2 void makevectors (vector ang) = #1;
3 void setorigin (entity e, vector o) = #2;
4 void setmodel (entity e, string m) = #3;
5 void setsize (entity e, vector min, vector max) = #4;
7 void crash (void) = #6;
8 float random (void) = #7;
9 //void(entity e, float chan, string samp, float vol, float atten) sound = #8;
10 vector normalize (vector v) = #9;
11 void error (string e) = #10;
12 void objerror_builtin (string e) = #11; // do not call, use objerror wrapper
13 float vlen (vector v) = #12;
14 float vectoyaw (vector v) = #13;
15 entity spawn (void) = #14;
16 void remove_builtin (entity e) = #15;
17 void traceline (vector v1, vector v2, float nomonst, entity forent) = #16;
18 entity checkclient (void) = #17;
19 entity find (entity start, .string fld, string match) = #18;
20 //string precache_sound (string s) = #19;
21 string precache_model (string s) = #20;
22 void(entity client, string s) stuffcmd = #21;
23 entity findradius (vector org, float rad) = #22;
24 void bprint (string s, ...) = #23;
25 void(entity client, string s) sprint = #24;
26 void dprint (string s, ...) = #25;
27 string ftos (float f) = #26;
28 string vtos (vector v) = #27;
29 void coredump (void) = #28;
30 void traceon (void) = #29;
31 void traceoff (void) = #30;
32 void eprint (entity e) = #31;
33 float walkmove (float yaw, float dist) = #32;
35 float droptofloor_builtin () = #34;
36 void lightstyle (float style, string value) = #35;
37 float rint (float v) = #36;
38 float floor (float v) = #37;
39 float ceil (float v) = #38;
41 float checkbottom (entity e) = #40;
42 float pointcontents (vector v) = #41;
44 float fabs (float f) = #43;
45 vector(entity e, float speed) aim = #44;
46 float cvar (string s) = #45;
47 void localcmd (string s, ...) = #46;
48 entity nextent (entity e) = #47;
49 void particle (vector v, vector d, float colour, float count) = #48;
50 void ChangeYaw (void) = #49;
52 vector vectoangles (vector v, ...) = #51;
53 void(float to, float f) WriteByte = #52;
54 void(float to, float f) WriteChar = #53;
55 void(float to, float f) WriteShort = #54;
56 void(float to, float f) WriteLong = #55;
57 void(float to, float f) WriteCoord = #56;
58 void(float to, float f) WriteAngle = #57;
59 void(float to, string s) WriteString = #58;
60 void(float to, entity s) WriteEntity = #59;
61 void movetogoal (float step) = #67;
62 string precache_file (string s) = #68;
63 void makestatic (entity e) = #69;
64 void changelevel (string s) = #70;
66 void cvar_set (string var, string val) = #72;
67 //void(entity client, string s) centerprint = #73;
68 void ambientsound (vector pos, string samp, float vol, float atten) = #74;
69 string precache_model2 (string s) = #75;
70 string precache_sound2 (string s) = #76;
71 string precache_file2 (string s) = #77;
72 void(entity e) setspawnparms = #78;