3 .float havocbot_role_timeout;
5 .void() havocbot_previous_role;
8 void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
12 local float rating, d, discard, distance, friend_distance, enemy_distance;
13 ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
14 head = findchainfloat(bot_pickup, TRUE);
18 distance = vlen(head.origin - org);
19 friend_distance = 10000; enemy_distance = 10000;
22 if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
28 // Check if the item can be picked up safely
29 if(head.classname == "droppedweapon")
31 traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
33 d = pointcontents(trace_endpos + '0 0 1');
34 if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
39 if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
47 // Ignore items under water
48 traceline(head.origin + head.maxs, head.origin + head.maxs, MOVE_NORMAL, head);
49 if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
60 FOR_EACH_PLAYER(player)
63 if ( self == player || player.deadflag )
66 d = vlen(player.origin - head.origin); // distance between player and item
68 if ( player.team == self.team )
70 if ( clienttype(player) != CLIENTTYPE_REAL || discard )
73 if( d > friend_distance)
80 if( head.health && player.health > self.health )
83 if( head.armorvalue && player.armorvalue > self.armorvalue)
87 if( (player.weapons & head.weapons) != head.weapons)
90 if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
93 if (head.ammo_nails && player.ammo_nails > self.ammo_nails)
96 if (head.ammo_rockets && player.ammo_rockets > self.ammo_rockets)
99 if (head.ammo_cells && player.ammo_cells > self.ammo_cells )
106 // If enemy only track distances
107 // TODO: track only if visible ?
108 if( d < enemy_distance )
113 // Rate the item only if no one needs it, or if an enemy is closer to it
114 if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
115 (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
116 rating = head.bot_pickupevalfunc(self, head);
120 rating = head.bot_pickupevalfunc(self, head);
123 navigation_routerating(head, rating * ratingscale, 2000);
128 void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
131 head = findchain(classname, "dom_controlpoint");
134 if (vlen(head.origin - org) < sradius)
136 if(head.cnt > -1) // this is just being fought for
137 navigation_routerating(head, ratingscale, 5000);
138 else if(head.goalentity.cnt == 0) // unclaimed point
139 navigation_routerating(head, ratingscale * 0.5, 5000);
140 else if(head.goalentity.team != self.team) // other team's point
141 navigation_routerating(head, ratingscale * 0.2, 5000);
147 void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
150 local float t, noteam, distance;
151 noteam = ((self.team == 0) || !teamplay); // fteqcc sucks
153 if (autocvar_bot_nofire)
156 // don't chase players if we're under water
157 if(self.waterlevel>WATERLEVEL_WETFEET)
160 FOR_EACH_PLAYER(head)
162 // TODO: Merge this logic with the bot_shouldattack function
165 if ((noteam && (!bot_ignore_bots || clienttype(head) == CLIENTTYPE_REAL)) || head.team != self.team)
167 distance = vlen(head.origin - org);
168 if (distance < 100 || distance > sradius)
171 if (head.freezetag_frozen)
175 if(head.items & IT_STRENGTH)
178 // rate only visible enemies
180 traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
181 if (trace_fraction < 1 || trace_ent != head)
185 if(head.flags & FL_INWATER || head.flags & FL_PARTIALGROUND)
189 if(head.flags & FL_ONGROUND == 0)
191 traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
192 t = pointcontents(trace_endpos + '0 0 1');
193 if( t != CONTENT_SOLID )
194 if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
196 if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
200 t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
201 navigation_routerating(head, t * ratingscale, 2000);
206 // choose a role according to the situation
207 void() havocbot_role_dm;
210 //go to best items, or control points you don't own
211 void havocbot_role_dom()
213 if(self.deadflag != DEAD_NO)
216 if (self.bot_strategytime < time)
218 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
219 navigation_goalrating_start();
220 havocbot_goalrating_controlpoints(10000, self.origin, 15000);
221 havocbot_goalrating_items(8000, self.origin, 8000);
222 //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
223 //havocbot_goalrating_waypoints(1, self.origin, 1000);
224 navigation_goalrating_end();
230 void havocbot_role_dm()
232 if(self.deadflag != DEAD_NO)
235 if (self.bot_strategytime < time)
237 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
238 navigation_goalrating_start();
239 havocbot_goalrating_items(10000, self.origin, 10000);
240 havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
241 //havocbot_goalrating_waypoints(1, self.origin, 1000);
242 navigation_goalrating_end();
247 //go to next checkpoint, and annoy enemies
248 .float race_checkpoint;
249 void havocbot_role_race()
251 if(self.deadflag != DEAD_NO)
255 if (self.bot_strategytime < time)
257 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
258 navigation_goalrating_start();
260 havocbot_goalrating_items(100, self.origin, 10000);
261 havocbot_goalrating_enemyplayers(500, self.origin, 20000);
264 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
266 if(e.cnt == self.race_checkpoint)
268 navigation_routerating(e, 1000000, 5000);
270 else if(self.race_checkpoint == -1)
272 navigation_routerating(e, 1000000, 5000);
276 navigation_goalrating_end();
280 void havocbot_chooserole_dm()
282 self.havocbot_role = havocbot_role_dm;
285 void havocbot_chooserole_race()
287 self.havocbot_role = havocbot_role_race;
290 void havocbot_chooserole_dom()
292 self.havocbot_role = havocbot_role_dom;
295 void havocbot_chooserole()
297 dprint("choosing a role...\n");
298 self.bot_strategytime = 0;
300 havocbot_chooserole_ctf();
301 else if (g_domination)
302 havocbot_chooserole_dom();
304 havocbot_chooserole_kh();
305 else if (g_race || g_cts)
306 havocbot_chooserole_race();
307 else if (g_onslaught)
308 havocbot_chooserole_ons();
310 havocbot_chooserole_ka();
311 else if (g_freezetag)
312 havocbot_chooserole_ft();
313 else // assume anything else is deathmatch
314 havocbot_chooserole_dm();