3 // this must be included BEFORE campaign_common.h to make this a memory saving
4 #define CAMPAIGN_MAX_ENTRIES 2
6 int Campaign_GetLevelNum();
7 string Campaign_GetMessage();
9 void CampaignPreInit();
10 void CampaignPostInit();
11 void CampaignPreIntermission();
12 void CampaignPostIntermission(); // must change map
14 void CampaignLevelWarp(float n);
17 * campaign mode: bots shall spawn but wait for the player to spawn before they do anything
18 * in other game modes, this is ignored
20 bool campaign_bots_may_start;
22 bool campaign_forcewin;