 e.killindicator.owner = e;
437 setattachment(e.killindicator, e, "");
438 setorigin(e.killindicator, '0 0 -8');
439 e.killindicator.killindicator = spawn();
440 e.killindicator.killindicator.classname = "drag_digit";
441 e.killindicator.killindicator.owner = e;
442 setattachment(e.killindicator.killindicator, e, "");
443 setorigin(e.killindicator.killindicator, '0 0 8');
446 case "dragpoint_spawn":
447 IS_CHEAT(0, argc, 0);
449 e.classname = "dragpoint";
450 e.think = DragBox_Think;
452 e.solid = 0; // nothing special
453 setmodel(e, "models/marker.md3");
454 setsize(e, PL_MIN, PL_MAX);
457 e.cnt = stof(argv(1));
459 e.cnt = drag_lastcnt;
461 setorigin(e, stov(argv(2)));
464 crosshair_trace(self);
465 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
466 move_out_of_solid(e);
469 e.killindicator = spawn();
470 e.killindicator.classname = "drag_digit";
471 e.killindicator.owner = e;
472 setattachment(e.killindicator, e, "");
473 setorigin(e.killindicator, '0 0 40');
474 e.killindicator.killindicator = spawn();
475 e.killindicator.killindicator.classname = "drag_digit";
476 e.killindicator.killindicator.owner = e;
477 setattachment(e.killindicator.killindicator, e, "");
478 setorigin(e.killindicator.killindicator, '0 0 56');
482 IS_CHEAT(0, argc, 0);
483 RandomSelection_Init();
484 crosshair_trace(self);
485 for(e = world; (e = find(e, classname, "dragbox_box")); )
486 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
487 for(e = world; (e = find(e, classname, "dragpoint")); )
488 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
489 if(RandomSelection_chosen_ent)
491 remove(RandomSelection_chosen_ent.killindicator.killindicator);
492 remove(RandomSelection_chosen_ent.killindicator);
493 if(RandomSelection_chosen_ent.aiment)
494 remove(RandomSelection_chosen_ent.aiment);
495 if(RandomSelection_chosen_ent.enemy)
496 remove(RandomSelection_chosen_ent.enemy);
497 remove(RandomSelection_chosen_ent);
502 IS_CHEAT(0, argc, 0);
505 RandomSelection_Init();
506 crosshair_trace(self);
507 for(e = world; (e = find(e, classname, "dragbox_box")); )
508 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
509 for(e = world; (e = find(e, classname, "dragpoint")); )
510 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
511 if(RandomSelection_chosen_ent)
513 if(substring(argv(1), 0, 1) == "*")
514 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
516 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
521 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
524 IS_CHEAT(0, argc, 0);
527 f = fopen(argv(1), FILE_WRITE);
528 fputs(f, "cmd drag_clear\n");
529 for(e = world; (e = find(e, classname, "dragbox_box")); )
531 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
533 for(e = world; (e = find(e, classname, "dragpoint")); )
535 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
541 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
543 case "drag_saveraceent":
544 IS_CHEAT(0, argc, 0);
547 f = fopen(argv(1), FILE_WRITE);
548 for(e = world; (e = find(e, classname, "dragbox_box")); )
551 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
552 fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
553 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
554 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
555 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
558 for(e = world; (e = find(e, classname, "dragpoint")); )
562 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
564 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
566 start = start + oldself.origin;
570 start *= 1 / effectnum;
572 fputs(f, "\"classname\" \"info_player_race\"\n");
573 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
574 fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
577 fputs(f, "\"target\" \"checkpoint0\"\n");
578 fputs(f, "\"race_place\" \"0\"\n");
582 fputs(f, "\"target\" \"checkpoint0\"\n");
583 fputs(f, "\"race_place\" \"-1\"\n");
587 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
590 // these need race_place
593 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
596 if(vlen(oldself.origin - start) < vlen(e.origin - start))
598 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
601 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
610 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
613 IS_CHEAT(0, argc, 0);
614 for(e = world; (e = find(e, classname, "dragbox_box")); )
616 for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
618 for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
620 for(e = world; (e = find(e, classname, "dragpoint")); )
622 for(e = world; (e = find(e, classname, "drag_digit")); )
627 IS_CHEAT(0, argc, 0);
628 BITXOR_ASSIGN(self.flags, FL_GODMODE);
629 if(self.flags & FL_GODMODE)
631 sprint(self, "godmode ON\n");
635 sprint(self, "godmode OFF\n");
638 IS_CHEAT(0, argc, 0);
639 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
640 if(self.flags & FL_NOTARGET)
642 sprint(self, "notarget ON\n");
646 sprint(self, "notarget OFF\n");
649 IS_CHEAT(0, argc, 0);
650 if(self.movetype != MOVETYPE_NOCLIP)
652 self.movetype = MOVETYPE_NOCLIP;
653 sprint(self, "noclip ON\n");
658 self.movetype = MOVETYPE_WALK;
659 sprint(self, "noclip OFF\n");
663 IS_CHEAT(0, argc, 0);
664 if(self.movetype != MOVETYPE_FLY)
666 self.movetype = MOVETYPE_FLY;
667 sprint(self, "flymode ON\n");
672 self.movetype = MOVETYPE_WALK;
673 sprint(self, "flymode OFF\n");
677 IS_CHEAT(0, argc, 0);
678 if(GiveItems(self, 1, argc))
683 END_CHEAT_FUNCTION();
686 float Drag(entity e, float grab, float ischeat);
687 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
688 void Drag_Finish(entity dragger);
689 float Drag_IsDraggable(entity draggee);
690 float Drag_MayChangeAngles(entity draggee);
691 void Drag_MoveForward(entity dragger);
692 void Drag_SetSpeed(entity dragger, float s);
693 void Drag_MoveBackward(entity dragger);
694 void Drag_Update(entity dragger);
695 float Drag_CanDrag(entity dragger);
696 float Drag_IsDragging(entity dragger);
697 void Drag_MoveDrag(entity from, entity to);
702 BEGIN_CHEAT_FUNCTION();
704 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
705 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
706 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
707 // grabbing itself no longer being accounted as cheating.
712 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
714 // use cheat dragging if cheats are enabled
715 crosshair_trace_plusvisibletriggers(self);
716 Drag(trace_ent, TRUE, TRUE);
720 // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
721 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
722 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
723 // it goes out of range while slinging it around.
726 crosshair_trace_plusvisibletriggers(self);
727 if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
729 switch(trace_ent.grab)
731 case 0: // can't grab
733 case 1: // owner can grab
734 if(trace_ent.owner == self || trace_ent.realowner == self)
737 case 2: // owner and team mates can grab
738 if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
741 case 3: // anyone can grab
748 Drag(trace_ent, drag, FALSE); // execute dragging
753 END_CHEAT_FUNCTION();
762 float Drag(entity e, float pick, float ischeat)
764 BEGIN_CHEAT_FUNCTION();
766 // returns TRUE when an entity has been picked up
767 // If pick is TRUE, the object can also be picked up if it's not being held already
768 // If pick is FALSE, only keep dragging the object if it's already being held
773 if(Drag_IsDragging(self))
777 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
779 Drag_MoveForward(self);
782 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
784 Drag_MoveBackward(self);
787 else if(self.impulse >= 1 && self.impulse <= 9)
789 Drag_SetSpeed(self, self.impulse - 1);
791 else if(self.impulse == 14)
793 Drag_SetSpeed(self, 9);
806 if(Drag_CanDrag(self))
807 if(self.BUTTON_DRAG && pick)
810 if(Drag_IsDraggable(e))
813 IS_CHEAT(0, 0, CHRAME_DRAG);
815 Drag_Finish(e.draggedby);
817 detach_sameorigin(e);
818 Drag_Begin(self, e, trace_endpos);
832 .float dragspeed; // speed of mouse wheel action
833 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
834 .vector draglocalvector; // local attachment vector of the dragentity
835 .float draglocalangle;
839 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
843 draggee.dragmovetype = draggee.movetype;
844 draggee.draggravity = draggee.gravity;
845 draggee.movetype = MOVETYPE_WALK;
846 draggee.gravity = 0.00001;
847 draggee.flags &~= FL_ONGROUND;
848 draggee.draggedby = dragger;
850 dragger.dragentity = draggee;
852 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
853 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
854 touchpoint = touchpoint - gettaginfo(draggee, 0);
855 tagscale = pow(vlen(v_forward), -2);
856 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
857 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
858 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
860 dragger.dragspeed = 64;
863 void Drag_Finish(entity dragger)
866 draggee = dragger.dragentity;
868 dragger.dragentity = world;
869 draggee.draggedby = world;
870 draggee.movetype = draggee.dragmovetype;
871 draggee.gravity = draggee.draggravity;
873 switch(draggee.movetype)
878 case MOVETYPE_FLYMISSILE:
879 case MOVETYPE_BOUNCE:
880 case MOVETYPE_BOUNCEMISSILE:
881 case MOVETYPE_PHYSICS:
884 draggee.velocity = '0 0 0';
888 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
890 draggee.velocity = '0 0 0';
891 draggee.flags |= FL_ONGROUND; // floating items are FUN
895 float Drag_IsDraggable(entity draggee)
897 // TODO add more checks for bad stuff here
900 if(draggee.classname == "func_bobbing")
902 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
904 if(draggee.classname == "plat")
906 if(draggee.classname == "func_button")
908 // if(draggee.model == "")
910 if(draggee.classname == "spectator")
912 if(draggee.classname == "observer")
914 if(draggee.classname == "exteriorweaponentity")
916 if(draggee.classname == "weaponentity")
922 float Drag_MayChangeAngles(entity draggee)
924 // TODO add more checks for bad stuff here
925 if(substring(draggee.model, 0, 1) == "*")
930 void Drag_MoveForward(entity dragger)
932 dragger.dragdistance += dragger.dragspeed;
935 void Drag_SetSpeed(entity dragger, float s)
937 dragger.dragspeed = pow(2, s);
940 void Drag_MoveBackward(entity dragger)
942 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
945 void Drag_Update(entity dragger)
947 vector curorigin, neworigin, goodvelocity;
951 draggee = dragger.dragentity;
952 draggee.flags &~= FL_ONGROUND;
954 curorigin = gettaginfo(draggee, 0);
955 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
956 makevectors(dragger.v_angle);
957 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
958 goodvelocity = (neworigin - curorigin) * (1 / frametime);
960 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
961 dragger.draglocalangle += 360;
962 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
963 dragger.draglocalangle -= 360;
965 f = min(frametime * 10, 1);
966 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
968 if(Drag_MayChangeAngles(draggee))
969 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
971 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
973 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
976 float Drag_CanDrag(entity dragger)
978 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
981 float Drag_IsDragging(entity dragger)
983 if(!dragger.dragentity)
985 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
987 dragger.dragentity = world;
990 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
992 Drag_Finish(dragger);
998 void Drag_MoveDrag(entity from, entity to)
1002 to.draggedby = from.draggedby;
1003 to.draggedby.dragentity = to;
1004 from.draggedby = world;
1008 void DragBox_Think()
1010 if(self.aiment && self.enemy)
1012 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
1013 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
1014 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
1015 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
1016 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
1017 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
1018 self.mins = -1 * self.maxs;
1019 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
1022 if(self.cnt == -1) // actually race_place -1
1024 // show "10 10" for qualifying spawns
1025 setmodel(self.killindicator, "models/sprites/10.spr32");
1026 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
1028 else if(self.cnt == -2) // actually race_place 0
1030 // show "10 0" for loser spawns
1031 setmodel(self.killindicator, "models/sprites/10.spr32");
1032 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
1036 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
1037 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
1040 self.nextthink = time;