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1 #include "campaign.qh"
2
3 #include "defs.qh"
4
5 #include "cheats.qh"
6 #include "miscfunctions.qh"
7 #include "g_world.qh"
8
9 #include "../common/campaign_common.qh"
10
11 // campaign cvars:
12 //   _campaign_index: index of CURRENT map
13 //   _campaign_name: name of the current campaign
14 //   g_campaign(name) _index: index of current LAST map (saved)
15 //   g_campaign_skill: bot skill offset
16
17 float campaign_level;
18 float campaign_won;
19 string campaign_index_var;
20 // float checkrules_equality;
21
22 float CampaignBailout(string s)
23 {
24         cvar = cvar_normal;
25         cvar_string = cvar_string_normal;
26         cvar_set = cvar_set_normal;
27         cvar_set("g_campaign", "0");
28         LOG_INFO("^4campaign initialization failed: ", s);
29         if (autocvar__campaign_testrun) {
30                 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
31         }
32         return 1;
33 }
34
35 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
36 string cvar_string_campaignwrapper(string theCvar)
37 {
38         float p, q;
39         p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
40         if (p < 0) {
41                 return cvar_defstring(theCvar);
42         }
43         p += strlen(theCvar) + 3;
44         q = strstrofs(cvar_campaignwrapper_list, ";", p);
45         if (q < 0) {
46                 return cvar_defstring(theCvar);
47         }
48         return substring(cvar_campaignwrapper_list, p, q - p);
49 }
50 float cvar_campaignwrapper(string theCvar)
51 {
52         return stof(cvar_string_campaignwrapper(theCvar));
53 }
54 void cvar_set_campaignwrapper(string theCvar, string theValue)
55 {
56         if (cvar_string_campaignwrapper(theCvar) == theValue) {
57                 return;
58         }
59         string s;
60         s = cvar_campaignwrapper_list;
61         cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
62         strunzone(s);
63         // print(cvar_campaignwrapper_list, "\n");
64 }
65
66 float Campaign_Invalid()
67 {
68         string thismapname, wantedmapname;
69         thismapname = GetMapname();
70         wantedmapname = campaign_gametype[0];
71         if (MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname)) {
72                 return CampaignBailout("wrong game type!");
73         }
74         wantedmapname = campaign_mapname[0];
75         if (wantedmapname != thismapname) {
76                 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
77         }
78         return 0;
79 }
80
81 void CampaignPreInit()
82 {
83         float baseskill;
84         string title;
85         campaign_level = autocvar__campaign_index;
86         campaign_name = strzone(autocvar__campaign_name);
87         campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
88         CampaignFile_Load(campaign_level, 2);
89
90         if (campaign_entries < 1) {
91                 CampaignBailout("unknown map");
92                 return;
93         }
94
95         if (autocvar_sv_cheats) {
96                 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
97                 CampaignFile_Unload();
98                 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
99                 return;
100         }
101
102         baseskill = autocvar_g_campaign_skill;
103         baseskill = baseskill + campaign_botskill[0];
104         if (baseskill < 0) {
105                 baseskill = 0;
106         }
107
108         cvar_set("sv_public", "0");
109         cvar_set("pausable", "1");
110
111         cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
112
113         cvar = cvar_campaignwrapper;
114         cvar_string = cvar_string_campaignwrapper;
115         cvar_set = cvar_set_campaignwrapper;
116
117         cvar_set("g_campaign", "1");
118         cvar_set("g_dm", "0");
119         cvar_set("skill", ftos(baseskill));
120         cvar_set("bot_number", ftos(campaign_bots[0]));
121         MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
122
123         // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
124         // with the menu a little still...)
125         cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
126
127         if (Campaign_Invalid()) {
128                 return;
129         }
130
131         title = campaign_shortdesc[0];
132         title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
133         campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
134         strunzone(title);
135 }
136
137 void CampaignPostInit()
138 {
139         // now some sanity checks
140         if (Campaign_Invalid()) {
141                 return;
142         }
143         if (autocvar__campaign_testrun) {
144                 cvar_set("fraglimit", "0");
145                 cvar_set("timelimit", "0.01");
146                 cvar_set_normal("fraglimit", "0");
147                 cvar_set_normal("timelimit", "0.01");
148         } else {
149                 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
150                 cvar_set("timelimit", ftos(campaign_timelimit[0]));
151                 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
152                 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
153         }
154 }
155
156 void CampaignSaveCvar(string cvarname, float value)
157 {
158         float fh;
159         float len;
160         string contents;
161         string l;
162
163         registercvar(cvarname, ftos(value));
164         cvar_set_normal(cvarname, ftos(value));
165         // note: cvarname must be remembered
166
167         fh = fopen("campaign.cfg", FILE_READ);
168         contents = "";
169         if (fh >= 0) {
170                 while ((l = fgets(fh))) {
171                         len = tokenize_console(l);
172                         if (len != 3) {
173                                 continue;
174                         }
175                         if (argv(0) != "set") {
176                                 continue;
177                         }
178                         if (argv(1) == cvarname) {
179                                 continue;
180                         }
181                         contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
182                 }
183                 fclose(fh);
184         }
185         contents = strcat(contents, "set ", cvarname,  " ", ftos(value), "\n");
186         fh = fopen("campaign.cfg", FILE_WRITE);
187         if (fh >= 0) {
188                 fputs(fh, contents);
189         } else {
190                 error("Cannot write to campaign file");
191         }
192 }
193
194 void CampaignPreIntermission()
195 {
196         int won = 0;
197         int lost = 0;
198         string savevar;
199
200         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
201                 if (it.winning) {
202                         won += 1;
203                 } else {
204                         lost += 1;
205                 }
206         });
207
208         if (autocvar__campaign_testrun) {
209                 campaign_won = 1;
210                 bprint("Campaign test run, advancing level.\n");
211         } else if (won == 1 && lost == 0 && checkrules_equality == 0) {
212                 if (autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) { // checks if the timelimit has expired.
213                         campaign_won = 0;
214                         bprint("Time's up! The current level has been LOST.\n");
215                         // sound!
216                 } else {
217                         campaign_won = 1;
218                         bprint("The current level has been WON.\n");
219                         // sound!
220                 }
221         } else if (autocvar_timelimit != 0 && time > autocvar_timelimit * 60) {
222                 campaign_won = 0;
223                 bprint("Time's up! The current level has been LOST.\n");
224                 // sound!
225         } else {
226                 campaign_won = 0;
227                 bprint("The current level has been LOST.\n");
228                 // sound!
229         }
230
231         if (campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun) {
232                 if (campaign_level == cvar_normal(campaign_index_var)) {
233                         if (campaign_entries < 2) {
234                                 // I have won
235                                 savevar = strcat("g_campaign", campaign_name, "_won");
236                                 CampaignSaveCvar(savevar, 1);
237                                 // advance level (for menu to show it right)
238                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
239                         } else {
240                                 // advance level
241                                 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
242                         }
243                 }
244         }
245 }
246
247 void CampaignPostIntermission()
248 {
249         // NOTE: campaign_won is 0 or 1, that is, points to the next level
250
251         if (campaign_won && campaign_entries < 2) {
252                 // last map won!
253                 LOG_DEBUG("^2test run: campaign looks GOOD");
254                 localcmd("togglemenu 1\n");
255                 CampaignFile_Unload();
256                 return;
257         }
258
259         CampaignSetup(campaign_won);
260         CampaignFile_Unload();
261         strunzone(campaign_message);
262         strunzone(campaign_index_var);
263         strunzone(campaign_name);
264         campaign_name = "";
265 }
266
267
268 void CampaignLevelWarp(float n)
269 {
270         if (n < 0) {
271                 n = campaign_level + 1;
272         }
273         CampaignFile_Unload();
274         CampaignFile_Load(n, 1);
275         if (campaign_entries) {
276                 CampaignSetup(0);
277         } else {
278                 error("Sorry, cheater. You are NOT WELCOME.");
279         }
280         CampaignFile_Unload();
281 }