5 #include "../common/triggers/teleporters.qh"
7 #include "mutators/all.qh"
9 #include "weapons/tracing.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes/all.qh"
13 #include "../common/util.qh"
15 #include "../common/monsters/all.qh"
17 #include "../common/weapons/all.qh"
19 #include "../common/triggers/subs.qh"
21 #include "../common/triggers/func/breakable.qh"
23 #include "../lib/csqcmodel/sv_model.qh"
25 #include "../lib/warpzone/anglestransform.qh"
26 #include "../lib/warpzone/util_server.qh"
28 void CopyBody(float keepvelocity);
32 float CheatImpulse(float i) { return 0; }
33 float CheatCommand(float argc) { return 0; }
34 float CheatFrame() { return 0; }
35 void CheatInit() { cheatcount_total = world.cheatcount; }
36 void CheatShutdown() { }
37 void CheatShutdownClient() { }
38 void Drag_MoveDrag(entity from, entity to) { }
43 float gamestart_sv_cheats;
49 gamestart_sv_cheats = autocvar_sv_cheats;
56 void CheatShutdownClient()
60 float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
62 // dead people cannot cheat
63 if(self.deadflag != DEAD_NO)
65 if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
69 if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
70 if(self.lip < sv_clones)
78 if(gamestart_sv_cheats && autocvar_sv_cheats)
81 // if we get here, player is not allowed to cheat. Log it.
83 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i);
85 bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0));
87 bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr);
89 bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname);
94 #define BEGIN_CHEAT_FUNCTION() \
95 float cheating, attempting; \
96 cheating = 0; attempting = 0
99 #define ADD_CHEATS(e,n) \
100 cheatcount_total += n; \
102 #define END_CHEAT_FUNCTION() \
103 ADD_CHEATS(self,cheating); \
105 #define IS_CHEAT(i,argc,fr) \
106 if((++attempting, !CheatsAllowed(i,argc,fr))) \
109 float num_autoscreenshot;
110 void info_autoscreenshot_findtarget()
113 e = find(world, targetname, self.target);
116 objerror("Missing target. FAIL!");
119 vector a = vectoangles(e.origin - self.origin);
120 a.x = -a.x; // don't ask
123 // we leave Rick Roll alone
125 spawnfunc(info_autoscreenshot)
127 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
129 objerror("Too many info_autoscreenshot entitites. FAIL!");
132 if(self.target != "")
133 InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
134 // this one just has to exist
137 float CheatImpulse(float i)
139 BEGIN_CHEAT_FUNCTION();
144 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
145 // shared with regular waypoint init, so this is not a cheat by itself
148 self.personal = new(personal_wp);
150 self.personal.origin = self.origin;
151 self.personal.v_angle = self.v_angle;
152 self.personal.velocity = self.velocity;
153 self.personal.ammo_rockets = self.ammo_rockets;
154 self.personal.ammo_nails = self.ammo_nails;
155 self.personal.ammo_cells = self.ammo_cells;
156 self.personal.ammo_plasma = self.ammo_plasma;
157 self.personal.ammo_shells = self.ammo_shells;
158 self.personal.ammo_fuel = self.ammo_fuel;
159 self.personal.health = self.health;
160 self.personal.armorvalue = self.armorvalue;
161 self.personal.weapons = self.weapons;
162 self.personal.items = self.items;
163 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
164 self.personal.pauserothealth_finished = self.pauserothealth_finished;
165 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
166 self.personal.pauseregen_finished = self.pauseregen_finished;
167 self.personal.strength_finished = self.strength_finished;
168 self.personal.invincible_finished = self.invincible_finished;
169 self.personal.teleport_time = time;
170 break; // this part itself doesn't cheat, so let's not count this
171 case CHIMPULSE_CLONE_MOVING.impulse:
173 makevectors (self.v_angle);
174 self.velocity = self.velocity + v_forward * 300;
177 self.velocity = self.velocity - v_forward * 300;
180 case CHIMPULSE_CLONE_STANDING.impulse:
186 case CHIMPULSE_GIVE_ALL.impulse:
188 CheatCommand(tokenize_console("give all"));
189 break; // already counted as cheat
190 case CHIMPULSE_SPEEDRUN.impulse:
194 self.speedrunning = true;
195 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
198 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
202 // Abort speedrun, teleport back
203 setorigin(self, self.personal.origin);
204 self.oldvelocity = self.velocity = self.personal.velocity;
205 self.angles = self.personal.v_angle;
206 self.fixangle = true;
208 MUTATOR_CALLHOOK(AbortSpeedrun, self);
211 self.ammo_rockets = self.personal.ammo_rockets;
212 self.ammo_nails = self.personal.ammo_nails;
213 self.ammo_cells = self.personal.ammo_cells;
214 self.ammo_plasma = self.personal.ammo_plasma;
215 self.ammo_shells = self.personal.ammo_shells;
216 self.ammo_fuel = self.personal.ammo_fuel;
217 self.health = self.personal.health;
218 self.armorvalue = self.personal.armorvalue;
219 self.weapons = self.personal.weapons;
220 self.items = self.personal.items;
221 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
222 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
223 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
224 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
225 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
226 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
231 if(self.deadflag != DEAD_NO)
232 sprint(self, "UR DEAD AHAHAH))\n");
234 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
236 case CHIMPULSE_TELEPORT.impulse:
238 if(self.movetype == MOVETYPE_NOCLIP)
240 e = find(world, classname, "info_autoscreenshot");
243 sprint(self, "Emergency teleport used info_autoscreenshot location\n");
244 setorigin(self, e.origin);
245 self.angles = e.angles;
247 // should we? self.angles_x = -self.angles_x;
248 self.fixangle = true;
249 self.velocity = '0 0 0';
254 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
256 sprint(self, "Emergency teleport used random location\n");
257 self.angles_x = -self.angles.x;
258 self.fixangle = true;
259 self.velocity = '0 0 0';
263 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
265 case CHIMPULSE_R00T.impulse:
267 RandomSelection_Init();
269 if(e.deadflag == DEAD_NO)
270 if(DIFF_TEAM(e, self))
271 RandomSelection_Add(e, 0, string_null, 1, 1);
272 if(RandomSelection_chosen_ent)
273 e = RandomSelection_chosen_ent;
277 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
278 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
281 setorigin(e2, e.origin);
282 RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
285 LOG_INFO("404 Sportsmanship not found.\n");
290 END_CHEAT_FUNCTION();
293 void DragBox_Think();
295 float CheatCommand(float argc)
297 BEGIN_CHEAT_FUNCTION();
306 case "pointparticles":
307 IS_CHEAT(0, argc, 0);
312 // origin (0..1, on crosshair line)
316 crosshair_trace(self);
317 start = (1-f) * self.origin + f * trace_endpos;
320 Send_Effect_(argv(1), start, end, f);
324 sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
326 case "trailparticles":
327 IS_CHEAT(0, argc, 0);
332 effectnum = _particleeffectnum(argv(1));
333 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
334 traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
335 __trailparticles(self, effectnum, w_shotorg, trace_endpos);
339 sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
342 IS_CHEAT(0, argc, 0);
348 W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
349 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
350 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
352 sprint(self, "cannot make stuff there (bad surface)\n");
357 e.model = strzone(argv(1));
358 e.mdl = "rocket_explode";
360 setorigin(e, trace_endpos);
361 e.effects = EF_NOMODELFLAGS;
364 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
365 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
367 WITH(entity, self, e, spawnfunc_func_breakable(e));
371 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
375 sprint(self, "cannot make stuff there (no space)\n");
385 sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
388 IS_CHEAT(0, argc, 0);
391 race_ImposePenaltyTime(self, stof(argv(1)), argv(2));
395 sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
397 case "dragbox_spawn": {
398 IS_CHEAT(0, argc, 0);
399 entity e = new(dragbox_box);
400 e.think = DragBox_Think;
402 e.solid = -1; // black
403 setmodel(e, MDL_Null); // network it
405 e.cnt = stof(argv(1));
407 e.cnt = max(0, drag_lastcnt);
409 e.aiment = new(dragbox_corner_1);
411 setmodel(e.aiment, MDL_MARKER);
413 setsize(e.aiment, '0 0 0', '0 0 0');
415 setorigin(e.aiment, stov(argv(2)));
418 crosshair_trace(self);
419 setorigin(e.aiment, trace_endpos);
422 e.enemy = new(dragbox_corner_2);
424 setmodel(e.enemy, MDL_MARKER);
426 setsize(e.enemy, '0 0 0', '0 0 0');
427 end = normalize(self.origin + self.view_ofs - e.aiment.origin);
428 end.x = (end.x > 0) * 2 - 1;
429 end.y = (end.y > 0) * 2 - 1;
430 end.z = (end.z > 0) * 2 - 1;
432 setorigin(e.enemy, stov(argv(3)));
434 setorigin(e.enemy, e.aiment.origin + 32 * end);
436 e.killindicator = new(drag_digit);
437 e.killindicator.owner = e;
438 setattachment(e.killindicator, e, "");
439 setorigin(e.killindicator, '0 0 -8');
440 e.killindicator.killindicator = new(drag_digit);
441 e.killindicator.killindicator.owner = e;
442 setattachment(e.killindicator.killindicator, e, "");
443 setorigin(e.killindicator.killindicator, '0 0 8');
447 case "dragpoint_spawn": {
448 IS_CHEAT(0, argc, 0);
449 entity e = new(dragpoint);
450 e.think = DragBox_Think;
452 e.solid = 0; // nothing special
453 setmodel(e, MDL_MARKER);
454 setsize(e, PL_MIN, PL_MAX);
457 e.cnt = stof(argv(1));
459 e.cnt = drag_lastcnt;
461 setorigin(e, stov(argv(2)));
464 crosshair_trace(self);
465 setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos));
466 move_out_of_solid(e);
469 e.killindicator = new(drag_digit);
470 e.killindicator.owner = e;
471 setattachment(e.killindicator, e, "");
472 setorigin(e.killindicator, '0 0 40');
473 e.killindicator.killindicator = new(drag_digit);
474 e.killindicator.killindicator.owner = e;
475 setattachment(e.killindicator.killindicator, e, "");
476 setorigin(e.killindicator.killindicator, '0 0 56');
481 IS_CHEAT(0, argc, 0);
482 RandomSelection_Init();
483 crosshair_trace(self);
484 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
485 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
486 for(entity e = world; (e = find(e, classname, "dragpoint")); )
487 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
488 if(RandomSelection_chosen_ent)
490 remove(RandomSelection_chosen_ent.killindicator.killindicator);
491 remove(RandomSelection_chosen_ent.killindicator);
492 if(RandomSelection_chosen_ent.aiment)
493 remove(RandomSelection_chosen_ent.aiment);
494 if(RandomSelection_chosen_ent.enemy)
495 remove(RandomSelection_chosen_ent.enemy);
496 remove(RandomSelection_chosen_ent);
501 IS_CHEAT(0, argc, 0);
504 RandomSelection_Init();
505 crosshair_trace(self);
506 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
507 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
508 for(entity e = world; (e = find(e, classname, "dragpoint")); )
509 RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
510 if(RandomSelection_chosen_ent)
512 if(substring(argv(1), 0, 1) == "*")
513 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
515 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
520 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
523 IS_CHEAT(0, argc, 0);
526 f = fopen(argv(1), FILE_WRITE);
527 fputs(f, "cmd drag_clear\n");
528 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
530 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
532 for(entity e = world; (e = find(e, classname, "dragpoint")); )
534 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
540 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
542 case "drag_saveraceent":
543 IS_CHEAT(0, argc, 0);
546 f = fopen(argv(1), FILE_WRITE);
547 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
550 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
551 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
552 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
553 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
554 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
557 for(entity e = world; (e = find(e, classname, "dragpoint")); )
561 for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); )
563 if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt)
565 start = start + oldself.origin;
569 start *= 1 / effectnum;
571 fputs(f, "\"classname\" \"info_player_race\"\n");
572 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
573 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
576 fputs(f, "\"target\" \"checkpoint0\"\n");
577 fputs(f, "\"race_place\" \"0\"\n");
581 fputs(f, "\"target\" \"checkpoint0\"\n");
582 fputs(f, "\"race_place\" \"-1\"\n");
586 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
589 // these need race_place
592 for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); )
595 if(vlen(oldself.origin - start) < vlen(e.origin - start))
597 else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
600 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
609 sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
612 IS_CHEAT(0, argc, 0);
613 for(entity e = world; (e = find(e, classname, "dragbox_box")); )
615 for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
617 for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
619 for(entity e = world; (e = find(e, classname, "dragpoint")); )
621 for(entity e = world; (e = find(e, classname, "drag_digit")); )
626 IS_CHEAT(0, argc, 0);
627 BITXOR_ASSIGN(self.flags, FL_GODMODE);
628 if(self.flags & FL_GODMODE)
630 sprint(self, "godmode ON\n");
634 sprint(self, "godmode OFF\n");
637 IS_CHEAT(0, argc, 0);
638 BITXOR_ASSIGN(self.flags, FL_NOTARGET);
639 if(self.flags & FL_NOTARGET)
641 sprint(self, "notarget ON\n");
645 sprint(self, "notarget OFF\n");
648 IS_CHEAT(0, argc, 0);
649 if(self.movetype != MOVETYPE_NOCLIP)
651 self.movetype = MOVETYPE_NOCLIP;
652 sprint(self, "noclip ON\n");
657 self.movetype = MOVETYPE_WALK;
658 sprint(self, "noclip OFF\n");
662 IS_CHEAT(0, argc, 0);
663 if(self.movetype != MOVETYPE_FLY)
665 self.movetype = MOVETYPE_FLY;
666 sprint(self, "flymode ON\n");
671 self.movetype = MOVETYPE_WALK;
672 sprint(self, "flymode OFF\n");
676 IS_CHEAT(0, argc, 0);
677 if(GiveItems(self, 1, argc))
681 IS_CHEAT(0, argc, 0);
683 self.target = argv(1);
691 IS_CHEAT(0, argc, 0);
693 self.killtarget = argv(1);
700 case "teleporttotarget":
701 IS_CHEAT(0, argc, 0);
702 setself(new(cheattriggerteleport));
703 setorigin(self, self.origin);
704 self.target = argv(1);
705 teleport_findtarget();
708 Simple_TeleportPlayer(self, this);
716 END_CHEAT_FUNCTION();
719 float Drag(float force_allow_pick, float ischeat);
720 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
721 void Drag_Finish(entity dragger);
722 float Drag_IsDraggable(entity draggee);
723 float Drag_MayChangeAngles(entity draggee);
724 void Drag_MoveForward(entity dragger);
725 void Drag_SetSpeed(entity dragger, float s);
726 void Drag_MoveBackward(entity dragger);
727 void Drag_Update(entity dragger);
728 float Drag_CanDrag(entity dragger);
729 float Drag_IsDragging(entity dragger);
730 void Drag_MoveDrag(entity from, entity to);
735 BEGIN_CHEAT_FUNCTION();
737 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
738 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
739 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
740 // grabbing itself no longer being accounted as cheating.
745 if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
747 // use cheat dragging if cheats are enabled
748 crosshair_trace_plusvisibletriggers(self);
753 Drag(false, false); // execute dragging
758 END_CHEAT_FUNCTION();
769 .float dragspeed; // speed of mouse wheel action
770 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
771 .vector draglocalvector; // local attachment vector of the dragentity
772 .float draglocalangle;
777 float Drag(float force_allow_pick, float ischeat)
779 BEGIN_CHEAT_FUNCTION();
781 // returns true when an entity has been picked up
782 // If pick is true, the object can also be picked up if it's not being held already
783 // If pick is false, only keep dragging the object if it's already being held
788 if(Drag_IsDragging(self))
792 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
794 Drag_MoveForward(self);
797 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
799 Drag_MoveBackward(self);
802 else if(self.impulse >= 1 && self.impulse <= 9)
804 Drag_SetSpeed(self, self.impulse - 1);
806 else if(self.impulse == 14)
808 Drag_SetSpeed(self, 9);
821 if(Drag_CanDrag(self))
824 crosshair_trace_plusvisibletriggers(self);
825 entity e = trace_ent;
826 float pick = force_allow_pick;
829 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
830 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
831 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
832 // it goes out of range while slinging it around.
834 if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
838 case 0: // can't grab
840 case 1: // owner can grab
841 if(e.owner == self || e.realowner == self)
844 case 2: // owner and team mates can grab
845 if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
848 case 3: // anyone can grab
858 if(Drag_IsDraggable(e))
861 IS_CHEAT(0, 0, CHRAME_DRAG);
863 Drag_Finish(e.draggedby);
865 detach_sameorigin(e);
866 Drag_Begin(self, e, trace_endpos);
878 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
882 draggee.dragmovetype = draggee.movetype;
883 draggee.draggravity = draggee.gravity;
884 draggee.movetype = MOVETYPE_WALK;
885 draggee.gravity = 0.00001;
886 draggee.flags &= ~FL_ONGROUND;
887 draggee.draggedby = dragger;
889 dragger.dragentity = draggee;
891 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
892 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
893 touchpoint = touchpoint - gettaginfo(draggee, 0);
894 tagscale = pow(vlen(v_forward), -2);
895 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
896 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
897 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
899 dragger.dragspeed = 64;
902 void Drag_Finish(entity dragger)
905 draggee = dragger.dragentity;
907 dragger.dragentity = world;
908 draggee.draggedby = world;
909 draggee.movetype = draggee.dragmovetype;
910 draggee.gravity = draggee.draggravity;
912 switch(draggee.movetype)
917 case MOVETYPE_FLYMISSILE:
918 case MOVETYPE_BOUNCE:
919 case MOVETYPE_BOUNCEMISSILE:
920 case MOVETYPE_PHYSICS:
923 draggee.velocity = '0 0 0';
927 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
929 draggee.velocity = '0 0 0';
930 draggee.flags |= FL_ONGROUND; // floating items are FUN
934 float Drag_IsDraggable(entity draggee)
936 // TODO add more checks for bad stuff here
939 if(draggee.classname == "func_bobbing")
941 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
943 if(draggee.classname == "plat")
945 if(draggee.classname == "func_button")
947 // if(draggee.model == "")
951 if(IS_OBSERVER(draggee))
953 if(draggee.classname == "exteriorweaponentity")
955 if(draggee.classname == "weaponentity")
961 float Drag_MayChangeAngles(entity draggee)
963 // TODO add more checks for bad stuff here
964 if(substring(draggee.model, 0, 1) == "*")
969 void Drag_MoveForward(entity dragger)
971 dragger.dragdistance += dragger.dragspeed;
974 void Drag_SetSpeed(entity dragger, float s)
976 dragger.dragspeed = pow(2, s);
979 void Drag_MoveBackward(entity dragger)
981 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
984 void Drag_Update(entity dragger)
986 vector curorigin, neworigin, goodvelocity;
990 draggee = dragger.dragentity;
991 draggee.flags &= ~FL_ONGROUND;
993 curorigin = gettaginfo(draggee, 0);
994 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
995 makevectors(dragger.v_angle);
996 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
997 goodvelocity = (neworigin - curorigin) * (1 / frametime);
999 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
1000 dragger.draglocalangle += 360;
1001 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
1002 dragger.draglocalangle -= 360;
1004 f = min(frametime * 10, 1);
1005 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
1007 if(Drag_MayChangeAngles(draggee))
1008 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
1010 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
1012 vector vecs = '0 0 0';
1013 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
1014 if(dragger.(weaponentity).movedir.x > 0)
1015 vecs = dragger.(weaponentity).movedir;
1017 vector dv = v_right * -vecs_y + v_up * vecs_z;
1019 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
1022 float Drag_CanDrag(entity dragger)
1024 return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
1027 float Drag_IsDragging(entity dragger)
1029 if(!dragger.dragentity)
1031 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
1033 dragger.dragentity = world;
1036 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
1038 Drag_Finish(dragger);
1044 void Drag_MoveDrag(entity from, entity to)
1048 to.draggedby = from.draggedby;
1049 to.draggedby.dragentity = to;
1050 from.draggedby = world;
1054 void DragBox_Think()
1056 if(self.aiment && self.enemy)
1058 self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
1059 self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
1060 self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
1061 self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
1062 self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
1063 self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
1064 self.mins = -1 * self.maxs;
1065 setorigin(self, self.origin);
1066 setsize(self, self.mins, self.maxs); // link edict
1069 if(self.cnt == -1) // actually race_place -1
1071 // show "10 10" for qualifying spawns
1072 setmodel(self.killindicator, MDL_NUM(10));
1073 setmodel(self.killindicator.killindicator, MDL_NUM(10));
1075 else if(self.cnt == -2) // actually race_place 0
1077 // show "10 0" for loser spawns
1078 setmodel(self.killindicator, MDL_NUM(10));
1079 setmodel(self.killindicator.killindicator, MDL_NUM(0));
1083 setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
1084 setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
1087 self.nextthink = time;