3 #include "miscfunctions.qh"
6 #include "../common/campaign_common.qh"
9 // _campaign_index: index of CURRENT map
10 // _campaign_name: name of the current campaign
11 // g_campaign(name)_index: index of current LAST map (saved)
12 // g_campaign_skill: bot skill offset
16 string campaign_index_var;
17 //float checkrules_equality;
19 float CampaignBailout(string s)
22 cvar_string = cvar_string_normal;
23 cvar_set = cvar_set_normal;
24 cvar_set("g_campaign", "0");
25 print("^4campaign initialization failed: ", s, "\n");
26 if(autocvar__campaign_testrun)
27 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
31 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
32 string cvar_string_campaignwrapper(string theCvar)
35 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
37 return cvar_defstring(theCvar);
38 p += strlen(theCvar) + 3;
39 q = strstrofs(cvar_campaignwrapper_list, ";", p);
41 return cvar_defstring(theCvar);
42 return substring(cvar_campaignwrapper_list, p, q - p);
44 float cvar_campaignwrapper(string theCvar)
46 return stof(cvar_string_campaignwrapper(theCvar));
48 void cvar_set_campaignwrapper(string theCvar, string theValue)
50 if(cvar_string_campaignwrapper(theCvar) == theValue)
53 s = cvar_campaignwrapper_list;
54 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
56 //print(cvar_campaignwrapper_list, "\n");
59 float Campaign_Invalid()
61 string thismapname, wantedmapname;
62 thismapname = GetMapname();
63 wantedmapname = campaign_gametype[0];
64 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
65 return CampaignBailout("wrong game type!");
66 wantedmapname = campaign_mapname[0];
67 if(wantedmapname != thismapname)
68 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
72 void CampaignPreInit()
76 if(autocvar_sv_cheats)
78 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
81 campaign_level = autocvar__campaign_index;
82 campaign_name = strzone(autocvar__campaign_name);
83 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
84 CampaignFile_Load(campaign_level, 2);
85 if(campaign_entries < 1)
87 CampaignBailout("unknown map");
91 baseskill = autocvar_g_campaign_skill;
92 baseskill = baseskill + campaign_botskill[0];
96 cvar_set("sv_public", "0");
97 cvar_set("pausable", "1");
99 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
101 cvar = cvar_campaignwrapper;
102 cvar_string = cvar_string_campaignwrapper;
103 cvar_set = cvar_set_campaignwrapper;
105 cvar_set("g_campaign", "1");
106 cvar_set("g_dm", "0");
107 cvar_set("skill", ftos(baseskill));
108 cvar_set("bot_number", ftos(campaign_bots[0]));
109 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
111 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
112 // with the menu a little still...)
113 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
115 if(Campaign_Invalid())
118 title = campaign_shortdesc[0];
119 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
120 campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
125 void CampaignPostInit()
127 // now some sanity checks
128 if(Campaign_Invalid())
130 if(autocvar__campaign_testrun)
132 cvar_set("fraglimit", "0");
133 cvar_set("timelimit", "0.01");
134 cvar_set_normal("fraglimit", "0");
135 cvar_set_normal("timelimit", "0.01");
139 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
140 cvar_set("timelimit", ftos(campaign_timelimit[0]));
141 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
142 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
146 void CampaignSaveCvar(string cvarname, float value)
153 registercvar(cvarname, ftos(value));
154 cvar_set_normal(cvarname, ftos(value));
155 // note: cvarname must be remembered
157 fh = fopen("campaign.cfg", FILE_READ);
161 while((l = fgets(fh)))
163 len = tokenize_console(l);
168 if(argv(1) == cvarname)
170 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
174 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
175 fh = fopen("campaign.cfg", FILE_WRITE);
182 error("Cannot write to campaign file");
186 void CampaignPreIntermission()
195 head = findchain(classname, "player");
198 if(IS_REAL_CLIENT(head))
208 if(autocvar__campaign_testrun)
211 bprint("Campaign test run, advancing level.\n");
213 else if(won == 1 && lost == 0 && checkrules_equality == 0)
215 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
218 bprint("Time's up! The current level has been LOST.\n");
224 bprint("The current level has been WON.\n");
228 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
231 bprint("Time's up! The current level has been LOST.\n");
237 bprint("The current level has been LOST.\n");
241 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
243 if(campaign_level == cvar_normal(campaign_index_var))
245 if(campaign_entries < 2)
248 savevar = strcat("g_campaign", campaign_name, "_won");
249 CampaignSaveCvar(savevar, 1);
250 // advance level (for menu to show it right)
251 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
256 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
262 void CampaignPostIntermission()
264 // NOTE: campaign_won is 0 or 1, that is, points to the next level
266 if(campaign_won && campaign_entries < 2)
269 print("^2test run: campaign looks GOOD\n");
270 localcmd("togglemenu 1\n");
271 CampaignFile_Unload();
275 CampaignSetup(campaign_won);
276 CampaignFile_Unload();
277 strunzone(campaign_message);
278 strunzone(campaign_index_var);
279 strunzone(campaign_name);
285 void CampaignLevelWarp(float n)
288 n = campaign_level + 1;
289 CampaignFile_Unload();
290 CampaignFile_Load(n, 1);
294 error("Sorry, cheater. You are NOT WELCOME.");
295 CampaignFile_Unload();