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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_bullets;
74 float autocvar_g_antilag_nudge;
75 float autocvar_g_arena_maxspawned;
76 float autocvar_g_arena_point_leadlimit;
77 float autocvar_g_arena_point_limit;
78 float autocvar_g_arena_roundbased;
79 float autocvar_g_arena_round_timelimit;
80 float autocvar_g_arena_warmup;
81 float autocvar_g_balance_armor_blockpercent;
82 float autocvar_g_balance_armor_limit;
83 float autocvar_g_balance_armor_regen;
84 float autocvar_g_balance_armor_regenlinear;
85 float autocvar_g_balance_armor_regenstable;
86 float autocvar_g_balance_armor_rot;
87 float autocvar_g_balance_armor_rotlinear;
88 float autocvar_g_balance_armor_rotstable;
89 float autocvar_g_balance_armor_start;
90 float autocvar_g_balance_rifle_reload_ammo;
91 float autocvar_g_balance_rifle_reload_time;
92 float autocvar_g_balance_cloaked_alpha;
93 float autocvar_g_balance_contents_damagerate;
94 float autocvar_g_balance_contents_drowndelay;
95 float autocvar_g_balance_contents_playerdamage_drowning;
96 float autocvar_g_balance_contents_playerdamage_lava;
97 float autocvar_g_balance_contents_playerdamage_slime;
98 float autocvar_g_balance_contents_projectiledamage;
99 float autocvar_g_balance_crylink_secondary;
100 float autocvar_g_balance_crylink_reload_ammo;
101 float autocvar_g_balance_crylink_reload_time;
102 float autocvar_g_balance_damagepush_speedfactor;
103 float autocvar_g_balance_electro_combo_comboradius;
104 float autocvar_g_balance_electro_combo_damage;
105 float autocvar_g_balance_electro_combo_edgedamage;
106 float autocvar_g_balance_electro_combo_force;
107 float autocvar_g_balance_electro_combo_radius;
108 float autocvar_g_balance_electro_combo_speed;
109 float autocvar_g_balance_electro_combo_safeammocheck;
110 float autocvar_g_balance_electro_lightning;
111 float autocvar_g_balance_electro_primary_ammo;
112 float autocvar_g_balance_electro_primary_animtime;
113 float autocvar_g_balance_electro_primary_comboradius;
114 float autocvar_g_balance_electro_primary_damage;
115 float autocvar_g_balance_electro_primary_edgedamage;
116 float autocvar_g_balance_electro_primary_falloff_halflifedist;
117 float autocvar_g_balance_electro_primary_falloff_maxdist;
118 float autocvar_g_balance_electro_primary_falloff_mindist;
119 float autocvar_g_balance_electro_primary_force;
120 float autocvar_g_balance_electro_primary_force_up;
121 float autocvar_g_balance_electro_primary_lifetime;
122 float autocvar_g_balance_electro_primary_radius;
123 float autocvar_g_balance_electro_primary_range;
124 float autocvar_g_balance_electro_primary_refire;
125 float autocvar_g_balance_electro_primary_speed;
126 float autocvar_g_balance_electro_secondary_ammo;
127 float autocvar_g_balance_electro_secondary_animtime;
128 float autocvar_g_balance_electro_secondary_bouncefactor;
129 float autocvar_g_balance_electro_secondary_bouncestop;
130 float autocvar_g_balance_electro_secondary_count;
131 float autocvar_g_balance_electro_secondary_damage;
132 float autocvar_g_balance_electro_secondary_damageforcescale;
133 float autocvar_g_balance_electro_secondary_damagedbycontents;
134 float autocvar_g_balance_electro_secondary_edgedamage;
135 float autocvar_g_balance_electro_secondary_force;
136 float autocvar_g_balance_electro_secondary_health;
137 float autocvar_g_balance_electro_secondary_lifetime;
138 float autocvar_g_balance_electro_secondary_radius;
139 float autocvar_g_balance_electro_secondary_refire;
140 float autocvar_g_balance_electro_secondary_refire2;
141 float autocvar_g_balance_electro_secondary_speed;
142 float autocvar_g_balance_electro_reload_ammo;
143 float autocvar_g_balance_electro_reload_time;
144 float autocvar_g_balance_falldamage_deadminspeed;
145 float autocvar_g_balance_falldamage_factor;
146 float autocvar_g_balance_falldamage_maxdamage;
147 float autocvar_g_balance_falldamage_minspeed;
148 float autocvar_g_balance_firetransfer_damage;
149 float autocvar_g_balance_firetransfer_time;
150 float autocvar_g_balance_fuel_limit;
151 float autocvar_g_balance_fuel_regen;
152 float autocvar_g_balance_fuel_regenlinear;
153 float autocvar_g_balance_fuel_regenstable;
154 float autocvar_g_balance_fuel_rot;
155 float autocvar_g_balance_fuel_rotlinear;
156 float autocvar_g_balance_fuel_rotstable;
157 float autocvar_g_balance_grapplehook_airfriction;
158 float autocvar_g_balance_grapplehook_force_rubber;
159 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
160 float autocvar_g_balance_grapplehook_health;
161 float autocvar_g_balance_grapplehook_length_min;
162 float autocvar_g_balance_grapplehook_speed_fly;
163 float autocvar_g_balance_grapplehook_speed_pull;
164 float autocvar_g_balance_grapplehook_stretch;
165 float autocvar_g_balance_grapplehook_damagedbycontents;
166 float autocvar_g_balance_hagar_reload_ammo;
167 float autocvar_g_balance_hagar_reload_time;
168 float autocvar_g_balance_health_limit;
169 float autocvar_g_balance_health_regen;
170 float autocvar_g_balance_health_regenlinear;
171 float autocvar_g_balance_health_regenstable;
172 float autocvar_g_balance_health_rot;
173 float autocvar_g_balance_health_rotlinear;
174 float autocvar_g_balance_health_rotstable;
175 float autocvar_g_balance_health_start;
176 float autocvar_g_balance_hlac_primary_ammo;
177 float autocvar_g_balance_hlac_primary_animtime;
178 float autocvar_g_balance_hlac_primary_damage;
179 float autocvar_g_balance_hlac_primary_edgedamage;
180 float autocvar_g_balance_hlac_primary_force;
181 float autocvar_g_balance_hlac_primary_lifetime;
182 float autocvar_g_balance_hlac_primary_radius;
183 float autocvar_g_balance_hlac_primary_refire;
184 float autocvar_g_balance_hlac_primary_speed;
185 float autocvar_g_balance_hlac_primary_spread_add;
186 float autocvar_g_balance_hlac_primary_spread_crouchmod;
187 float autocvar_g_balance_hlac_primary_spread_max;
188 float autocvar_g_balance_hlac_primary_spread_min;
189 float autocvar_g_balance_hlac_secondary;
190 float autocvar_g_balance_hlac_secondary_ammo;
191 float autocvar_g_balance_hlac_secondary_animtime;
192 float autocvar_g_balance_hlac_secondary_damage;
193 float autocvar_g_balance_hlac_secondary_edgedamage;
194 float autocvar_g_balance_hlac_secondary_force;
195 float autocvar_g_balance_hlac_secondary_lifetime;
196 float autocvar_g_balance_hlac_secondary_radius;
197 float autocvar_g_balance_hlac_secondary_refire;
198 float autocvar_g_balance_hlac_secondary_shots;
199 float autocvar_g_balance_hlac_secondary_speed;
200 float autocvar_g_balance_hlac_secondary_spread;
201 float autocvar_g_balance_hlac_secondary_spread_crouchmod;
202 float autocvar_g_balance_hlac_reload_ammo;
203 float autocvar_g_balance_hlac_reload_time;
204 float autocvar_g_balance_keyhunt_damageforcescale;
205 float autocvar_g_balance_keyhunt_delay_collect;
206 float autocvar_g_balance_keyhunt_delay_return;
207 float autocvar_g_balance_keyhunt_delay_round;
208 float autocvar_g_balance_keyhunt_delay_tracking;
209 float autocvar_g_balance_keyhunt_dropvelocity;
210 float autocvar_g_balance_keyhunt_maxdist;
211 float autocvar_g_balance_keyhunt_protecttime;
212 float autocvar_g_balance_keyhunt_score_capture;
213 float autocvar_g_balance_keyhunt_score_carrierfrag;
214 float autocvar_g_balance_keyhunt_score_collect;
215 float autocvar_g_balance_keyhunt_score_destroyed;
216 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
217 float autocvar_g_balance_keyhunt_score_push;
218 float autocvar_g_balance_keyhunt_throwvelocity;
219 float autocvar_g_balance_kill_delay;
220 float autocvar_g_balance_kill_antispam;
221 float autocvar_g_balance_laser_melee_animtime;
222 float autocvar_g_balance_laser_melee_damage;
223 float autocvar_g_balance_laser_melee_delay;
224 float autocvar_g_balance_laser_melee_force;
225 float autocvar_g_balance_laser_melee_multihit;
226 float autocvar_g_balance_laser_melee_no_doubleslap;
227 float autocvar_g_balance_laser_melee_nonplayerdamage;
228 float autocvar_g_balance_laser_melee_range;
229 float autocvar_g_balance_laser_melee_refire;
230 float autocvar_g_balance_laser_melee_swing_side;
231 float autocvar_g_balance_laser_melee_swing_up;
232 float autocvar_g_balance_laser_melee_time;
233 float autocvar_g_balance_laser_melee_traces;
234 float autocvar_g_balance_laser_primary;
235 float autocvar_g_balance_laser_primary_animtime;
236 float autocvar_g_balance_laser_primary_damage;
237 float autocvar_g_balance_laser_primary_delay;
238 float autocvar_g_balance_laser_primary_edgedamage;
239 float autocvar_g_balance_laser_primary_force;
240 //float autocvar_g_balance_laser_primary_force_other_scale;
241 //float autocvar_g_balance_laser_primary_force_velocitybias;
242 //float autocvar_g_balance_laser_primary_force_zscale;
243 float autocvar_g_balance_laser_primary_lifetime;
244 float autocvar_g_balance_laser_primary_radius;
245 float autocvar_g_balance_laser_primary_refire;
246 float autocvar_g_balance_laser_primary_shotangle;
247 float autocvar_g_balance_laser_primary_speed;
248 //float autocvar_g_balance_laser_primary_spread;
249 float autocvar_g_balance_laser_reload_ammo;
250 float autocvar_g_balance_laser_reload_time;
251 float autocvar_g_balance_laser_secondary;
252 float autocvar_g_balance_laser_secondary_animtime;
253 float autocvar_g_balance_laser_secondary_damage;
254 float autocvar_g_balance_laser_secondary_edgedamage;
255 float autocvar_g_balance_laser_secondary_force;
256 //float autocvar_g_balance_laser_secondary_force_other_scale;
257 //float autocvar_g_balance_laser_secondary_force_velocitybias;
258 //float autocvar_g_balance_laser_secondary_force_zscale;
259 float autocvar_g_balance_laser_secondary_lifetime;
260 float autocvar_g_balance_laser_secondary_radius;
261 float autocvar_g_balance_laser_secondary_refire;
262 //float autocvar_g_balance_laser_secondary_speed;
263 float autocvar_g_balance_laser_shockwave_damage;
264 float autocvar_g_balance_laser_shockwave_distance;
265 float autocvar_g_balance_laser_shockwave_edgedamage;
266 float autocvar_g_balance_laser_shockwave_force;
267 float autocvar_g_balance_laser_shockwave_force_forwardbias;
268 float autocvar_g_balance_laser_shockwave_force_zscale;
269 float autocvar_g_balance_laser_shockwave_jump_damage;
270 float autocvar_g_balance_laser_shockwave_jump_edgedamage;
271 float autocvar_g_balance_laser_shockwave_jump_force;
272 float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
273 float autocvar_g_balance_laser_shockwave_jump_force_zscale;
274 float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
275 float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
276 float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
277 float autocvar_g_balance_laser_shockwave_jump_radius;
278 float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
279 float autocvar_g_balance_laser_shockwave_multiplier_distance;
280 float autocvar_g_balance_laser_shockwave_multiplier_min;
281 float autocvar_g_balance_laser_shockwave_splash_damage;
282 float autocvar_g_balance_laser_shockwave_splash_edgedamage;
283 float autocvar_g_balance_laser_shockwave_splash_force;
284 float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
285 float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
286 float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
287 float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
288 float autocvar_g_balance_laser_shockwave_splash_radius;
289 float autocvar_g_balance_laser_shockwave_spread_max;
290 float autocvar_g_balance_laser_shockwave_spread_min;
291 float autocvar_g_balance_minelayer_reload_ammo;
292 float autocvar_g_balance_minelayer_reload_time;
293 float autocvar_g_balance_minstanex_ammo;
294 float autocvar_g_balance_minstanex_laser_ammo;
295 float autocvar_g_balance_minstanex_laser_animtime;
296 float autocvar_g_balance_minstanex_laser_refire;
297 float autocvar_g_balance_minstanex_animtime;
298 float autocvar_g_balance_minstanex_refire;
299 float autocvar_g_balance_minstanex_reload_ammo;
300 float autocvar_g_balance_minstanex_reload_time;
301 float autocvar_g_balance_nex_reload_ammo;
302 float autocvar_g_balance_nex_reload_time;
303 float autocvar_g_balance_nexball_primary_animtime;
304 float autocvar_g_balance_nexball_primary_refire;
305 float autocvar_g_balance_nexball_primary_speed;
306 float autocvar_g_balance_nexball_secondary_animtime;
307 float autocvar_g_balance_nexball_secondary_force;
308 float autocvar_g_balance_nexball_secondary_lifetime;
309 float autocvar_g_balance_nexball_secondary_refire;
310 float autocvar_g_balance_nexball_secondary_speed;
311 float autocvar_g_balance_nix_ammo_cells;
312 float autocvar_g_balance_nix_ammo_fuel;
313 float autocvar_g_balance_nix_ammo_nails;
314 float autocvar_g_balance_nix_ammo_rockets;
315 float autocvar_g_balance_nix_ammo_shells;
316 float autocvar_g_balance_nix_ammoincr_cells;
317 float autocvar_g_balance_nix_ammoincr_fuel;
318 float autocvar_g_balance_nix_ammoincr_nails;
319 float autocvar_g_balance_nix_ammoincr_rockets;
320 float autocvar_g_balance_nix_ammoincr_shells;
321 float autocvar_g_balance_nix_incrtime;
322 float autocvar_g_balance_nix_roundtime;
323 float autocvar_g_balance_pause_armor_rot;
324 float autocvar_g_balance_pause_armor_rot_spawn;
325 float autocvar_g_balance_pause_fuel_regen;
326 float autocvar_g_balance_pause_fuel_rot;
327 float autocvar_g_balance_pause_fuel_rot_spawn;
328 float autocvar_g_balance_pause_health_regen;
329 float autocvar_g_balance_pause_health_regen_spawn;
330 float autocvar_g_balance_pause_health_rot;
331 float autocvar_g_balance_pause_health_rot_spawn;
332 float autocvar_g_balance_portal_health;
333 float autocvar_g_balance_portal_lifetime;
334 float autocvar_g_balance_porto_primary_animtime;
335 float autocvar_g_balance_porto_primary_lifetime;
336 float autocvar_g_balance_porto_primary_refire;
337 float autocvar_g_balance_porto_primary_speed;
338 float autocvar_g_balance_porto_secondary;
339 float autocvar_g_balance_porto_secondary_animtime;
340 float autocvar_g_balance_porto_secondary_lifetime;
341 float autocvar_g_balance_porto_secondary_refire;
342 float autocvar_g_balance_porto_secondary_speed;
343 float autocvar_g_balance_powerup_invincible_takedamage;
344 float autocvar_g_balance_powerup_invincible_time;
345 float autocvar_g_balance_powerup_strength_damage;
346 float autocvar_g_balance_powerup_strength_force;
347 float autocvar_g_balance_powerup_strength_selfdamage;
348 float autocvar_g_balance_powerup_strength_selfforce;
349 float autocvar_g_balance_powerup_strength_time;
350 float autocvar_g_balance_superweapons_time;
351 float autocvar_g_balance_seeker_type;
352 float autocvar_g_balance_seeker_flac_ammo;
353 float autocvar_g_balance_seeker_flac_animtime;
354 float autocvar_g_balance_seeker_flac_damage;
355 float autocvar_g_balance_seeker_flac_edgedamage;
356 float autocvar_g_balance_seeker_flac_force;
357 float autocvar_g_balance_seeker_flac_lifetime;
358 float autocvar_g_balance_seeker_flac_lifetime_rand;
359 float autocvar_g_balance_seeker_flac_radius;
360 float autocvar_g_balance_seeker_flac_refire;
361 float autocvar_g_balance_seeker_missile_accel;
362 float autocvar_g_balance_seeker_missile_ammo;
363 float autocvar_g_balance_seeker_missile_animtime;
364 float autocvar_g_balance_seeker_missile_count;
365 float autocvar_g_balance_seeker_missile_damage;
366 float autocvar_g_balance_seeker_missile_damageforcescale;
367 float autocvar_g_balance_seeker_missile_decel;
368 float autocvar_g_balance_seeker_missile_delay;
369 float autocvar_g_balance_seeker_missile_edgedamage;
370 float autocvar_g_balance_seeker_missile_force;
371 float autocvar_g_balance_seeker_missile_health;
372 float autocvar_g_balance_seeker_missile_lifetime;
373 float autocvar_g_balance_seeker_missile_proxy;
374 float autocvar_g_balance_seeker_missile_proxy_delay;
375 float autocvar_g_balance_seeker_missile_proxy_maxrange;
376 float autocvar_g_balance_seeker_missile_radius;
377 float autocvar_g_balance_seeker_missile_refire;
378 float autocvar_g_balance_seeker_missile_smart;
379 float autocvar_g_balance_seeker_missile_smart_mindist;
380 float autocvar_g_balance_seeker_missile_smart_trace_max;
381 float autocvar_g_balance_seeker_missile_smart_trace_min;
382 float autocvar_g_balance_seeker_missile_speed_max;
383 float autocvar_g_balance_seeker_missile_turnrate;
384 float autocvar_g_balance_seeker_tag_ammo;
385 float autocvar_g_balance_seeker_tag_animtime;
386 float autocvar_g_balance_seeker_tag_damageforcescale;
387 float autocvar_g_balance_seeker_tag_health;
388 float autocvar_g_balance_seeker_tag_lifetime;
389 float autocvar_g_balance_seeker_tag_refire;
390 float autocvar_g_balance_seeker_tag_speed;
391 float autocvar_g_balance_seeker_tag_tracker_lifetime;
392 float autocvar_g_balance_seeker_reload_ammo;
393 float autocvar_g_balance_seeker_reload_time;
394 float autocvar_g_balance_selfdamagepercent;
395 float autocvar_g_balance_shotgun_primary_ammo;
396 float autocvar_g_balance_shotgun_primary_animtime;
397 float autocvar_g_balance_shotgun_primary_bulletconstant;
398 float autocvar_g_balance_shotgun_primary_bullets;
399 float autocvar_g_balance_shotgun_primary_damage;
400 float autocvar_g_balance_shotgun_primary_force;
401 float autocvar_g_balance_shotgun_primary_refire;
402 float autocvar_g_balance_shotgun_primary_speed;
403 float autocvar_g_balance_shotgun_primary_spread;
404 float autocvar_g_balance_shotgun_secondary;
405 float autocvar_g_balance_shotgun_secondary_animtime;
406 float autocvar_g_balance_shotgun_secondary_damage;
407 float autocvar_g_balance_shotgun_secondary_force;
408 float autocvar_g_balance_shotgun_secondary_melee_delay;
409 float autocvar_g_balance_shotgun_secondary_melee_range;
410 float autocvar_g_balance_shotgun_secondary_melee_swing_side;
411 float autocvar_g_balance_shotgun_secondary_melee_swing_up;
412 float autocvar_g_balance_shotgun_secondary_melee_time;
413 float autocvar_g_balance_shotgun_secondary_melee_traces;
414 float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
415 float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
416 float autocvar_g_balance_shotgun_secondary_melee_multihit;
417 float autocvar_g_balance_shotgun_secondary_refire;
418 float autocvar_g_balance_shotgun_reload_ammo;
419 float autocvar_g_balance_shotgun_reload_time;
420 float autocvar_g_balance_teams;
421 float autocvar_g_balance_teams_prevent_imbalance;
422 float autocvar_g_balance_teams_scorefactor;
423 float autocvar_g_balance_tuba_animtime;
424 float autocvar_g_balance_tuba_attenuation;
425 float autocvar_g_balance_tuba_damage;
426 float autocvar_g_balance_tuba_edgedamage;
427 float autocvar_g_balance_tuba_force;
428 float autocvar_g_balance_tuba_radius;
429 float autocvar_g_balance_tuba_refire;
430 float autocvar_g_balance_uzi_reload_ammo;
431 float autocvar_g_balance_uzi_reload_time;
432 float autocvar_g_ballistics_density_corpse;
433 float autocvar_g_ballistics_density_player;
434 float autocvar_g_ballistics_materialconstant;
435 float autocvar_g_ballistics_mindistance;
436 float autocvar_g_ban_default_bantime;
437 float autocvar_g_ban_default_masksize;
438 float autocvar_g_ban_sync_interval;
439 float autocvar_g_ban_sync_timeout;
440 string autocvar_g_ban_sync_trusted_servers;
441 float autocvar_g_ban_sync_trusted_servers_verify;
442 string autocvar_g_ban_sync_uri;
443 string autocvar_g_banned_list;
444 float autocvar_g_banned_list_idmode;
445 float autocvar_g_bastet;
446 float autocvar_g_botclip_collisions;
447 float autocvar_g_bugrigs;
448 float autocvar_g_ca_damage2score_multiplier;
449 float autocvar_g_ca_point_leadlimit;
450 float autocvar_g_ca_point_limit;
451 float autocvar_g_ca_round_timelimit;
452 float autocvar_g_ca_spectate_enemies;
453 float autocvar_g_ca_teams;
454 float autocvar_g_ca_teams_override;
455 float autocvar_g_ca_warmup;
456 float autocvar_g_campaign;
457 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
458 float autocvar_g_campaign_skill;
459 float autocvar_g_casings;
460 float autocvar_g_changeteam_banned;
461 float autocvar_g_chat_flood_burst;
462 float autocvar_g_chat_flood_burst_team;
463 float autocvar_g_chat_flood_burst_tell;
464 float autocvar_g_chat_flood_lmax;
465 float autocvar_g_chat_flood_lmax_team;
466 float autocvar_g_chat_flood_lmax_tell;
467 float autocvar_g_chat_flood_notify_flooder;
468 float autocvar_g_chat_flood_spl;
469 float autocvar_g_chat_flood_spl_team;
470 float autocvar_g_chat_flood_spl_tell;
471 float autocvar_g_chat_nospectators;
472 float autocvar_g_chat_teamcolors;
473 float autocvar_g_chat_tellprivacy;
474 float autocvar_g_ctf_allow_vehicle_carry;
475 float autocvar_g_ctf_allow_vehicle_touch;
476 float autocvar_g_ctf_throw;
477 float autocvar_g_ctf_throw_angle_max;
478 float autocvar_g_ctf_throw_angle_min;
479 float autocvar_g_ctf_throw_punish_count;
480 float autocvar_g_ctf_throw_punish_delay;
481 float autocvar_g_ctf_throw_punish_time;
482 float autocvar_g_ctf_throw_strengthmultiplier;
483 float autocvar_g_ctf_throw_velocity_forward;
484 float autocvar_g_ctf_throw_velocity_up;
485 float autocvar_g_ctf_drop_velocity_up;
486 float autocvar_g_ctf_drop_velocity_side;
487 float autocvar_g_ctf_portalteleport;
488 float autocvar_g_ctf_pass;
489 float autocvar_g_ctf_pass_arc;
490 float autocvar_g_ctf_pass_arc_max;
491 float autocvar_g_ctf_pass_directional_max;
492 float autocvar_g_ctf_pass_directional_min;
493 float autocvar_g_ctf_pass_radius;
494 float autocvar_g_ctf_pass_wait;
495 float autocvar_g_ctf_pass_request;
496 float autocvar_g_ctf_pass_turnrate;
497 float autocvar_g_ctf_pass_timelimit;
498 float autocvar_g_ctf_pass_velocity;
499 float autocvar_g_ctf_dynamiclights;
500 string autocvar_g_ctf_flag_blue_model;
501 float autocvar_g_ctf_flag_blue_skin;
502 float autocvar_g_ctf_flag_collect_delay;
503 float autocvar_g_ctf_flag_damageforcescale;
504 float autocvar_g_ctf_flag_dropped_waypoint;
505 float autocvar_g_ctf_flag_dropped_floatinwater;
506 float autocvar_g_ctf_flag_glowtrails;
507 float autocvar_g_ctf_flag_health;
508 string autocvar_g_ctf_flag_red_model;
509 float autocvar_g_ctf_flag_red_skin;
510 float autocvar_g_ctf_flag_return_time;
511 float autocvar_g_ctf_flag_return_when_unreachable;
512 float autocvar_g_ctf_flag_return_damage;
513 float autocvar_g_ctf_flag_return_dropped;
514 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
515 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
516 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
517 float autocvar_g_ctf_flagcarrier_selfforcefactor;
518 float autocvar_g_ctf_flagcarrier_damagefactor;
519 float autocvar_g_ctf_flagcarrier_forcefactor;
520 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
521 float autocvar_g_ctf_fullbrightflags;
522 float autocvar_g_ctf_ignore_frags;
523 float autocvar_g_ctf_score_capture;
524 float autocvar_g_ctf_score_capture_assist;
525 float autocvar_g_ctf_score_kill;
526 float autocvar_g_ctf_score_penalty_drop;
527 //float autocvar_g_ctf_score_penalty_suicidedrop;
528 float autocvar_g_ctf_score_penalty_returned;
529 float autocvar_g_ctf_score_pickup_base;
530 float autocvar_g_ctf_score_pickup_dropped_early;
531 float autocvar_g_ctf_score_pickup_dropped_late;
532 float autocvar_g_ctf_score_return;
533 float autocvar_g_ctf_shield_force;
534 float autocvar_g_ctf_shield_max_ratio;
535 float autocvar_g_ctf_shield_min_negscore;
536 float autocvar_g_ctf_stalemate;
537 float autocvar_g_ctf_stalemate_endcondition;
538 float autocvar_g_ctf_stalemate_time;
539 float autocvar_g_ctf_reverse;
540 float autocvar_g_ctf_dropped_capture_delay;
541 float autocvar_g_ctf_dropped_capture_radius;
542 float autocvar_g_cts_finish_kill_delay;
543 float autocvar_g_cts_selfdamage;
544 float autocvar_g_debug_bot_commands;
545 float autocvar_g_domination_default_teams;
546 float autocvar_g_domination_disable_frags;
547 float autocvar_g_domination_point_amt;
548 float autocvar_g_domination_point_fullbright;
549 float autocvar_g_domination_point_leadlimit;
550 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
551 float autocvar_g_domination_point_rate;
552 float autocvar_g_domination_teams_override;
553 float autocvar_g_forced_respawn;
554 string autocvar_g_forced_team_blue;
555 string autocvar_g_forced_team_otherwise;
556 string autocvar_g_forced_team_pink;
557 string autocvar_g_forced_team_red;
558 string autocvar_g_forced_team_yellow;
559 float autocvar_g_freezetag_frozen_force;
560 float autocvar_g_freezetag_frozen_maxtime;
561 float autocvar_g_freezetag_point_leadlimit;
562 float autocvar_g_freezetag_point_limit;
563 float autocvar_g_freezetag_revive_extra_size;
564 float autocvar_g_freezetag_revive_speed;
565 float autocvar_g_freezetag_revive_clearspeed;
566 float autocvar_g_freezetag_round_timelimit;
567 float autocvar_g_freezetag_teams;
568 float autocvar_g_freezetag_teams_override;
569 float autocvar_g_freezetag_warmup;
570 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
571 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
572 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
573 float autocvar_g_full_getstatus_responses;
574 float autocvar_g_fullbrightitems;
575 float autocvar_g_fullbrightplayers;
576 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
577 float autocvar_g_grappling_hook_tarzan;
578 float autocvar_g_hitplots;
579 string autocvar_g_hitplots_individuals;
580 float autocvar_g_jetpack_acceleration_side;
581 float autocvar_g_jetpack_acceleration_up;
582 float autocvar_g_jetpack_antigravity;
583 float autocvar_g_jetpack_fuel;
584 float autocvar_g_jetpack_maxspeed_side;
585 float autocvar_g_jetpack_maxspeed_up;
586 float autocvar_g_keepaway_ballcarrier_effects;
587 float autocvar_g_keepaway_ballcarrier_damage;
588 float autocvar_g_keepaway_ballcarrier_force;
589 float autocvar_g_keepaway_ballcarrier_highspeed;
590 float autocvar_g_keepaway_ballcarrier_selfdamage;
591 float autocvar_g_keepaway_ballcarrier_selfforce;
592 float autocvar_g_keepaway_noncarrier_damage;
593 float autocvar_g_keepaway_noncarrier_force;
594 float autocvar_g_keepaway_noncarrier_selfdamage;
595 float autocvar_g_keepaway_noncarrier_selfforce;
596 float autocvar_g_keepaway_noncarrier_warn;
597 float autocvar_g_keepaway_score_bckill;
598 float autocvar_g_keepaway_score_killac;
599 float autocvar_g_keepaway_score_timepoints;
600 float autocvar_g_keepaway_score_timeinterval;
601 float autocvar_g_keepawayball_damageforcescale;
602 float autocvar_g_keepawayball_effects;
603 float autocvar_g_keepawayball_respawntime;
604 float autocvar_g_keepawayball_trail_color;
605 float autocvar_g_keyhunt_point_leadlimit;
606 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
607 float autocvar_g_keyhunt_teams;
608 float autocvar_g_keyhunt_teams_override;
609 float autocvar_g_lms_campcheck_damage;
610 float autocvar_g_lms_campcheck_distance;
611 float autocvar_g_lms_extra_lives;
612 float autocvar_g_lms_campcheck_interval;
613 float autocvar_g_lms_join_anytime;
614 float autocvar_g_lms_last_join;
615 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
616 float autocvar_g_lms_regenerate;
617 #define autocvar_g_maplist cvar_string("g_maplist")
618 float autocvar_g_maplist_check_waypoints;
619 float autocvar_g_maplist_index;
620 string autocvar_g_maplist_mostrecent;
621 float autocvar_g_maplist_mostrecent_count;
622 float autocvar_g_maplist_selectrandom;
623 float autocvar_g_maplist_shuffle;
624 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
625 float autocvar_g_maplist_votable_abstain;
626 float autocvar_g_maplist_votable_keeptwotime;
627 float autocvar_g_maplist_votable_nodetail;
628 string autocvar_g_maplist_votable_screenshot_dir;
629 float autocvar_g_maplist_votable_suggestions;
630 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
631 float autocvar_g_maplist_votable_timeout;
632 float autocvar_g_maxplayers;
633 float autocvar_g_maxplayers_spectator_blocktime;
634 float autocvar_g_maxpushtime;
635 float autocvar_g_maxspeed;
636 #define autocvar_g_midair cvar("g_midair")
637 float autocvar_g_midair_shieldtime;
638 #define autocvar_g_minstagib cvar("g_minstagib")
639 float autocvar_g_minstagib_ammo_drop;
640 float autocvar_g_minstagib_extralives;
641 float autocvar_g_minstagib_speed_highspeed;
642 float autocvar_g_minstagib_invis_alpha;
643 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
644 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
645
646 var float autocvar_g_movement_highspeed = 1;
647 float autocvar_g_multijump;
648 float autocvar_g_multijump_add;
649 float autocvar_g_multijump_speed;
650 string autocvar_g_mutatormsg;
651 float autocvar_g_nexball_basketball_bouncefactor;
652 float autocvar_g_nexball_basketball_bouncestop;
653 float autocvar_g_nexball_basketball_carrier_highspeed;
654 float autocvar_g_nexball_basketball_meter;
655 float autocvar_g_nexball_basketball_meter_maxpower;
656 float autocvar_g_nexball_basketball_meter_minpower;
657 float autocvar_g_nexball_delay_collect;
658 float autocvar_g_nexball_delay_goal;
659 float autocvar_g_nexball_delay_start;
660 float autocvar_g_nexball_football_bouncefactor;
661 float autocvar_g_nexball_football_bouncestop;
662 float autocvar_g_nexball_goalleadlimit;
663 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
664 float autocvar_g_nexball_radar_showallplayers;
665 float autocvar_g_nexball_sound_bounce;
666 float autocvar_g_nexball_trail_color;
667 //float autocvar_g_nick_flood_penalty;
668 float autocvar_g_nick_flood_penalty_red;
669 float autocvar_g_nick_flood_penalty_yellow;
670 //float autocvar_g_nick_flood_timeout;
671 float autocvar_g_nix_with_healtharmor;
672 float autocvar_g_nix_with_laser;
673 float autocvar_g_nix_with_powerups;
674 float autocvar_g_nodepthtestitems;
675 float autocvar_g_nodepthtestplayers;
676 float autocvar_g_norecoil;
677 float autocvar_g_onslaught_cp_buildhealth;
678 float autocvar_g_onslaught_cp_buildtime;
679 float autocvar_g_onslaught_cp_health;
680 float autocvar_g_onslaught_cp_regen;
681 float autocvar_g_onslaught_gen_health;
682 float autocvar_g_pickup_cells_max;
683 float autocvar_g_pickup_fuel_max;
684 float autocvar_g_pickup_items;
685 float autocvar_g_pickup_nails_max;
686 float autocvar_g_pickup_rockets_max;
687 float autocvar_g_pickup_shells_max;
688 float autocvar_g_player_alpha;
689 float autocvar_g_player_brightness;
690 float autocvar_g_playerclip_collisions;
691 string autocvar_g_playerstats_uri;
692 float autocvar_g_powerups;
693 float autocvar_g_projectiles_damage;
694 float autocvar_g_projectiles_keep_owner;
695 float autocvar_g_projectiles_newton_style;
696 float autocvar_g_projectiles_newton_style_2_maxfactor;
697 float autocvar_g_projectiles_newton_style_2_minfactor;
698 float autocvar_g_projectiles_spread_style;
699 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
700 float autocvar_g_race_qualifying_timelimit;
701 float autocvar_g_race_qualifying_timelimit_override;
702 float autocvar_g_race_teams;
703 float autocvar_g_respawn_delay;
704 float autocvar_g_respawn_ghosts;
705 float autocvar_g_respawn_ghosts_maxtime;
706 float autocvar_g_respawn_ghosts_speed;
707 float autocvar_g_respawn_waves;
708 float autocvar_g_running_guns;
709 float autocvar_g_shootfromcenter;
710 float autocvar_g_shootfromclient;
711 float autocvar_g_shootfromeye;
712 string autocvar_g_shootfromfixedorigin;
713 float autocvar_g_showweaponspawns;
714 float autocvar_g_spawn_alloweffects;
715 float autocvar_g_spawn_furthest;
716 float autocvar_g_spawn_useallspawns;
717 float autocvar_g_spawnpoints_auto_move_out_of_solid;
718 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
719 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
720 float autocvar_g_tdm_team_spawns;
721 float autocvar_g_tdm_teams;
722 float autocvar_g_tdm_teams_override;
723 float autocvar_g_teamdamage_resetspeed;
724 float autocvar_g_teamdamage_threshold;
725 float autocvar_g_telefrags;
726 float autocvar_g_telefrags_avoid;
727 float autocvar_g_telefrags_teamplay;
728 float autocvar_g_teleport_maxspeed;
729 float autocvar_g_throughfloor_debug;
730 float autocvar_g_throughfloor_damage;
731 float autocvar_g_throughfloor_force;
732 float autocvar_g_throughfloor_damage_max_stddev;
733 float autocvar_g_throughfloor_force_max_stddev;
734 float autocvar_g_throughfloor_min_steps_player;
735 float autocvar_g_throughfloor_max_steps_player;
736 float autocvar_g_throughfloor_min_steps_other;
737 float autocvar_g_throughfloor_max_steps_other;
738 float autocvar_g_triggerimpulse_accel_multiplier;
739 float autocvar_g_triggerimpulse_accel_power;
740 float autocvar_g_triggerimpulse_directional_multiplier;
741 float autocvar_g_triggerimpulse_radial_multiplier;
742 float autocvar_g_turrets;
743 float autocvar_g_turrets_aimidle_delay;
744 float autocvar_g_turrets_nofire;
745 float autocvar_g_turrets_reloadcvars;
746 float autocvar_g_turrets_targetscan_maxdelay;
747 float autocvar_g_turrets_targetscan_mindelay;
748 float autocvar_g_turrets_unit_ewheel_speed_fast;
749 float autocvar_g_turrets_unit_ewheel_speed_slow;
750 float autocvar_g_turrets_unit_ewheel_speed_slower;
751 float autocvar_g_turrets_unit_ewheel_speed_stop;
752 float autocvar_g_turrets_unit_ewheel_turnrate;
753 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
754 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
755 float autocvar_g_turrets_unit_hk_std_shot_speed;
756 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
757 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
758 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
759 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
760 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
761 float autocvar_g_turrets_unit_walker_speed_jump;
762 float autocvar_g_turrets_unit_walker_speed_roam;
763 float autocvar_g_turrets_unit_walker_speed_run;
764 float autocvar_g_turrets_unit_walker_speed_stop;
765 float autocvar_g_turrets_unit_walker_speed_swim;
766 float autocvar_g_turrets_unit_walker_speed_walk;
767 float autocvar_g_turrets_unit_walker_std_meele_dmg;
768 float autocvar_g_turrets_unit_walker_std_meele_force;
769 float autocvar_g_turrets_unit_walker_std_meele_range;
770 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
771 float autocvar_g_turrets_unit_walker_std_rocket_force;
772 float autocvar_g_turrets_unit_walker_std_rocket_radius;
773 float autocvar_g_turrets_unit_walker_std_rocket_refire;
774 float autocvar_g_turrets_unit_walker_std_rocket_speed;
775 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
776 float autocvar_g_turrets_unit_walker_std_rockets_range;
777 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
778 float autocvar_g_turrets_unit_walker_turn;
779 float autocvar_g_turrets_unit_walker_turn_walk;
780 float autocvar_g_turrets_unit_walker_turn_run;
781 float autocvar_g_turrets_unit_walker_turn_strafe;
782 float autocvar_g_turrets_unit_walker_turn_swim;
783 float autocvar_g_use_ammunition;
784 float autocvar_g_waypointeditor;
785 float autocvar_g_waypointeditor_auto;
786 float autocvar_g_waypoints_for_items;
787 float autocvar_g_weapon_charge_colormod_blue_full;
788 float autocvar_g_weapon_charge_colormod_blue_half;
789 float autocvar_g_weapon_charge_colormod_green_full;
790 float autocvar_g_weapon_charge_colormod_green_half;
791 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
792 float autocvar_g_weapon_charge_colormod_red_full;
793 float autocvar_g_weapon_charge_colormod_red_half;
794 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
795 float autocvar_g_weapon_throwable;
796 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
797 string autocvar_g_xonoticversion;
798 float autocvar_gameversion;
799 float autocvar_gameversion_min;
800 float autocvar_gameversion_max;
801 string autocvar_hostname;
802 float autocvar_lastlevel;
803 float autocvar_leadlimit;
804 float autocvar_leadlimit_and_fraglimit;
805 float autocvar_leadlimit_override;
806 float autocvar_loddebug;
807 float autocvar_minplayers;
808 string autocvar_nextmap;
809 float autocvar_prvm_backtraceforwarnings;
810 string autocvar_quit_and_redirect;
811 float autocvar_quit_and_redirect_timer;
812 float autocvar_quit_when_empty;
813 float autocvar_r_showbboxes;
814 float autocvar_rescan_pending;
815 float autocvar_samelevel;
816 string autocvar_sessionid;
817 #define autocvar_skill cvar("skill")
818 float autocvar_skill_auto;
819 #define autocvar_slowmo cvar("slowmo")
820 float autocvar_snd_soundradius;
821 float autocvar_spawn_debug;
822 float autocvar_speedmeter;
823 float autocvar_sv_accelerate;
824 var float autocvar_sv_accuracy_data_share = 1;
825 string autocvar_sv_adminnick;
826 float autocvar_sv_airaccel_qw;
827 float autocvar_sv_airaccel_qw_stretchfactor;
828 float autocvar_sv_airaccel_sideways_friction;
829 float autocvar_sv_airaccelerate;
830 float autocvar_sv_aircontrol;
831 float autocvar_sv_aircontrol_penalty;
832 float autocvar_sv_aircontrol_power;
833 float autocvar_sv_airspeedlimit_nonqw;
834 float autocvar_sv_airstopaccelerate;
835 float autocvar_sv_airstrafeaccel_qw;
836 float autocvar_sv_airstrafeaccelerate;
837 float autocvar_sv_autoscreenshot;
838 float autocvar_sv_cheats;
839 float autocvar_sv_clientcommand_antispam_time;
840 float autocvar_sv_clientcommand_antispam_count;
841 float autocvar_sv_curl_serverpackages_auto;
842 float autocvar_sv_db_saveasdump;
843 float autocvar_sv_defaultcharacter;
844 string autocvar_sv_defaultplayercolors;
845 string autocvar_sv_defaultplayermodel;
846 string autocvar_sv_defaultplayermodel_blue;
847 string autocvar_sv_defaultplayermodel_pink;
848 string autocvar_sv_defaultplayermodel_red;
849 string autocvar_sv_defaultplayermodel_yellow;
850 float autocvar_sv_defaultplayerskin;
851 float autocvar_sv_dodging_delay;
852 float autocvar_sv_dodging_height_threshold;
853 float autocvar_sv_dodging_horiz_speed;
854 float autocvar_sv_dodging_ramp_time;
855 float autocvar_sv_dodging_sound;
856 float autocvar_sv_dodging_up_speed;
857 float autocvar_sv_dodging_wall_distance_threshold;
858 float autocvar_sv_dodging_wall_dodging;
859 float autocvar_sv_doublejump;
860 float autocvar_sv_eventlog;
861 float autocvar_sv_eventlog_console;
862 float autocvar_sv_eventlog_files;
863 float autocvar_sv_eventlog_files_counter;
864 string autocvar_sv_eventlog_files_nameprefix;
865 string autocvar_sv_eventlog_files_namesuffix;
866 float autocvar_sv_eventlog_files_timestamps;
867 float autocvar_sv_friction;
868 float autocvar_sv_friction_on_land;
869 float autocvar_sv_gameplayfix_q2airaccelerate;
870 float autocvar_sv_gentle;
871 #define autocvar_sv_gravity cvar("sv_gravity")
872 string autocvar_sv_intermission_cdtrack;
873 string autocvar_sv_jumpspeedcap_max;
874 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
875 string autocvar_sv_jumpspeedcap_min;
876 float autocvar_sv_jumpvelocity;
877 float autocvar_sv_logscores_bots;
878 float autocvar_sv_logscores_console;
879 float autocvar_sv_logscores_file;
880 string autocvar_sv_logscores_filename;
881 float autocvar_sv_mapchange_delay;
882 float autocvar_sv_maxairspeed;
883 float autocvar_sv_maxairstrafespeed;
884 float autocvar_sv_maxspeed;
885 string autocvar_sv_motd;
886 float autocvar_sv_precacheplayermodels;
887 float autocvar_sv_precacheweapons;
888 float autocvar_sv_q3acompat_machineshotgunswap;
889 float autocvar_sv_ready_restart;
890 float autocvar_sv_ready_restart_after_countdown;
891 float autocvar_sv_ready_restart_repeatable;
892 float autocvar_sv_servermodelsonly;
893 float autocvar_sv_spectate;
894 float autocvar_sv_spectator_speed_multiplier;
895 float autocvar_sv_status_privacy;
896 float autocvar_sv_stepheight;
897 float autocvar_sv_stopspeed;
898 float autocvar_sv_strengthsound_antispam_refire_threshold;
899 float autocvar_sv_strengthsound_antispam_time;
900 float autocvar_sv_teamnagger;
901 float autocvar_sv_timeout;
902 float autocvar_sv_timeout_leadtime;
903 float autocvar_sv_timeout_length;
904 float autocvar_sv_timeout_number;
905 float autocvar_sv_timeout_resumetime;
906 float autocvar_sv_vote_call;
907 float autocvar_sv_vote_change;
908 string autocvar_sv_vote_commands;
909 float autocvar_sv_vote_limit;
910 float autocvar_sv_vote_majority_factor;
911 float autocvar_sv_vote_majority_factor_of_voted;
912 float autocvar_sv_vote_master;
913 float autocvar_sv_vote_master_callable;
914 string autocvar_sv_vote_master_commands;
915 string autocvar_sv_vote_master_password;
916 float autocvar_sv_vote_master_playerlimit;
917 float autocvar_sv_vote_no_stops_vote;
918 float autocvar_sv_vote_nospectators;
919 //string autocvar_sv_vote_only_commands;
920 float autocvar_sv_vote_override_mostrecent;
921 float autocvar_sv_vote_singlecount;
922 float autocvar_sv_vote_stop;
923 float autocvar_sv_vote_timeout;
924 float autocvar_sv_vote_wait;
925 float autocvar_sv_vote_gamestart;
926 float autocvar_sv_warsowbunny_accel;
927 float autocvar_sv_warsowbunny_airforwardaccel;
928 float autocvar_sv_warsowbunny_backtosideratio;
929 float autocvar_sv_warsowbunny_topspeed;
930 float autocvar_sv_warsowbunny_turnaccel;
931 float autocvar_sv_waypointsprite_deadlifetime;
932 float autocvar_sv_waypointsprite_deployed_lifetime;
933 float autocvar_sv_waypointsprite_limitedrange;
934 string autocvar_sv_weaponstats_file;
935 float autocvar_sv_gibhealth;
936 float autocvar_sys_ticrate;
937 float autocvar_teamplay_lockonrestart;
938 float autocvar_teamplay_mode;
939 #define autocvar_timelimit cvar("timelimit")
940 #define autocvar_timelimit_override cvar("timelimit_override")
941 float autocvar_timelimit_increment;
942 float autocvar_timelimit_decrement;
943 float autocvar_timelimit_min;
944 float autocvar_timelimit_max;
945 float autocvar_timelimit_overtime;
946 float autocvar_timelimit_overtimes;
947 float autocvar_timelimit_suddendeath;
948 #define autocvar_utf8_enable cvar("utf8_enable")
949 float autocvar_waypoint_benchmark;
950 float autocvar_welcome_message_time;
951 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
952 float autocvar_g_trueaim_minrange;
953 float autocvar_g_debug_defaultsounds;
954 float autocvar_g_grab_range;
955 float autocvar_g_sandbox_info;
956 float autocvar_g_sandbox_readonly;
957 string autocvar_g_sandbox_storage_name;
958 float autocvar_g_sandbox_storage_autosave;
959 float autocvar_g_sandbox_storage_autoload;
960 float autocvar_g_sandbox_editor_flood;
961 float autocvar_g_sandbox_editor_maxobjects;
962 float autocvar_g_sandbox_editor_free;
963 float autocvar_g_sandbox_editor_distance_spawn;
964 float autocvar_g_sandbox_editor_distance_edit;
965 float autocvar_g_sandbox_object_scale_min;
966 float autocvar_g_sandbox_object_scale_max;
967 float autocvar_g_sandbox_object_material_velocity_min;
968 float autocvar_g_sandbox_object_material_velocity_factor;
969 float autocvar_g_max_info_autoscreenshot;
970 float autocvar_physics_ode;
971 float autocvar_g_physical_items;
972 float autocvar_g_physical_items_damageforcescale;
973 float autocvar_g_physical_items_reset;
974 float autocvar_g_touchexplode_radius;
975 float autocvar_g_touchexplode_damage;
976 float autocvar_g_touchexplode_edgedamage;
977 float autocvar_g_touchexplode_force;