1 #include "scripting.qh"
5 #include <common/state.qh>
6 #include <common/physics/player.qh>
12 .float bot_cmdqueuebuf_allocated;
13 .float bot_cmdqueuebuf;
14 .float bot_cmdqueuebuf_start;
15 .float bot_cmdqueuebuf_end;
17 void bot_clearqueue(entity bot)
19 if(!bot.bot_cmdqueuebuf_allocated)
21 buf_del(bot.bot_cmdqueuebuf);
22 bot.bot_cmdqueuebuf_allocated = false;
23 LOG_TRACE("bot ", bot.netname, " queue cleared");
26 void bot_queuecommand(entity bot, string cmdstring)
28 if(!bot.bot_cmdqueuebuf_allocated)
30 bot.bot_cmdqueuebuf = buf_create();
31 bot.bot_cmdqueuebuf_allocated = true;
32 bot.bot_cmdqueuebuf_start = 0;
33 bot.bot_cmdqueuebuf_end = 0;
36 bufstr_set(bot.bot_cmdqueuebuf, bot.bot_cmdqueuebuf_end, cmdstring);
38 // if the command was a "sound" command, precache the sound NOW
39 // this prevents lagging!
45 sp = strstrofs(cmdstring, " ", 0);
48 parm = substring(cmdstring, sp + 1, -1);
49 cmdstr = substring(cmdstring, 0, sp);
55 sp = strstrofs(parm, " ", 0);
58 parm = substring(parm, sp + 1, -1);
65 bot.bot_cmdqueuebuf_end += 1;
68 void bot_dequeuecommand(entity bot, float idx)
70 if(!bot.bot_cmdqueuebuf_allocated)
71 error("dequeuecommand but no queue allocated");
72 if(idx < bot.bot_cmdqueuebuf_start)
73 error("dequeueing a command in the past");
74 if(idx >= bot.bot_cmdqueuebuf_end)
75 error("dequeueing a command in the future");
76 bufstr_set(bot.bot_cmdqueuebuf, idx, "");
77 if(idx == bot.bot_cmdqueuebuf_start)
78 bot.bot_cmdqueuebuf_start += 1;
79 if(bot.bot_cmdqueuebuf_start >= bot.bot_cmdqueuebuf_end)
83 string bot_readcommand(entity bot, float idx)
85 if(!bot.bot_cmdqueuebuf_allocated)
86 error("readcommand but no queue allocated");
87 if(idx < bot.bot_cmdqueuebuf_start)
88 error("reading a command in the past");
89 if(idx >= bot.bot_cmdqueuebuf_end)
90 error("reading a command in the future");
91 return bufstr_get(bot.bot_cmdqueuebuf, idx);
94 bool bot_havecommand(entity this, int idx)
96 if(!this.bot_cmdqueuebuf_allocated)
98 if(idx < this.bot_cmdqueuebuf_start)
100 if(idx >= this.bot_cmdqueuebuf_end)
105 const int MAX_BOT_PLACES = 4;
106 .float bot_places_count;
107 .entity bot_places[MAX_BOT_PLACES];
108 .string bot_placenames[MAX_BOT_PLACES];
109 entity bot_getplace(entity this, string placename)
112 if(substring(placename, 0, 1) == "@")
115 placename = substring(placename, 1, -1);
117 for(i = 0; i < this.bot_places_count; ++i)
118 if(this.(bot_placenames[i]) == placename)
119 return this.(bot_places[i]);
120 // now: i == this.bot_places_count
121 s = s2 = cvar_string(placename);
122 p = strstrofs(s2, " ", 0);
125 s = substring(s2, 0, p);
126 //print("places: ", placename, " -> ", cvar_string(placename), "\n");
127 cvar_set(placename, strcat(substring(s2, p+1, -1), " ", s));
128 //print("places: ", placename, " := ", cvar_string(placename), "\n");
130 e = find(NULL, targetname, s);
132 LOG_INFO("invalid place ", s, "\n");
133 if(i < MAX_BOT_PLACES)
135 this.(bot_placenames[i]) = strzone(placename);
136 this.(bot_places[i]) = e;
137 this.bot_places_count += 1;
143 e = find(NULL, targetname, placename);
145 LOG_INFO("invalid place ", placename, "\n");
151 // Initialize global commands list
152 // NOTE: New commands should be initialized here
153 void bot_commands_init()
155 bot_cmd_string[BOT_CMD_NULL] = "";
156 bot_cmd_parm_type[BOT_CMD_NULL] = BOT_CMD_PARAMETER_NONE;
158 bot_cmd_string[BOT_CMD_PAUSE] = "pause";
159 bot_cmd_parm_type[BOT_CMD_PAUSE] = BOT_CMD_PARAMETER_NONE;
161 bot_cmd_string[BOT_CMD_CONTINUE] = "continue";
162 bot_cmd_parm_type[BOT_CMD_CONTINUE] = BOT_CMD_PARAMETER_NONE;
164 bot_cmd_string[BOT_CMD_WAIT] = "wait";
165 bot_cmd_parm_type[BOT_CMD_WAIT] = BOT_CMD_PARAMETER_FLOAT;
167 bot_cmd_string[BOT_CMD_TURN] = "turn";
168 bot_cmd_parm_type[BOT_CMD_TURN] = BOT_CMD_PARAMETER_FLOAT;
170 bot_cmd_string[BOT_CMD_MOVETO] = "moveto";
171 bot_cmd_parm_type[BOT_CMD_MOVETO] = BOT_CMD_PARAMETER_VECTOR;
173 bot_cmd_string[BOT_CMD_MOVETOTARGET] = "movetotarget";
174 bot_cmd_parm_type[BOT_CMD_MOVETOTARGET] = BOT_CMD_PARAMETER_STRING;
176 bot_cmd_string[BOT_CMD_RESETGOAL] = "resetgoal";
177 bot_cmd_parm_type[BOT_CMD_RESETGOAL] = BOT_CMD_PARAMETER_NONE;
179 bot_cmd_string[BOT_CMD_CC] = "cc";
180 bot_cmd_parm_type[BOT_CMD_CC] = BOT_CMD_PARAMETER_STRING;
182 bot_cmd_string[BOT_CMD_IF] = "if";
183 bot_cmd_parm_type[BOT_CMD_IF] = BOT_CMD_PARAMETER_STRING;
185 bot_cmd_string[BOT_CMD_ELSE] = "else";
186 bot_cmd_parm_type[BOT_CMD_ELSE] = BOT_CMD_PARAMETER_NONE;
188 bot_cmd_string[BOT_CMD_FI] = "fi";
189 bot_cmd_parm_type[BOT_CMD_FI] = BOT_CMD_PARAMETER_NONE;
191 bot_cmd_string[BOT_CMD_RESETAIM] = "resetaim";
192 bot_cmd_parm_type[BOT_CMD_RESETAIM] = BOT_CMD_PARAMETER_NONE;
194 bot_cmd_string[BOT_CMD_AIM] = "aim";
195 bot_cmd_parm_type[BOT_CMD_AIM] = BOT_CMD_PARAMETER_STRING;
197 bot_cmd_string[BOT_CMD_AIMTARGET] = "aimtarget";
198 bot_cmd_parm_type[BOT_CMD_AIMTARGET] = BOT_CMD_PARAMETER_STRING;
200 bot_cmd_string[BOT_CMD_PRESSKEY] = "presskey";
201 bot_cmd_parm_type[BOT_CMD_PRESSKEY] = BOT_CMD_PARAMETER_STRING;
203 bot_cmd_string[BOT_CMD_RELEASEKEY] = "releasekey";
204 bot_cmd_parm_type[BOT_CMD_RELEASEKEY] = BOT_CMD_PARAMETER_STRING;
206 bot_cmd_string[BOT_CMD_SELECTWEAPON] = "selectweapon";
207 bot_cmd_parm_type[BOT_CMD_SELECTWEAPON] = BOT_CMD_PARAMETER_FLOAT;
209 bot_cmd_string[BOT_CMD_IMPULSE] = "impulse";
210 bot_cmd_parm_type[BOT_CMD_IMPULSE] = BOT_CMD_PARAMETER_FLOAT;
212 bot_cmd_string[BOT_CMD_WAIT_UNTIL] = "wait_until";
213 bot_cmd_parm_type[BOT_CMD_WAIT_UNTIL] = BOT_CMD_PARAMETER_FLOAT;
215 bot_cmd_string[BOT_CMD_BARRIER] = "barrier";
216 bot_cmd_parm_type[BOT_CMD_BARRIER] = BOT_CMD_PARAMETER_NONE;
218 bot_cmd_string[BOT_CMD_CONSOLE] = "console";
219 bot_cmd_parm_type[BOT_CMD_CONSOLE] = BOT_CMD_PARAMETER_STRING;
221 bot_cmd_string[BOT_CMD_SOUND] = "sound";
222 bot_cmd_parm_type[BOT_CMD_SOUND] = BOT_CMD_PARAMETER_STRING;
224 bot_cmd_string[BOT_CMD_DEBUG_ASSERT_CANFIRE] = "debug_assert_canfire";
225 bot_cmd_parm_type[BOT_CMD_DEBUG_ASSERT_CANFIRE] = BOT_CMD_PARAMETER_FLOAT;
227 bot_cmds_initialized = true;
230 // Returns first bot with matching name
231 entity find_bot_by_name(string name)
235 bot = findchainflags(flags, FL_CLIENT);
238 if(IS_BOT_CLIENT(bot))
239 if(bot.netname==name)
248 // Returns a bot by number on list
249 entity find_bot_by_number(float number)
257 bot = findchainflags(flags, FL_CLIENT); // TODO: doesn't findchainflags loop backwards through entities?
260 if(IS_BOT_CLIENT(bot))
271 float bot_decodecommand(string cmdstring)
277 sp = strstrofs(cmdstring, " ", 0);
284 parm = substring(cmdstring, sp + 1, -1);
285 cmdstring = substring(cmdstring, 0, sp);
288 if(!bot_cmds_initialized)
292 for(i=1;i<BOT_CMD_COUNTER;++i)
294 if(bot_cmd_string[i]!=cmdstring)
297 cmd_parm_type = bot_cmd_parm_type[i];
299 if(cmd_parm_type!=BOT_CMD_PARAMETER_NONE&&parm=="")
301 LOG_INFO("ERROR: A parameter is required for this command\n");
305 // Load command into queue
306 bot_cmd.bot_cmd_type = i;
309 switch(cmd_parm_type)
311 case BOT_CMD_PARAMETER_FLOAT:
312 bot_cmd.bot_cmd_parm_float = stof(parm);
314 case BOT_CMD_PARAMETER_STRING:
315 if(bot_cmd.bot_cmd_parm_string)
316 strunzone(bot_cmd.bot_cmd_parm_string);
317 bot_cmd.bot_cmd_parm_string = strzone(parm);
319 case BOT_CMD_PARAMETER_VECTOR:
320 bot_cmd.bot_cmd_parm_vector = stov(parm);
327 LOG_INFO("ERROR: No such command '", cmdstring, "'\n");
331 void bot_cmdhelp(string scmd)
336 if(!bot_cmds_initialized)
339 for(i=1;i<BOT_CMD_COUNTER;++i)
341 if(bot_cmd_string[i]!=scmd)
344 ntype = bot_cmd_parm_type[i];
348 case BOT_CMD_PARAMETER_FLOAT:
349 stype = "float number";
351 case BOT_CMD_PARAMETER_STRING:
354 case BOT_CMD_PARAMETER_VECTOR:
362 LOG_INFO(strcat("Command: ",bot_cmd_string[i],"\nParameter: <",stype,"> \n"));
364 LOG_INFO("Description: ");
368 LOG_INFO("Stops the bot completely. Any command other than 'continue' will be ignored.");
370 case BOT_CMD_CONTINUE:
371 LOG_INFO("Disable paused status");
374 LOG_INFO("Pause command parsing and bot ai for N seconds. Pressed key will remain pressed");
376 case BOT_CMD_WAIT_UNTIL:
377 LOG_INFO("Pause command parsing and bot ai until time is N from the last barrier. Pressed key will remain pressed");
379 case BOT_CMD_BARRIER:
380 LOG_INFO("Waits till all bots that have a command queue reach this command. Pressed key will remain pressed");
383 LOG_INFO("Look to the right or left N degrees. For turning to the left use positive numbers.");
386 LOG_INFO("Walk to an specific coordinate on the map. Usage: moveto \"x y z\"");
388 case BOT_CMD_MOVETOTARGET:
389 LOG_INFO("Walk to the specific target on the map");
391 case BOT_CMD_RESETGOAL:
392 LOG_INFO("Resets the goal stack");
395 LOG_INFO("Execute client command. Examples: cc \"say something\"; cc god; cc \"name newnickname\"; cc kill;");
398 LOG_INFO("Perform simple conditional execution.\n");
399 LOG_INFO("Syntax: \n");
400 LOG_INFO(" sv_cmd .. if \"condition\"\n");
401 LOG_INFO(" sv_cmd .. <instruction if true>\n");
402 LOG_INFO(" sv_cmd .. <instruction if true>\n");
403 LOG_INFO(" sv_cmd .. else\n");
404 LOG_INFO(" sv_cmd .. <instruction if false>\n");
405 LOG_INFO(" sv_cmd .. <instruction if false>\n");
406 LOG_INFO(" sv_cmd .. fi\n");
407 LOG_INFO("Conditions: a=b, a>b, a<b, a\t\t(spaces not allowed)\n");
408 LOG_INFO(" Values in conditions can be numbers, cvars in the form cvar.cvar_string or special fields\n");
409 LOG_INFO("Fields: health, speed, flagcarrier\n");
410 LOG_INFO("Examples: if health>50; if health>cvar.g_balance_laser_primary_damage; if flagcarrier;");
412 case BOT_CMD_RESETAIM:
413 LOG_INFO("Points the aim to the coordinates x,y 0,0");
416 LOG_INFO("Move the aim x/y (horizontal/vertical) degrees relatives to the bot\n");
417 LOG_INFO("There is a 3rd optional parameter telling in how many seconds the aim has to reach the new position\n");
418 LOG_INFO("Examples: aim \"90 0\" // Turn 90 degrees inmediately (positive numbers move to the left/up)\n");
419 LOG_INFO(" aim \"0 90 2\" // Will gradually look to the sky in the next two seconds");
421 case BOT_CMD_AIMTARGET:
422 LOG_INFO("Points the aim to given target");
424 case BOT_CMD_PRESSKEY:
425 LOG_INFO("Press one of the following keys: forward, backward, left, right, jump, crouch, attack1, attack2, use\n");
426 LOG_INFO("Multiple keys can be pressed at time (with many presskey calls) and it will remain pressed until the command \"releasekey\" is called");
427 LOG_INFO("Note: The script will not return the control to the bot ai until all keys are released");
429 case BOT_CMD_RELEASEKEY:
430 LOG_INFO("Release previoulsy used keys. Use the parameter \"all\" to release all keys");
433 LOG_INFO("play sound file at bot location");
435 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
436 LOG_INFO("verify the state of the weapon entity");
439 LOG_INFO("This command has no description yet.");
446 void bot_list_commands()
451 if(!bot_cmds_initialized)
454 LOG_INFO("List of all available commands:\n");
455 LOG_INFO(" Command - Parameter Type\n");
457 for(i=1;i<BOT_CMD_COUNTER;++i)
459 switch(bot_cmd_parm_type[i])
461 case BOT_CMD_PARAMETER_FLOAT:
462 ptype = "float number";
464 case BOT_CMD_PARAMETER_STRING:
467 case BOT_CMD_PARAMETER_VECTOR:
474 LOG_INFO(strcat(" ",bot_cmd_string[i]," - <",ptype,"> \n"));
479 .int bot_exec_status;
481 float bot_cmd_cc(entity this)
483 SV_ParseClientCommand(this, bot_cmd.bot_cmd_parm_string);
484 return CMD_STATUS_FINISHED;
487 float bot_cmd_impulse(entity this)
489 this.impulse = bot_cmd.bot_cmd_parm_float;
490 return CMD_STATUS_FINISHED;
493 float bot_cmd_continue(entity this)
495 this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
496 return CMD_STATUS_FINISHED;
499 .float bot_cmd_wait_time;
500 float bot_cmd_wait(entity this)
502 if(this.bot_exec_status & BOT_EXEC_STATUS_WAITING)
504 if(time>=this.bot_cmd_wait_time)
506 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
507 return CMD_STATUS_FINISHED;
510 return CMD_STATUS_EXECUTING;
513 this.bot_cmd_wait_time = time + bot_cmd.bot_cmd_parm_float;
514 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
515 return CMD_STATUS_EXECUTING;
518 float bot_cmd_wait_until(entity this)
520 if(time < bot_cmd.bot_cmd_parm_float + bot_barriertime)
522 this.bot_exec_status |= BOT_EXEC_STATUS_WAITING;
523 return CMD_STATUS_EXECUTING;
525 this.bot_exec_status &= ~BOT_EXEC_STATUS_WAITING;
526 return CMD_STATUS_FINISHED;
529 float bot_cmd_barrier(entity this)
531 // 0 = no barrier, 1 = waiting, 2 = waiting finished
533 if(this.bot_barrier == 0) // initialization
535 this.bot_barrier = 1;
537 //this.colormod = '4 4 0';
540 if(this.bot_barrier == 1) // find other bots
542 FOREACH_CLIENT(it.isbot, LAMBDA(
543 if(it.bot_cmdqueuebuf_allocated)
544 if(it.bot_barrier != 1)
545 return CMD_STATUS_EXECUTING; // not all are at the barrier yet
548 // all bots hit the barrier!
550 // acknowledge barrier
551 FOREACH_CLIENT(it.isbot, LAMBDA(it.bot_barrier = 2));
553 bot_barriertime = time;
556 // if we get here, the barrier is finished
558 this.bot_barrier = 0;
559 //this.colormod = '0 0 0';
561 return CMD_STATUS_FINISHED;
564 float bot_cmd_turn(entity this)
566 this.v_angle_y = this.v_angle.y + bot_cmd.bot_cmd_parm_float;
567 this.v_angle_y = this.v_angle.y - floor(this.v_angle.y / 360) * 360;
568 return CMD_STATUS_FINISHED;
571 float bot_cmd_select_weapon(entity this)
573 float id = bot_cmd.bot_cmd_parm_float;
575 if(id < WEP_FIRST || id > WEP_LAST)
576 return CMD_STATUS_ERROR;
578 if(client_hasweapon(this, Weapons_from(id), true, false))
579 PS(this).m_switchweapon = Weapons_from(id);
581 return CMD_STATUS_ERROR;
583 return CMD_STATUS_FINISHED;
586 .int bot_cmd_condition_status;
588 const int CMD_CONDITION_NONE = 0;
589 const int CMD_CONDITION_true = 1;
590 const int CMD_CONDITION_false = 2;
591 const int CMD_CONDITION_true_BLOCK = 4;
592 const int CMD_CONDITION_false_BLOCK = 8;
594 float bot_cmd_eval(entity this, string expr)
596 // Search for numbers
597 if(strstrofs("0123456789", substring(expr, 0, 1), 0) >= 0)
603 if(substring(expr, 0, 5)=="cvar.")
605 return cvar(substring(expr, 5, strlen(expr)));
614 return vlen(this.velocity);
616 return ((this.flagcarried!=NULL));
619 LOG_INFO(strcat("ERROR: Unable to convert the expression '",expr,"' into a numeric value\n"));
623 float bot_cmd_if(entity this)
625 string expr, val_a, val_b;
628 if(this.bot_cmd_condition_status != CMD_CONDITION_NONE)
630 // Only one "if" block is allowed at time
631 LOG_INFO("ERROR: Only one conditional block can be processed at time");
632 bot_clearqueue(this);
633 return CMD_STATUS_ERROR;
636 this.bot_cmd_condition_status |= CMD_CONDITION_true_BLOCK;
638 // search for operators
639 expr = bot_cmd.bot_cmd_parm_string;
641 cmpofs = strstrofs(expr,"=",0);
645 val_a = substring(expr,0,cmpofs);
646 val_b = substring(expr,cmpofs+1,strlen(expr));
648 if(bot_cmd_eval(this, val_a)==bot_cmd_eval(this, val_b))
649 this.bot_cmd_condition_status |= CMD_CONDITION_true;
651 this.bot_cmd_condition_status |= CMD_CONDITION_false;
653 return CMD_STATUS_FINISHED;
656 cmpofs = strstrofs(expr,">",0);
660 val_a = substring(expr,0,cmpofs);
661 val_b = substring(expr,cmpofs+1,strlen(expr));
663 if(bot_cmd_eval(this, val_a)>bot_cmd_eval(this, val_b))
664 this.bot_cmd_condition_status |= CMD_CONDITION_true;
666 this.bot_cmd_condition_status |= CMD_CONDITION_false;
668 return CMD_STATUS_FINISHED;
671 cmpofs = strstrofs(expr,"<",0);
675 val_a = substring(expr,0,cmpofs);
676 val_b = substring(expr,cmpofs+1,strlen(expr));
678 if(bot_cmd_eval(this, val_a)<bot_cmd_eval(this, val_b))
679 this.bot_cmd_condition_status |= CMD_CONDITION_true;
681 this.bot_cmd_condition_status |= CMD_CONDITION_false;
683 return CMD_STATUS_FINISHED;
686 if(bot_cmd_eval(this, expr))
687 this.bot_cmd_condition_status |= CMD_CONDITION_true;
689 this.bot_cmd_condition_status |= CMD_CONDITION_false;
691 return CMD_STATUS_FINISHED;
694 float bot_cmd_else(entity this)
696 this.bot_cmd_condition_status &= ~CMD_CONDITION_true_BLOCK;
697 this.bot_cmd_condition_status |= CMD_CONDITION_false_BLOCK;
698 return CMD_STATUS_FINISHED;
701 float bot_cmd_fi(entity this)
703 this.bot_cmd_condition_status = CMD_CONDITION_NONE;
704 return CMD_STATUS_FINISHED;
707 float bot_cmd_resetaim(entity this)
709 this.v_angle = '0 0 0';
710 return CMD_STATUS_FINISHED;
713 .float bot_cmd_aim_begintime;
714 .float bot_cmd_aim_endtime;
715 .vector bot_cmd_aim_begin;
716 .vector bot_cmd_aim_end;
718 float bot_cmd_aim(entity this)
721 if(this.bot_cmd_aim_endtime)
725 progress = min(1 - (this.bot_cmd_aim_endtime - time) / (this.bot_cmd_aim_endtime - this.bot_cmd_aim_begintime),1);
726 this.v_angle = this.bot_cmd_aim_begin + ((this.bot_cmd_aim_end - this.bot_cmd_aim_begin) * progress);
728 if(time>=this.bot_cmd_aim_endtime)
730 this.bot_cmd_aim_endtime = 0;
731 return CMD_STATUS_FINISHED;
734 return CMD_STATUS_EXECUTING;
737 // New aiming direction
741 parms = bot_cmd.bot_cmd_parm_string;
743 tokens = tokenizebyseparator(parms, " ");
745 if(tokens<2||tokens>3)
746 return CMD_STATUS_ERROR;
748 step = (tokens == 3) ? stof(argv(2)) : 0;
752 this.v_angle_x -= stof(argv(1));
753 this.v_angle_y += stof(argv(0));
754 return CMD_STATUS_FINISHED;
757 this.bot_cmd_aim_begin = this.v_angle;
759 this.bot_cmd_aim_end_x = this.v_angle.x - stof(argv(1));
760 this.bot_cmd_aim_end_y = this.v_angle.y + stof(argv(0));
761 this.bot_cmd_aim_end_z = 0;
763 this.bot_cmd_aim_begintime = time;
764 this.bot_cmd_aim_endtime = time + step;
766 return CMD_STATUS_EXECUTING;
769 float bot_cmd_aimtarget(entity this)
771 if(this.bot_cmd_aim_endtime)
773 return bot_cmd_aim(this);
781 parms = bot_cmd.bot_cmd_parm_string;
783 tokens = tokenizebyseparator(parms, " ");
785 e = bot_getplace(this, argv(0));
787 return CMD_STATUS_ERROR;
789 v = e.origin + (e.mins + e.maxs) * 0.5;
793 this.v_angle = vectoangles(v - (this.origin + this.view_ofs));
794 this.v_angle_x = -this.v_angle.x;
795 return CMD_STATUS_FINISHED;
798 if(tokens<1||tokens>2)
799 return CMD_STATUS_ERROR;
801 step = stof(argv(1));
803 this.bot_cmd_aim_begin = this.v_angle;
804 this.bot_cmd_aim_end = vectoangles(v - (this.origin + this.view_ofs));
805 this.bot_cmd_aim_end_x = -this.bot_cmd_aim_end.x;
807 this.bot_cmd_aim_begintime = time;
808 this.bot_cmd_aim_endtime = time + step;
810 return CMD_STATUS_EXECUTING;
815 const int BOT_CMD_KEY_NONE = 0;
816 const int BOT_CMD_KEY_FORWARD = BIT(0);
817 const int BOT_CMD_KEY_BACKWARD = BIT(1);
818 const int BOT_CMD_KEY_RIGHT = BIT(2);
819 const int BOT_CMD_KEY_LEFT = BIT(3);
820 const int BOT_CMD_KEY_JUMP = BIT(4);
821 const int BOT_CMD_KEY_ATTACK1 = BIT(5);
822 const int BOT_CMD_KEY_ATTACK2 = BIT(6);
823 const int BOT_CMD_KEY_USE = BIT(7);
824 const int BOT_CMD_KEY_HOOK = BIT(8);
825 const int BOT_CMD_KEY_CROUCH = BIT(9);
826 const int BOT_CMD_KEY_CHAT = BIT(10);
828 bool bot_presskeys(entity this)
830 this.movement = '0 0 0';
831 PHYS_INPUT_BUTTON_JUMP(this) = false;
832 PHYS_INPUT_BUTTON_CROUCH(this) = false;
833 PHYS_INPUT_BUTTON_ATCK(this) = false;
834 PHYS_INPUT_BUTTON_ATCK2(this) = false;
835 PHYS_INPUT_BUTTON_USE(this) = false;
836 PHYS_INPUT_BUTTON_HOOK(this) = false;
837 PHYS_INPUT_BUTTON_CHAT(this) = false;
839 if(this.bot_cmd_keys == BOT_CMD_KEY_NONE)
842 if(this.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
843 this.movement_x = autocvar_sv_maxspeed;
844 else if(this.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
845 this.movement_x = -autocvar_sv_maxspeed;
847 if(this.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
848 this.movement_y = autocvar_sv_maxspeed;
849 else if(this.bot_cmd_keys & BOT_CMD_KEY_LEFT)
850 this.movement_y = -autocvar_sv_maxspeed;
852 if(this.bot_cmd_keys & BOT_CMD_KEY_JUMP)
853 PHYS_INPUT_BUTTON_JUMP(this) = true;
855 if(this.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
856 PHYS_INPUT_BUTTON_CROUCH(this) = true;
858 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
859 PHYS_INPUT_BUTTON_ATCK(this) = true;
861 if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
862 PHYS_INPUT_BUTTON_ATCK2(this) = true;
864 if(this.bot_cmd_keys & BOT_CMD_KEY_USE)
865 PHYS_INPUT_BUTTON_USE(this) = true;
867 if(this.bot_cmd_keys & BOT_CMD_KEY_HOOK)
868 PHYS_INPUT_BUTTON_HOOK(this) = true;
870 if(this.bot_cmd_keys & BOT_CMD_KEY_CHAT)
871 PHYS_INPUT_BUTTON_CHAT(this) = true;
877 float bot_cmd_keypress_handler(entity this, string key, float enabled)
883 this.bot_cmd_keys = power2of(20) - 1; // >:)
885 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
889 this.bot_cmd_keys |= BOT_CMD_KEY_FORWARD;
890 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
893 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
898 this.bot_cmd_keys |= BOT_CMD_KEY_BACKWARD;
899 this.bot_cmd_keys &= ~BOT_CMD_KEY_FORWARD;
902 this.bot_cmd_keys &= ~BOT_CMD_KEY_BACKWARD;
907 this.bot_cmd_keys |= BOT_CMD_KEY_LEFT;
908 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
911 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
916 this.bot_cmd_keys |= BOT_CMD_KEY_RIGHT;
917 this.bot_cmd_keys &= ~BOT_CMD_KEY_LEFT;
920 this.bot_cmd_keys &= ~BOT_CMD_KEY_RIGHT;
924 this.bot_cmd_keys |= BOT_CMD_KEY_JUMP;
926 this.bot_cmd_keys &= ~BOT_CMD_KEY_JUMP;
930 this.bot_cmd_keys |= BOT_CMD_KEY_CROUCH;
932 this.bot_cmd_keys &= ~BOT_CMD_KEY_CROUCH;
936 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK1;
938 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK1;
942 this.bot_cmd_keys |= BOT_CMD_KEY_ATTACK2;
944 this.bot_cmd_keys &= ~BOT_CMD_KEY_ATTACK2;
948 this.bot_cmd_keys |= BOT_CMD_KEY_USE;
950 this.bot_cmd_keys &= ~BOT_CMD_KEY_USE;
954 this.bot_cmd_keys |= BOT_CMD_KEY_HOOK;
956 this.bot_cmd_keys &= ~BOT_CMD_KEY_HOOK;
960 this.bot_cmd_keys |= BOT_CMD_KEY_CHAT;
962 this.bot_cmd_keys &= ~BOT_CMD_KEY_CHAT;
968 return CMD_STATUS_FINISHED;
971 float bot_cmd_presskey(entity this)
975 key = bot_cmd.bot_cmd_parm_string;
977 bot_cmd_keypress_handler(this, key,true);
979 return CMD_STATUS_FINISHED;
982 float bot_cmd_releasekey(entity this)
986 key = bot_cmd.bot_cmd_parm_string;
988 return bot_cmd_keypress_handler(this, key,false);
991 float bot_cmd_pause(entity this)
993 PHYS_INPUT_BUTTON_DRAG(this) = false;
994 PHYS_INPUT_BUTTON_USE(this) = false;
995 PHYS_INPUT_BUTTON_ATCK(this) = false;
996 PHYS_INPUT_BUTTON_JUMP(this) = false;
997 PHYS_INPUT_BUTTON_HOOK(this) = false;
998 PHYS_INPUT_BUTTON_CHAT(this) = false;
999 PHYS_INPUT_BUTTON_ATCK2(this) = false;
1000 PHYS_INPUT_BUTTON_CROUCH(this) = false;
1002 this.movement = '0 0 0';
1003 this.bot_cmd_keys = BOT_CMD_KEY_NONE;
1005 this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
1006 return CMD_STATUS_FINISHED;
1009 float bot_cmd_moveto(entity this)
1011 return this.cmd_moveto(this, bot_cmd.bot_cmd_parm_vector);
1014 float bot_cmd_movetotarget(entity this)
1017 e = bot_getplace(this, bot_cmd.bot_cmd_parm_string);
1019 return CMD_STATUS_ERROR;
1020 return this.cmd_moveto(this, e.origin + (e.mins + e.maxs) * 0.5);
1023 float bot_cmd_resetgoal(entity this)
1025 return this.cmd_resetgoal(this);
1029 float bot_cmd_sound(entity this)
1032 f = bot_cmd.bot_cmd_parm_string;
1034 float n = tokenizebyseparator(f, " ");
1037 float chan = CH_WEAPON_B;
1038 float vol = VOL_BASE;
1039 float atten = ATTEN_MIN;
1042 sample = argv(n - 1);
1044 chan = stof(argv(0));
1046 vol = stof(argv(1));
1048 atten = stof(argv(2));
1051 _sound(this, chan, sample, vol, atten);
1053 return CMD_STATUS_FINISHED;
1057 float bot_cmd_debug_assert_canfire(entity this)
1059 float f = bot_cmd.bot_cmd_parm_float;
1062 .entity weaponentity = weaponentities[slot];
1063 if(this.(weaponentity).state != WS_READY)
1067 this.colormod = '0 8 8';
1068 LOG_INFO("Bot ", this.netname, " using ", this.weaponname, " wants to fire, inhibited by weaponentity state\n");
1071 else if(ATTACK_FINISHED(this, slot) > time)
1075 this.colormod = '8 0 8';
1076 LOG_INFO("Bot ", this.netname, " using ", this.weaponname, " wants to fire, inhibited by ATTACK_FINISHED (", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left)\n");
1079 else if(this.tuba_note)
1083 this.colormod = '8 0 0';
1084 LOG_INFO("Bot ", this.netname, " using ", this.weaponname, " wants to fire, bot still has an active tuba note\n");
1091 this.colormod = '8 8 0';
1092 LOG_INFO("Bot ", this.netname, " using ", this.weaponname, " thinks it has fired, but apparently did not; ATTACK_FINISHED says ", ftos(ATTACK_FINISHED(this, slot) - time), " seconds left\n");
1096 return CMD_STATUS_FINISHED;
1101 void bot_command_executed(entity this, bool rm)
1108 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1110 this.bot_cmd_execution_index++;
1113 void bot_setcurrentcommand(entity this)
1117 if(!this.bot_cmd_current)
1119 this.bot_cmd_current = new_pure(bot_cmd);
1120 this.bot_cmd_current.is_bot_cmd = true;
1123 bot_cmd = this.bot_cmd_current;
1124 if(bot_cmd.bot_cmd_index != this.bot_cmd_execution_index || this.bot_cmd_execution_index == 0)
1126 if(bot_havecommand(this, this.bot_cmd_execution_index))
1129 cmdstring = bot_readcommand(this, this.bot_cmd_execution_index);
1130 if(bot_decodecommand(cmdstring))
1132 bot_cmd.owner = this;
1133 bot_cmd.bot_cmd_index = this.bot_cmd_execution_index;
1137 // Invalid command, remove from queue
1139 bot_dequeuecommand(this, this.bot_cmd_execution_index);
1140 this.bot_cmd_execution_index++;
1148 void bot_resetqueues()
1150 FOREACH_CLIENT(it.isbot, LAMBDA(
1151 it.bot_cmd_execution_index = 0;
1153 // also, cancel all barriers
1155 for(int i = 0; i < it.bot_places_count; ++i)
1157 strunzone(it.(bot_placenames[i]));
1158 it.(bot_placenames[i]) = string_null;
1160 it.bot_places_count = 0;
1163 bot_barriertime = time;
1166 // Here we map commands to functions and deal with complex interactions between commands and execution states
1167 // NOTE: Of course you need to include your commands here too :)
1168 float bot_execute_commands_once(entity this)
1170 float status, ispressingkey;
1173 bot_setcurrentcommand(this);
1175 // if we have no bot command, better return
1176 // old logic kept pressing previously pressed keys, but that has problems
1177 // (namely, it means you cannot make a bot "normal" ever again)
1178 // to keep a bot walking for a while, use the "wait" bot command
1182 // Ignore all commands except continue when the bot is paused
1183 if(this.bot_exec_status & BOT_EXEC_STATUS_PAUSED)
1184 if(bot_cmd.bot_cmd_type!=BOT_CMD_CONTINUE)
1186 if(bot_cmd.bot_cmd_type!=BOT_CMD_NULL)
1188 bot_command_executed(this, true);
1189 LOG_INFO( "WARNING: Commands are ignored while the bot is paused. Use the command 'continue' instead.\n");
1194 // Keep pressing keys raised by the "presskey" command
1195 ispressingkey = boolean(bot_presskeys(this));
1197 // Handle conditions
1198 if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
1199 if(this.bot_cmd_condition_status & CMD_CONDITION_true && this.bot_cmd_condition_status & CMD_CONDITION_false_BLOCK)
1201 bot_command_executed(this, true);
1204 else if(this.bot_cmd_condition_status & CMD_CONDITION_false && this.bot_cmd_condition_status & CMD_CONDITION_true_BLOCK)
1206 bot_command_executed(this, true);
1210 // Map commands to functions
1211 switch(bot_cmd.bot_cmd_type)
1214 return ispressingkey;
1217 status = bot_cmd_pause(this);
1219 case BOT_CMD_CONTINUE:
1220 status = bot_cmd_continue(this);
1223 status = bot_cmd_wait(this);
1225 case BOT_CMD_WAIT_UNTIL:
1226 status = bot_cmd_wait_until(this);
1229 status = bot_cmd_turn(this);
1231 case BOT_CMD_MOVETO:
1232 status = bot_cmd_moveto(this);
1234 case BOT_CMD_MOVETOTARGET:
1235 status = bot_cmd_movetotarget(this);
1237 case BOT_CMD_RESETGOAL:
1238 status = bot_cmd_resetgoal(this);
1241 status = bot_cmd_cc(this);
1244 status = bot_cmd_if(this);
1247 status = bot_cmd_else(this);
1250 status = bot_cmd_fi(this);
1252 case BOT_CMD_RESETAIM:
1253 status = bot_cmd_resetaim(this);
1256 status = bot_cmd_aim(this);
1258 case BOT_CMD_AIMTARGET:
1259 status = bot_cmd_aimtarget(this);
1261 case BOT_CMD_PRESSKEY:
1262 status = bot_cmd_presskey(this);
1264 case BOT_CMD_RELEASEKEY:
1265 status = bot_cmd_releasekey(this);
1267 case BOT_CMD_SELECTWEAPON:
1268 status = bot_cmd_select_weapon(this);
1270 case BOT_CMD_IMPULSE:
1271 status = bot_cmd_impulse(this);
1273 case BOT_CMD_BARRIER:
1274 status = bot_cmd_barrier(this);
1276 case BOT_CMD_CONSOLE:
1277 localcmd(strcat(bot_cmd.bot_cmd_parm_string, "\n"));
1278 status = CMD_STATUS_FINISHED;
1281 status = bot_cmd_sound(this);
1283 case BOT_CMD_DEBUG_ASSERT_CANFIRE:
1284 status = bot_cmd_debug_assert_canfire(this);
1287 LOG_INFO(strcat("ERROR: Invalid command on queue with id '",ftos(bot_cmd.bot_cmd_type),"'\n"));
1291 if (status==CMD_STATUS_ERROR)
1292 LOG_INFO(strcat("ERROR: The command '",bot_cmd_string[bot_cmd.bot_cmd_type],"' returned an error status\n"));
1294 // Move execution pointer
1295 if(status==CMD_STATUS_EXECUTING)
1301 if(autocvar_g_debug_bot_commands)
1305 switch(bot_cmd_parm_type[bot_cmd.bot_cmd_type])
1307 case BOT_CMD_PARAMETER_FLOAT:
1308 parms = ftos(bot_cmd.bot_cmd_parm_float);
1310 case BOT_CMD_PARAMETER_STRING:
1311 parms = bot_cmd.bot_cmd_parm_string;
1313 case BOT_CMD_PARAMETER_VECTOR:
1314 parms = vtos(bot_cmd.bot_cmd_parm_vector);
1320 clientcommand(this,strcat("say ^7", bot_cmd_string[bot_cmd.bot_cmd_type]," ",parms,"\n"));
1323 bot_command_executed(this, true);
1326 if(status == CMD_STATUS_FINISHED)
1329 return CMD_STATUS_ERROR;
1332 // This function should be (the only) called directly from the bot ai loop
1333 int bot_execute_commands(entity this)
1338 f = bot_execute_commands_once(this);