6 #include "miscfunctions.qh"
9 #include "../common/campaign_common.qh"
12 // _campaign_index: index of CURRENT map
13 // _campaign_name: name of the current campaign
14 // g_campaign(name)_index: index of current LAST map (saved)
15 // g_campaign_skill: bot skill offset
19 string campaign_index_var;
20 //float checkrules_equality;
22 float CampaignBailout(string s)
26 cvar_string = cvar_string_normal;
27 cvar_set = cvar_set_normal;
29 cvar_set("g_campaign", "0");
30 LOG_INFO("^4campaign initialization failed: ", s);
31 if(autocvar__campaign_testrun)
32 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
37 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
38 string cvar_string_campaignwrapper(string theCvar)
41 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
43 return cvar_defstring(theCvar);
44 p += strlen(theCvar) + 3;
45 q = strstrofs(cvar_campaignwrapper_list, ";", p);
47 return cvar_defstring(theCvar);
48 return substring(cvar_campaignwrapper_list, p, q - p);
50 float cvar_campaignwrapper(string theCvar)
52 return stof(cvar_string_campaignwrapper(theCvar));
54 void cvar_set_campaignwrapper(string theCvar, string theValue)
56 if(cvar_string_campaignwrapper(theCvar) == theValue)
58 string s = cvar_campaignwrapper_list;
59 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
61 //print(cvar_campaignwrapper_list, "\n");
65 float Campaign_Invalid()
67 string thismapname, wantedmapname;
68 thismapname = GetMapname();
69 wantedmapname = campaign_gametype[0];
70 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
71 return CampaignBailout("wrong game type!");
72 wantedmapname = campaign_mapname[0];
73 if(wantedmapname != thismapname)
74 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
78 void CampaignPreInit()
82 campaign_level = autocvar__campaign_index;
83 campaign_name = strzone(autocvar__campaign_name);
84 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
85 CampaignFile_Load(campaign_level, 2);
87 if(campaign_entries < 1)
89 CampaignBailout("unknown map");
93 if(autocvar_sv_cheats)
95 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
96 CampaignFile_Unload();
97 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
101 baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
102 campaign_forcewin = false;
104 cvar_set("sv_public", "0");
105 cvar_set("pausable", "1");
108 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
110 string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
111 int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
114 for(int j = 0; j < argc; ++j)
116 string arg = argv(j);
117 if(arg == "") continue;
118 _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 0); // no recursion!
124 cvar = cvar_campaignwrapper;
125 cvar_string = cvar_string_campaignwrapper;
126 cvar_set = cvar_set_campaignwrapper;
127 cvar_set("g_campaign", "1");
128 cvar_set("g_dm", "0");
129 cvar_set("skill", ftos(baseskill));
130 cvar_set("bot_number", ftos(campaign_bots[0]));
132 // since g_campaign is already set to 1 by the menu when starting a campaign level, we first need
133 // to set it back to 0 before settemping it to 1 so it'll be correctly restored to 0 on disconnection
134 cvar_set("g_campaign", "0");
135 cvar_settemp("g_campaign", "1");
136 cvar_settemp("g_dm", "0");
137 cvar_settemp("skill", ftos(baseskill));
138 cvar_settemp("bot_number", ftos(campaign_bots[0]));
140 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
142 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
143 // with the menu a little still...)
144 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
146 if(Campaign_Invalid())
149 title = campaign_shortdesc[0];
150 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
151 campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
155 void CampaignPostInit()
157 // now some sanity checks
158 if(Campaign_Invalid())
160 if(autocvar__campaign_testrun)
162 cvar_set("fraglimit", "0");
163 cvar_set("timelimit", "0.01");
164 cvar_set_normal("fraglimit", "0");
165 cvar_set_normal("timelimit", "0.01");
169 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
170 cvar_set("timelimit", ftos(campaign_timelimit[0]));
171 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
172 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
176 void CampaignSaveCvar(string cvarname, float value)
183 registercvar(cvarname, ftos(value));
184 cvar_set_normal(cvarname, ftos(value));
185 // note: cvarname must be remembered
187 fh = fopen("campaign.cfg", FILE_READ);
191 while((l = fgets(fh)))
193 len = tokenize_console(l);
198 if(argv(1) == cvarname)
200 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
204 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
205 fh = fopen("campaign.cfg", FILE_WRITE);
212 error("Cannot write to campaign file");
216 void CampaignPreIntermission()
222 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
229 if(autocvar__campaign_testrun)
232 bprint("Campaign test run, advancing level.\n");
234 else if(campaign_forcewin)
237 bprint("The current level has been WON.\n");
239 else if(won == 1 && lost == 0 && checkrules_equality == 0)
241 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
244 bprint("Time's up! The current level has been LOST.\n");
250 bprint("The current level has been WON.\n");
254 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
257 bprint("Time's up! The current level has been LOST.\n");
263 bprint("The current level has been LOST.\n");
267 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
269 if(campaign_level == cvar_normal(campaign_index_var))
271 if(campaign_entries < 2)
274 savevar = strcat("g_campaign", campaign_name, "_won");
275 CampaignSaveCvar(savevar, 1);
276 // advance level (for menu to show it right)
277 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
282 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
288 void CampaignPostIntermission()
290 // NOTE: campaign_won is 0 or 1, that is, points to the next level
292 if(campaign_won && campaign_entries < 2)
295 LOG_DEBUG("^2test run: campaign looks GOOD");
296 localcmd("togglemenu 1\n");
297 CampaignFile_Unload();
301 CampaignSetup(campaign_won);
302 CampaignFile_Unload();
303 strunzone(campaign_message);
304 strunzone(campaign_index_var);
305 strunzone(campaign_name);
311 void CampaignLevelWarp(float n)
314 n = campaign_level + 1;
315 CampaignFile_Unload();
316 CampaignFile_Load(n, 1);
320 error("Sorry, cheater. You are NOT WELCOME.");
321 CampaignFile_Unload();