1 #include "waypoints.qh"
3 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
4 // them back to it as well
5 // (suitable for spawnfunc_waypoint editor)
6 entity waypoint_spawn(vector m1, vector m2, float f)
9 w = find(world, classname, "waypoint");
11 if (!(f & WAYPOINTFLAG_PERSONAL))
14 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
15 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
17 w = find(w, classname, "waypoint");
21 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
22 w.classname = "waypoint";
24 setorigin(w, (m1 + m2) * 0.5);
25 setsize(w, m1 - w.origin, m2 - w.origin);
31 setsize(w, PL_MIN - '1 1 0', PL_MAX + '1 1 0');
32 if(!move_out_of_solid(w))
34 if(!(f & WAYPOINTFLAG_GENERATED))
36 LOG_TRACE("Killed a waypoint that was stuck in solid at ", vtos(w.origin), "\n");
42 if(autocvar_developer)
44 LOG_INFO("A generated waypoint is stuck in solid at ", vtos(w.origin), "\n");
45 backtrace("Waypoint stuck");
49 setsize(w, '0 0 0', '0 0 0');
52 waypoint_clearlinks(w);
53 //waypoint_schedulerelink(w);
55 if (autocvar_g_waypointeditor)
59 setmodel(w, MDL_WAYPOINT); w.effects = EF_LOWPRECISION;
61 if (w.wpflags & WAYPOINTFLAG_ITEM)
63 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
74 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
75 void waypoint_addlink(entity from, entity to)
81 if (from.wpflags & WAYPOINTFLAG_NORELINK)
84 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
85 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
86 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
87 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
88 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
89 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
90 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
91 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
93 if (to.wpisbox || from.wpisbox)
95 // if either is a box we have to find the nearest points on them to
96 // calculate the distance properly
97 vector v1, v2, m1, m2;
101 v1_x = bound(m1_x, v1_x, m2_x);
102 v1_y = bound(m1_y, v1_y, m2_y);
103 v1_z = bound(m1_z, v1_z, m2_z);
107 v2_x = bound(m1_x, v2_x, m2_x);
108 v2_y = bound(m1_y, v2_y, m2_y);
109 v2_z = bound(m1_z, v2_z, m2_z);
114 c = vlen(to.origin - from.origin);
116 if (from.wp31mincost < c) return;
117 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
118 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
119 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
120 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
121 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
122 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
123 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
124 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
125 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
126 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
127 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
128 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
129 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
130 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
131 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
132 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
133 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
134 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
135 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
136 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
137 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
138 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
139 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
140 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
141 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
142 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
143 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
144 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
145 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
146 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
147 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
148 from.wp00 = to;from.wp00mincost = c;return;
151 // relink this spawnfunc_waypoint
152 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
154 void waypoint_think()
157 vector sv, sm1, sm2, ev, em1, em2, dv;
159 bot_calculate_stepheightvec();
161 bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
163 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
164 sm1 = self.origin + self.mins;
165 sm2 = self.origin + self.maxs;
166 for(e = world; (e = find(e, classname, "waypoint")); )
168 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
170 waypoint_addlink(self, e);
171 waypoint_addlink(e, self);
176 if(!checkpvs(self.origin, e))
182 sv.x = bound(sm1_x, sv.x, sm2_x);
183 sv.y = bound(sm1_y, sv.y, sm2_y);
184 sv.z = bound(sm1_z, sv.z, sm2_z);
186 em1 = e.origin + e.mins;
187 em2 = e.origin + e.maxs;
188 ev.x = bound(em1_x, ev.x, em2_x);
189 ev.y = bound(em1_y, ev.y, em2_y);
190 ev.z = bound(em1_z, ev.z, em2_z);
193 if (vlen(dv) >= 1050) // max search distance in XY
195 ++relink_lengthculled;
198 navigation_testtracewalk = 0;
201 tracebox(sv - PL_MIN.z * '0 0 1', PL_MIN, PL_MAX, sv, false, self);
202 if (!trace_startsolid)
204 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
205 sv = trace_endpos + '0 0 1';
210 tracebox(ev - PL_MIN.z * '0 0 1', PL_MIN, PL_MAX, ev, false, e);
211 if (!trace_startsolid)
213 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
214 ev = trace_endpos + '0 0 1';
217 //traceline(self.origin, e.origin, false, world);
218 //if (trace_fraction == 1)
219 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
220 waypoint_addlink(self, e);
222 relink_walkculled += 0.5;
223 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
224 waypoint_addlink(e, self);
226 relink_walkculled += 0.5;
229 navigation_testtracewalk = 0;
230 self.wplinked = true;
233 void waypoint_clearlinks(entity wp)
235 // clear links to other waypoints
238 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;
239 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;
240 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;
241 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;
243 wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
244 wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
245 wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
246 wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
251 // tell a spawnfunc_waypoint to relink
252 void waypoint_schedulerelink(entity wp)
256 // TODO: add some sort of visible box in edit mode for box waypoints
257 if (autocvar_g_waypointeditor)
262 setmodel(wp, MDL_WAYPOINT); wp.effects = EF_LOWPRECISION;
264 if (wp.wpflags & WAYPOINTFLAG_ITEM)
265 wp.colormod = '1 0 0';
266 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
267 wp.colormod = '1 1 0';
269 wp.colormod = '1 1 1';
273 wp.wpisbox = vlen(wp.size) > 0;
275 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
277 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
278 waypoint_clearlinks(wp);
279 // schedule an actual relink on next frame
280 wp.think = waypoint_think;
282 wp.effects = EF_LOWPRECISION;
285 // spawnfunc_waypoint map entity
288 setorigin(self, self.origin);
289 // schedule a relink after other waypoints have had a chance to spawn
290 waypoint_clearlinks(self);
291 //waypoint_schedulerelink(self);
294 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
295 void waypoint_remove(entity e)
297 // tell all linked waypoints that they need to relink
298 waypoint_schedulerelink(e.wp00);
299 waypoint_schedulerelink(e.wp01);
300 waypoint_schedulerelink(e.wp02);
301 waypoint_schedulerelink(e.wp03);
302 waypoint_schedulerelink(e.wp04);
303 waypoint_schedulerelink(e.wp05);
304 waypoint_schedulerelink(e.wp06);
305 waypoint_schedulerelink(e.wp07);
306 waypoint_schedulerelink(e.wp08);
307 waypoint_schedulerelink(e.wp09);
308 waypoint_schedulerelink(e.wp10);
309 waypoint_schedulerelink(e.wp11);
310 waypoint_schedulerelink(e.wp12);
311 waypoint_schedulerelink(e.wp13);
312 waypoint_schedulerelink(e.wp14);
313 waypoint_schedulerelink(e.wp15);
314 waypoint_schedulerelink(e.wp16);
315 waypoint_schedulerelink(e.wp17);
316 waypoint_schedulerelink(e.wp18);
317 waypoint_schedulerelink(e.wp19);
318 waypoint_schedulerelink(e.wp20);
319 waypoint_schedulerelink(e.wp21);
320 waypoint_schedulerelink(e.wp22);
321 waypoint_schedulerelink(e.wp23);
322 waypoint_schedulerelink(e.wp24);
323 waypoint_schedulerelink(e.wp25);
324 waypoint_schedulerelink(e.wp26);
325 waypoint_schedulerelink(e.wp27);
326 waypoint_schedulerelink(e.wp28);
327 waypoint_schedulerelink(e.wp29);
328 waypoint_schedulerelink(e.wp30);
329 waypoint_schedulerelink(e.wp31);
330 // and now remove the spawnfunc_waypoint
334 // empties the map of waypoints
335 void waypoint_removeall()
338 head = findchain(classname, "waypoint");
347 // tell all waypoints to relink
348 // (is this useful at all?)
349 void waypoint_schedulerelinkall()
352 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
353 head = findchain(classname, "waypoint");
356 waypoint_schedulerelink(head);
361 // Load waypoint links from file
362 float waypoint_load_links()
365 float file, tokens, c = 0, found;
366 entity wp_from = world, wp_to;
367 vector wp_to_pos, wp_from_pos;
368 filename = strcat("maps/", mapname);
369 filename = strcat(filename, ".waypoints.cache");
370 file = fopen(filename, FILE_READ);
374 LOG_TRACE("waypoint links load from ");
376 LOG_TRACE(" failed\n");
380 while ((s = fgets(file)))
382 tokens = tokenizebyseparator(s, "*");
391 wp_from_pos = stov(argv(0));
392 wp_to_pos = stov(argv(1));
394 // Search "from" waypoint
395 if(!wp_from || wp_from.origin!=wp_from_pos)
397 wp_from = findradius(wp_from_pos, 1);
401 if(vlen(wp_from.origin-wp_from_pos)<1)
402 if(wp_from.classname == "waypoint")
407 wp_from = wp_from.chain;
412 LOG_TRACE("waypoint_load_links: couldn't find 'from' waypoint at ", vtos(wp_from.origin),"\n");
418 // Search "to" waypoint
419 wp_to = findradius(wp_to_pos, 1);
423 if(vlen(wp_to.origin-wp_to_pos)<1)
424 if(wp_to.classname == "waypoint")
434 LOG_TRACE("waypoint_load_links: couldn't find 'to' waypoint at ", vtos(wp_to.origin),"\n");
439 waypoint_addlink(wp_from, wp_to);
444 LOG_TRACE("loaded ");
446 LOG_TRACE(" waypoint links from maps/");
448 LOG_TRACE(".waypoints.cache\n");
450 botframe_cachedwaypointlinks = true;
454 void waypoint_load_links_hardwired()
457 float file, tokens, c = 0, found;
458 entity wp_from = world, wp_to;
459 vector wp_to_pos, wp_from_pos;
460 filename = strcat("maps/", mapname);
461 filename = strcat(filename, ".waypoints.hardwired");
462 file = fopen(filename, FILE_READ);
464 botframe_loadedforcedlinks = true;
468 LOG_TRACE("waypoint links load from ");
470 LOG_TRACE(" failed\n");
474 while ((s = fgets(file)))
476 if(substring(s, 0, 2)=="//")
479 if(substring(s, 0, 1)=="#")
482 tokens = tokenizebyseparator(s, "*");
487 wp_from_pos = stov(argv(0));
488 wp_to_pos = stov(argv(1));
490 // Search "from" waypoint
491 if(!wp_from || wp_from.origin!=wp_from_pos)
493 wp_from = findradius(wp_from_pos, 5);
497 if(vlen(wp_from.origin-wp_from_pos)<5)
498 if(wp_from.classname == "waypoint")
503 wp_from = wp_from.chain;
508 LOG_INFO(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
513 // Search "to" waypoint
514 wp_to = findradius(wp_to_pos, 5);
518 if(vlen(wp_to.origin-wp_to_pos)<5)
519 if(wp_to.classname == "waypoint")
529 LOG_INFO(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
534 waypoint_addlink(wp_from, wp_to);
535 wp_from.wphardwired = true;
536 wp_to.wphardwired = true;
541 LOG_TRACE("loaded ");
543 LOG_TRACE(" waypoint links from maps/");
545 LOG_TRACE(".waypoints.hardwired\n");
548 entity waypoint_get_link(entity w, float i)
552 case 0:return w.wp00;
553 case 1:return w.wp01;
554 case 2:return w.wp02;
555 case 3:return w.wp03;
556 case 4:return w.wp04;
557 case 5:return w.wp05;
558 case 6:return w.wp06;
559 case 7:return w.wp07;
560 case 8:return w.wp08;
561 case 9:return w.wp09;
562 case 10:return w.wp10;
563 case 11:return w.wp11;
564 case 12:return w.wp12;
565 case 13:return w.wp13;
566 case 14:return w.wp14;
567 case 15:return w.wp15;
568 case 16:return w.wp16;
569 case 17:return w.wp17;
570 case 18:return w.wp18;
571 case 19:return w.wp19;
572 case 20:return w.wp20;
573 case 21:return w.wp21;
574 case 22:return w.wp22;
575 case 23:return w.wp23;
576 case 24:return w.wp24;
577 case 25:return w.wp25;
578 case 26:return w.wp26;
579 case 27:return w.wp27;
580 case 28:return w.wp28;
581 case 29:return w.wp29;
582 case 30:return w.wp30;
583 case 31:return w.wp31;
584 default:return world;
588 // Save all waypoint links to a file
589 void waypoint_save_links()
594 filename = strcat("maps/", mapname);
595 filename = strcat(filename, ".waypoints.cache");
596 file = fopen(filename, FILE_WRITE);
599 LOG_INFO("waypoint links save to ");
601 LOG_INFO(" failed\n");
604 w = findchain(classname, "waypoint");
610 link = waypoint_get_link(w, i);
614 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
621 botframe_cachedwaypointlinks = true;
625 LOG_INFO(" waypoints links to maps/");
627 LOG_INFO(".waypoints.cache\n");
630 // save waypoints to gamedir/data/maps/mapname.waypoints
631 void waypoint_saveall()
636 filename = strcat("maps/", mapname);
637 filename = strcat(filename, ".waypoints");
638 file = fopen(filename, FILE_WRITE);
642 w = findchain(classname, "waypoint");
645 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
647 s = strcat(vtos(w.origin + w.mins), "\n");
648 s = strcat(s, vtos(w.origin + w.maxs));
650 s = strcat(s, ftos(w.wpflags));
660 bprint(" waypoints to maps/");
662 bprint(".waypoints\n");
666 bprint("waypoint save to ");
670 waypoint_save_links();
671 botframe_loadedforcedlinks = false;
674 // load waypoints from file
675 float waypoint_loadall()
678 float file, cwp, cwb, fl;
682 filename = strcat("maps/", mapname);
683 filename = strcat(filename, ".waypoints");
684 file = fopen(filename, FILE_READ);
687 while ((s = fgets(file)))
698 waypoint_spawn(m1, m2, fl);
705 LOG_TRACE("loaded ");
706 LOG_TRACE(ftos(cwp));
707 LOG_TRACE(" waypoints and ");
708 LOG_TRACE(ftos(cwb));
709 LOG_TRACE(" wayboxes from maps/");
711 LOG_TRACE(".waypoints\n");
715 LOG_TRACE("waypoint load from ");
717 LOG_TRACE(" failed\n");
722 vector waypoint_fixorigin(vector position)
724 tracebox(position + '0 0 1' * (1 - PL_MIN.z), PL_MIN, PL_MAX, position + '0 0 -512', MOVE_NOMONSTERS, world);
725 if(trace_fraction < 1)
726 position = trace_endpos;
727 //traceline(position, position + '0 0 -512', MOVE_NOMONSTERS, world);
728 //print("position is ", ftos(trace_endpos_z - position_z), " above solid\n");
732 void waypoint_spawnforitem_force(entity e, vector org)
736 // Fix the waypoint altitude if necessary
737 org = waypoint_fixorigin(org);
739 // don't spawn an item spawnfunc_waypoint if it already exists
740 w = findchain(classname, "waypoint");
745 if (boxesoverlap(org, org, w.absmin, w.absmax))
747 e.nearestwaypoint = w;
753 if (vlen(w.origin - org) < 16)
755 e.nearestwaypoint = w;
761 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
764 void waypoint_spawnforitem(entity e)
766 if(!bot_waypoints_for_items)
769 waypoint_spawnforitem_force(e, e.origin);
772 void waypoint_spawnforteleporter_boxes(entity e, vector org1, vector org2, vector destination1, vector destination2, float timetaken)
776 w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
777 dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
778 // one way link to the destination
780 w.wp00mincost = timetaken; // this is just for jump pads
781 // the teleporter's nearest spawnfunc_waypoint is this one
782 // (teleporters are not goals, so this is probably useless)
783 e.nearestwaypoint = w;
784 e.nearestwaypointtimeout = time + 1000000000;
787 void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken)
789 org = waypoint_fixorigin(org);
790 destination = waypoint_fixorigin(destination);
791 waypoint_spawnforteleporter_boxes(e, org, org, destination, destination, timetaken);
794 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
796 destination = waypoint_fixorigin(destination);
797 waypoint_spawnforteleporter_boxes(e, e.absmin, e.absmax, destination, destination, timetaken);
800 entity waypoint_spawnpersonal(vector position)
804 // drop the waypoint to a proper location:
805 // first move it up by a player height
806 // then move it down to hit the floor with player bbox size
807 position = waypoint_fixorigin(position);
809 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
810 w.nearestwaypoint = world;
811 w.nearestwaypointtimeout = 0;
814 waypoint_schedulerelink(w);
819 void botframe_showwaypointlinks()
821 entity player, head, w;
822 if (time < botframe_waypointeditorlightningtime)
824 botframe_waypointeditorlightningtime = time + 0.5;
825 player = find(world, classname, "player");
829 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
831 //navigation_testtracewalk = true;
832 head = navigation_findnearestwaypoint(player, false);
833 // print("currently selected WP is ", etos(head), "\n");
834 //navigation_testtracewalk = false;
837 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
838 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
839 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
840 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
841 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
842 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
843 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
844 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
845 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
846 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
847 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
848 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
849 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
850 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
851 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
852 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
853 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
854 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
855 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
856 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
857 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
858 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
859 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
860 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
861 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
862 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
863 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
864 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
865 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
866 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
867 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
868 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
869 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
872 player = find(player, classname, "player");
876 float botframe_autowaypoints_fixdown(vector v)
878 tracebox(v, PL_MIN, PL_MAX, v + '0 0 -64', MOVE_NOMONSTERS, world);
879 if(trace_fraction >= 1)
884 float botframe_autowaypoints_createwp(vector v, entity p, .entity fld, float f)
888 w = find(world, classname, "waypoint");
891 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
892 if (boxesoverlap(v - '32 32 32', v + '32 32 32', w.absmin, w.absmax))
893 //if (boxesoverlap(v - '4 4 4', v + '4 4 4', w.absmin, w.absmax))
895 w = find(w, classname, "waypoint");
898 waypoint_schedulerelink(p.(fld) = waypoint_spawn(v, v, f));
904 // 0 = no action needed
905 // -1 = temp fail, try from world too
906 // -2 = permanent fail, do not retry
907 float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .entity fld)
909 // make it possible to go from p to wp, if we can
910 // if wp is world, nearest is chosen
918 if(!botframe_autowaypoints_fixdown(p.origin))
924 // if any WP w fulfills wp -> w -> porg and w is closer than wp, then switch from wp to w
926 // if wp -> porg, then OK
928 if(navigation_waypoint_will_link(wp.origin, porg, p, walkfromwp, 1050))
930 // we may find a better one
931 maxdist = vlen(wp.origin - porg);
941 w = find(world, classname, "waypoint");
944 if(w != wp && !(w.wpflags & WAYPOINTFLAG_NORELINK))
947 d = vlen(wp.origin - w.origin) + vlen(w.origin - porg);
949 if(navigation_waypoint_will_link(wp.origin, w.origin, p, walkfromwp, 1050))
950 if(navigation_waypoint_will_link(w.origin, porg, p, walkfromwp, 1050))
956 w = find(w, classname, "waypoint");
958 if(bestdist < maxdist)
960 LOG_INFO("update chain to new nearest WP ", etos(p.(fld)), "\n");
966 // we know maxdist < 2100
967 // so wp -> porg is still valid
973 // otherwise, no existing WP can fix our issues
979 w = navigation_findnearestwaypoint(p, walkfromwp);
992 if(tmax - tmin < 0.001)
994 // did not get a good candidate
998 t = (tmin + tmax) * 0.5;
999 o = antilag_takebackorigin(p, time - t);
1000 if(!botframe_autowaypoints_fixdown(o))
1006 if(!navigation_waypoint_will_link(wp.origin, o, p, walkfromwp, 1050))
1008 // we cannot walk from wp.origin to o
1009 // get closer to tmax
1018 w = navigation_findnearestwaypoint(p, walkfromwp);
1022 // we cannot walk from any WP to o
1023 // get closer to tmax
1029 // if we get here, o is valid regarding waypoints
1030 // check if o is connected right to the player
1031 // we break if it succeeds, as that means o is a good waypoint location
1032 if(navigation_waypoint_will_link(o, porg, p, walkfromwp, 1050))
1035 // o is no good, we need to get closer to the player
1039 LOG_INFO("spawning a waypoint for connecting to ", etos(wp), "\n");
1040 botframe_autowaypoints_createwp(o, p, fld, 0);
1044 // automatically create missing waypoints
1045 .entity botframe_autowaypoints_lastwp0, botframe_autowaypoints_lastwp1;
1046 void botframe_autowaypoints_fix(entity p, float walkfromwp, .entity fld)
1048 float r = botframe_autowaypoints_fix_from(p, walkfromwp, p.(fld), fld);
1051 r = botframe_autowaypoints_fix_from(p, walkfromwp, world, fld);
1055 LOG_INFO("emergency: got no good nearby WP to build a link from, starting a new chain\n");
1056 if(!botframe_autowaypoints_fixdown(p.origin))
1057 return; // shouldn't happen, caught above
1058 botframe_autowaypoints_createwp(trace_endpos, p, fld, WAYPOINTFLAG_PROTECTED);
1061 void botframe_deleteuselesswaypoints()
1065 for (w = world; (w = findfloat(w, bot_pickup, true)); )
1067 // NOTE: this protects waypoints if they're the ONLY nearest
1068 // waypoint. That's the intention.
1069 navigation_findnearestwaypoint(w, false); // Walk TO item.
1070 navigation_findnearestwaypoint(w, true); // Walk FROM item.
1072 for (w = world; (w = find(w, classname, "waypoint")); )
1074 w.wpflags |= WAYPOINTFLAG_DEAD_END;
1075 w.wpflags &= ~WAYPOINTFLAG_USEFUL;
1077 if (w.wpflags & WAYPOINTFLAG_ITEM)
1078 w.wpflags |= WAYPOINTFLAG_USEFUL;
1079 if (w.wpflags & WAYPOINTFLAG_TELEPORT)
1080 w.wpflags |= WAYPOINTFLAG_USEFUL;
1081 if (w.wpflags & WAYPOINTFLAG_PROTECTED)
1082 w.wpflags |= WAYPOINTFLAG_USEFUL;
1083 // b) WP is closest WP for an item/spawnpoint/other entity
1084 // This has been done above by protecting these WPs.
1086 // c) There are w1, w, w2 so that w1 -> w, w -> w2 and not w1 -> w2.
1087 for (w1 = world; (w1 = find(w1, classname, "waypoint")); )
1089 if (w1.wpflags & WAYPOINTFLAG_PERSONAL)
1091 for (i = 0; i < 32; ++i)
1093 w = waypoint_get_link(w1, i);
1096 if (w.wpflags & WAYPOINTFLAG_PERSONAL)
1098 if (w.wpflags & WAYPOINTFLAG_USEFUL)
1100 for (j = 0; j < 32; ++j)
1102 w2 = waypoint_get_link(w, j);
1107 if (w2.wpflags & WAYPOINTFLAG_PERSONAL)
1109 // If we got here, w1 != w2 exist with w1 -> w
1110 // and w -> w2. That means the waypoint is not
1112 w.wpflags &= ~WAYPOINTFLAG_DEAD_END;
1113 for (k = 0; k < 32; ++k)
1115 if (waypoint_get_link(w1, k) == w2)
1117 // IF WE GET HERE, w is proven useful
1118 // to get from w1 to w2!
1119 w.wpflags |= WAYPOINTFLAG_USEFUL;
1126 // d) The waypoint is a dead end. Dead end waypoints must be kept as
1127 // they are needed to complete routes while autowaypointing.
1129 for (w = world; (w = find(w, classname, "waypoint")); )
1131 if (!(w.wpflags & (WAYPOINTFLAG_USEFUL | WAYPOINTFLAG_DEAD_END)))
1133 LOG_INFOF("Removed a waypoint at %v. Try again for more!\n", w.origin);
1134 te_explosion(w.origin);
1139 for (w = world; (w = find(w, classname, "waypoint")); )
1140 w.wpflags &= ~(WAYPOINTFLAG_USEFUL | WAYPOINTFLAG_DEAD_END); // temp flag
1143 void botframe_autowaypoints()
1146 FOR_EACH_REALPLAYER(p)
1150 // going back is broken, so only fix waypoints to walk TO the player
1151 //botframe_autowaypoints_fix(p, false, botframe_autowaypoints_lastwp0);
1152 botframe_autowaypoints_fix(p, true, botframe_autowaypoints_lastwp1);
1153 //te_explosion(p.botframe_autowaypoints_lastwp0.origin);
1156 if (autocvar_g_waypointeditor_auto >= 2) {
1157 botframe_deleteuselesswaypoints();