7 float navigation_bestrating;
8 float bot_navigation_movemode;
9 float navigation_testtracewalk;
11 vector jumpstepheightvec;
14 entity botframe_dangerwaypoint;
15 entity navigation_bestgoal;
17 // stack of current goals (the last one of which may be an item or other
18 // desirable object, the rest are typically waypoints to reach it)
19 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
20 .entity goalstack04, goalstack05, goalstack06, goalstack07;
21 .entity goalstack08, goalstack09, goalstack10, goalstack11;
22 .entity goalstack12, goalstack13, goalstack14, goalstack15;
23 .entity goalstack16, goalstack17, goalstack18, goalstack19;
24 .entity goalstack20, goalstack21, goalstack22, goalstack23;
25 .entity goalstack24, goalstack25, goalstack26, goalstack27;
26 .entity goalstack28, goalstack29, goalstack30, goalstack31;
27 .entity nearestwaypoint;
29 .float nearestwaypointtimeout;
30 .float navigation_hasgoals;
31 .float lastteleporttime;
35 .entity navigation_jetpack_goal;
36 .vector navigation_jetpack_point;
38 const float DEBUG_NODE_SUCCESS = 1;
39 const float DEBUG_NODE_WARNING = 2;
40 const float DEBUG_NODE_FAIL = 3;
43 entity bot_waypoint_queue_owner; // Owner of the temporary list of goals
44 entity bot_waypoint_queue_goal; // Head of the temporary list of goals
45 .entity bot_waypoint_queue_nextgoal;
46 entity bot_waypoint_queue_bestgoal;
47 float bot_waypoint_queue_bestgoalrating;
53 void debugresetnodes();
54 void debugnode(vector node);
55 void debugnodestatus(vector position, float status);
57 void debuggoalstack();
59 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
61 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist);
62 float navigation_routetogoal(entity e, vector startposition);
64 void navigation_clearroute();
65 void navigation_pushroute(entity e);
66 void navigation_poproute();
67 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
68 void navigation_markroutes(entity fixed_source_waypoint);
69 void navigation_markroutes_inverted(entity fixed_source_waypoint);
70 void navigation_routerating(entity e, float f, float rangebias);
71 void navigation_poptouchedgoals();
72 void navigation_goalrating_start();
73 void navigation_goalrating_end();
74 void navigation_unstuck();
76 void botframe_updatedangerousobjects(float maxupdate);
78 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
79 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);