1 #ifndef SERVER_AUTOCVARS_H
2 #define SERVER_AUTOCVARS_H
4 bool autocvar__notarget;
5 bool autocvar__independent_players;
6 bool autocvar__campaign_testrun;
7 int autocvar__campaign_index;
8 string autocvar__campaign_name;
9 bool autocvar__sv_init;
10 float autocvar_bot_ai_aimskill_blendrate;
11 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
12 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
13 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
14 float autocvar_bot_ai_aimskill_fixedrate;
15 float autocvar_bot_ai_aimskill_mouse;
16 float autocvar_bot_ai_aimskill_offset;
17 float autocvar_bot_ai_aimskill_order_filter_1st;
18 float autocvar_bot_ai_aimskill_order_filter_2nd;
19 float autocvar_bot_ai_aimskill_order_filter_3th;
20 float autocvar_bot_ai_aimskill_order_filter_4th;
21 float autocvar_bot_ai_aimskill_order_filter_5th;
22 float autocvar_bot_ai_aimskill_order_mix_1st;
23 float autocvar_bot_ai_aimskill_order_mix_2nd;
24 float autocvar_bot_ai_aimskill_order_mix_3th;
25 float autocvar_bot_ai_aimskill_order_mix_4th;
26 float autocvar_bot_ai_aimskill_order_mix_5th;
27 float autocvar_bot_ai_aimskill_think;
28 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
29 float autocvar_bot_ai_bunnyhop_skilloffset;
30 float autocvar_bot_ai_bunnyhop_startdistance;
31 float autocvar_bot_ai_bunnyhop_stopdistance;
32 float autocvar_bot_ai_chooseweaponinterval;
33 string autocvar_bot_ai_custom_weapon_priority_close;
34 string autocvar_bot_ai_custom_weapon_priority_distances;
35 string autocvar_bot_ai_custom_weapon_priority_far;
36 string autocvar_bot_ai_custom_weapon_priority_mid;
37 float autocvar_bot_ai_dangerdetectioninterval;
38 float autocvar_bot_ai_dangerdetectionupdates;
39 float autocvar_bot_ai_enemydetectioninterval;
40 float autocvar_bot_ai_enemydetectionradius;
41 float autocvar_bot_ai_friends_aware_pickup_radius;
42 float autocvar_bot_ai_ignoregoal_timeout;
43 float autocvar_bot_ai_keyboard_distance;
44 float autocvar_bot_ai_keyboard_threshold;
45 float autocvar_bot_ai_navigation_jetpack;
46 float autocvar_bot_ai_navigation_jetpack_mindistance;
47 float autocvar_bot_ai_strategyinterval;
48 float autocvar_bot_ai_thinkinterval;
49 bool autocvar_bot_ai_weapon_combo;
50 float autocvar_bot_ai_weapon_combo_threshold;
51 string autocvar_bot_config_file;
52 bool autocvar_bot_god;
53 bool autocvar_bot_ignore_bots;
54 bool autocvar_bot_join_empty;
55 bool autocvar_bot_navigation_ignoreplayers;
56 bool autocvar_bot_nofire;
57 #define autocvar_bot_number cvar("bot_number")
58 #define autocvar_bot_prefix cvar_string("bot_prefix")
59 bool autocvar_bot_sound_monopoly;
60 #define autocvar_bot_suffix cvar_string("bot_suffix")
61 bool autocvar_bot_usemodelnames;
62 int autocvar_bot_vs_human;
63 int autocvar_bot_debug;
64 bool autocvar_bot_debug_tracewalk;
65 bool autocvar_bot_debug_goalstack;
66 bool autocvar_bot_wander_enable;
67 int autocvar_captureleadlimit_override;
68 #define autocvar_capturelimit_override cvar("capturelimit_override")
69 #define autocvar_developer cvar("developer")
71 #define autocvar_fraglimit cvar("fraglimit")
72 #define autocvar_fraglimit_override cvar("fraglimit_override")
73 bool autocvar_g_allow_oldvortexbeam;
74 int autocvar_g_antilag;
75 float autocvar_g_antilag_nudge;
76 float autocvar_g_balance_armor_blockpercent;
77 int autocvar_g_balance_armor_limit;
78 float autocvar_g_balance_armor_regen;
79 float autocvar_g_balance_armor_regenlinear; // TODO: int/bool?
80 int autocvar_g_balance_armor_regenstable;
81 float autocvar_g_balance_armor_rot;
82 float autocvar_g_balance_armor_rotlinear;
83 int autocvar_g_balance_armor_rotstable;
84 int autocvar_g_balance_armor_start;
85 float autocvar_g_balance_cloaked_alpha;
86 float autocvar_g_balance_contents_damagerate;
87 float autocvar_g_balance_contents_drowndelay;
88 int autocvar_g_balance_contents_playerdamage_drowning;
89 int autocvar_g_balance_contents_playerdamage_lava;
90 int autocvar_g_balance_contents_playerdamage_slime;
91 int autocvar_g_balance_contents_projectiledamage;
92 float autocvar_g_balance_damagepush_speedfactor;
93 float autocvar_g_balance_falldamage_deadminspeed;
94 float autocvar_g_balance_falldamage_factor;
95 int autocvar_g_balance_falldamage_maxdamage;
96 float autocvar_g_balance_falldamage_minspeed;
97 int autocvar_g_balance_firetransfer_damage;
98 int autocvar_g_balance_firetransfer_time;
99 float autocvar_g_balance_fuel_limit;
100 float autocvar_g_balance_fuel_regen;
101 float autocvar_g_balance_fuel_regenlinear;
102 int autocvar_g_balance_fuel_regenstable;
103 float autocvar_g_balance_fuel_rot;
104 float autocvar_g_balance_fuel_rotlinear;
105 int autocvar_g_balance_fuel_rotstable;
106 float autocvar_g_balance_grapplehook_airfriction;
107 float autocvar_g_balance_grapplehook_force_rubber;
108 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
109 float autocvar_g_balance_grapplehook_health;
110 float autocvar_g_balance_grapplehook_length_min;
111 float autocvar_g_balance_grapplehook_speed_fly;
112 float autocvar_g_balance_grapplehook_speed_pull;
113 float autocvar_g_balance_grapplehook_stretch;
114 float autocvar_g_balance_grapplehook_damagedbycontents;
115 float autocvar_g_balance_grapplehook_refire;
116 float autocvar_g_balance_health_limit;
117 float autocvar_g_balance_health_regen;
118 float autocvar_g_balance_health_regenlinear;
119 float autocvar_g_balance_health_regenstable;
120 float autocvar_g_balance_health_rot;
121 float autocvar_g_balance_health_rotlinear;
122 float autocvar_g_balance_health_rotstable;
123 float autocvar_g_balance_keyhunt_damageforcescale;
124 float autocvar_g_balance_keyhunt_delay_collect;
125 float autocvar_g_balance_keyhunt_delay_return;
126 float autocvar_g_balance_keyhunt_delay_round;
127 float autocvar_g_balance_keyhunt_delay_tracking;
128 float autocvar_g_balance_keyhunt_dropvelocity;
129 float autocvar_g_balance_keyhunt_maxdist;
130 float autocvar_g_balance_keyhunt_protecttime;
131 int autocvar_g_balance_keyhunt_score_capture;
132 int autocvar_g_balance_keyhunt_score_carrierfrag;
133 int autocvar_g_balance_keyhunt_score_collect;
134 int autocvar_g_balance_keyhunt_score_destroyed;
135 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
136 int autocvar_g_balance_keyhunt_score_push;
137 float autocvar_g_balance_keyhunt_throwvelocity;
138 float autocvar_g_balance_kill_delay;
139 float autocvar_g_balance_kill_antispam;
140 float autocvar_g_balance_nexball_primary_animtime;
141 float autocvar_g_balance_nexball_primary_refire;
142 float autocvar_g_balance_nexball_primary_speed;
143 float autocvar_g_balance_nexball_secondary_animtime;
144 float autocvar_g_balance_nexball_secondary_force;
145 float autocvar_g_balance_nexball_secondary_lifetime;
146 float autocvar_g_balance_nexball_secondary_refire;
147 float autocvar_g_balance_nexball_secondary_speed;
148 int autocvar_g_balance_nix_ammo_cells;
149 int autocvar_g_balance_nix_ammo_plasma;
150 int autocvar_g_balance_nix_ammo_fuel;
151 int autocvar_g_balance_nix_ammo_nails;
152 int autocvar_g_balance_nix_ammo_rockets;
153 int autocvar_g_balance_nix_ammo_shells;
154 int autocvar_g_balance_nix_ammoincr_cells;
155 int autocvar_g_balance_nix_ammoincr_plasma;
156 int autocvar_g_balance_nix_ammoincr_fuel;
157 int autocvar_g_balance_nix_ammoincr_nails;
158 int autocvar_g_balance_nix_ammoincr_rockets;
159 int autocvar_g_balance_nix_ammoincr_shells;
160 float autocvar_g_balance_nix_incrtime;
161 float autocvar_g_balance_nix_roundtime;
162 float autocvar_g_balance_pause_armor_rot;
163 float autocvar_g_balance_pause_armor_rot_spawn;
164 float autocvar_g_balance_pause_fuel_regen;
165 float autocvar_g_balance_pause_fuel_rot;
166 float autocvar_g_balance_pause_fuel_rot_spawn;
167 float autocvar_g_balance_pause_health_regen;
168 float autocvar_g_balance_pause_health_regen_spawn;
169 float autocvar_g_balance_pause_health_rot;
170 float autocvar_g_balance_pause_health_rot_spawn;
171 float autocvar_g_balance_portal_health;
172 float autocvar_g_balance_portal_lifetime;
173 float autocvar_g_balance_powerup_invincible_takedamage;
174 float autocvar_g_balance_powerup_invincible_time;
175 float autocvar_g_balance_powerup_strength_damage;
176 float autocvar_g_balance_powerup_strength_force;
177 float autocvar_g_balance_powerup_strength_selfdamage;
178 float autocvar_g_balance_powerup_strength_selfforce;
179 float autocvar_g_balance_powerup_strength_time;
180 float autocvar_g_balance_superweapons_time;
181 float autocvar_g_balance_selfdamagepercent;
182 bool autocvar_g_balance_teams;
183 bool autocvar_g_balance_teams_prevent_imbalance;
184 float autocvar_g_balance_teams_scorefactor;
185 float autocvar_g_ballistics_density_corpse;
186 float autocvar_g_ballistics_density_player;
187 float autocvar_g_ballistics_mindistance;
188 float autocvar_g_ban_default_bantime;
189 float autocvar_g_ban_default_masksize;
190 float autocvar_g_ban_sync_interval;
191 float autocvar_g_ban_sync_timeout;
192 string autocvar_g_ban_sync_trusted_servers;
193 bool autocvar_g_ban_sync_trusted_servers_verify;
194 string autocvar_g_ban_sync_uri;
195 string autocvar_g_banned_list;
196 bool autocvar_g_banned_list_idmode;
197 bool autocvar_g_botclip_collisions;
198 bool autocvar_g_bugrigs;
199 float autocvar_g_ca_damage2score_multiplier;
200 int autocvar_g_ca_point_leadlimit;
201 int autocvar_g_ca_point_limit;
202 float autocvar_g_ca_round_timelimit;
203 bool autocvar_g_ca_spectate_enemies;
204 int autocvar_g_ca_teams;
205 int autocvar_g_ca_teams_override;
206 bool autocvar_g_ca_team_spawns;
207 float autocvar_g_ca_warmup;
208 bool autocvar_g_campaign;
209 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
210 int autocvar_g_campaign_skill;
211 int autocvar_g_casings;
212 bool autocvar_g_changeteam_banned;
213 float autocvar_g_chat_flood_burst;
214 float autocvar_g_chat_flood_burst_team;
215 float autocvar_g_chat_flood_burst_tell;
216 float autocvar_g_chat_flood_lmax;
217 float autocvar_g_chat_flood_lmax_team;
218 float autocvar_g_chat_flood_lmax_tell;
219 bool autocvar_g_chat_flood_notify_flooder;
220 float autocvar_g_chat_flood_spl;
221 float autocvar_g_chat_flood_spl_team;
222 float autocvar_g_chat_flood_spl_tell;
223 int autocvar_g_chat_nospectators;
224 bool autocvar_g_chat_teamcolors;
225 bool autocvar_g_chat_tellprivacy;
226 bool autocvar_g_ctf_allow_vehicle_carry;
227 bool autocvar_g_ctf_allow_vehicle_touch;
228 bool autocvar_g_ctf_allow_monster_touch;
229 bool autocvar_g_ctf_throw;
230 float autocvar_g_ctf_throw_angle_max;
231 float autocvar_g_ctf_throw_angle_min;
232 int autocvar_g_ctf_throw_punish_count;
233 float autocvar_g_ctf_throw_punish_delay;
234 float autocvar_g_ctf_throw_punish_time;
235 float autocvar_g_ctf_throw_strengthmultiplier;
236 float autocvar_g_ctf_throw_velocity_forward;
237 float autocvar_g_ctf_throw_velocity_up;
238 float autocvar_g_ctf_drop_velocity_up;
239 float autocvar_g_ctf_drop_velocity_side;
240 bool autocvar_g_ctf_oneflag_reverse;
241 bool autocvar_g_ctf_portalteleport;
242 bool autocvar_g_ctf_pass;
243 float autocvar_g_ctf_pass_arc;
244 float autocvar_g_ctf_pass_arc_max;
245 float autocvar_g_ctf_pass_directional_max;
246 float autocvar_g_ctf_pass_directional_min;
247 float autocvar_g_ctf_pass_radius;
248 float autocvar_g_ctf_pass_wait;
249 bool autocvar_g_ctf_pass_request;
250 float autocvar_g_ctf_pass_turnrate;
251 float autocvar_g_ctf_pass_timelimit;
252 float autocvar_g_ctf_pass_velocity;
253 bool autocvar_g_ctf_dynamiclights;
254 float autocvar_g_ctf_flag_collect_delay;
255 float autocvar_g_ctf_flag_damageforcescale;
256 bool autocvar_g_ctf_flag_dropped_waypoint;
257 bool autocvar_g_ctf_flag_dropped_floatinwater;
258 bool autocvar_g_ctf_flag_glowtrails;
259 int autocvar_g_ctf_flag_health;
260 bool autocvar_g_ctf_flag_return;
261 float autocvar_g_ctf_flag_return_carried_radius;
262 float autocvar_g_ctf_flag_return_time;
263 bool autocvar_g_ctf_flag_return_when_unreachable;
264 float autocvar_g_ctf_flag_return_damage;
265 float autocvar_g_ctf_flag_return_damage_delay;
266 float autocvar_g_ctf_flag_return_dropped;
267 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
268 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
269 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
270 float autocvar_g_ctf_flagcarrier_selfforcefactor;
271 float autocvar_g_ctf_flagcarrier_damagefactor;
272 float autocvar_g_ctf_flagcarrier_forcefactor;
273 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
274 bool autocvar_g_ctf_fullbrightflags;
275 bool autocvar_g_ctf_ignore_frags;
276 int autocvar_g_ctf_score_capture;
277 int autocvar_g_ctf_score_capture_assist;
278 int autocvar_g_ctf_score_kill;
279 int autocvar_g_ctf_score_penalty_drop;
280 int autocvar_g_ctf_score_penalty_returned;
281 int autocvar_g_ctf_score_pickup_base;
282 int autocvar_g_ctf_score_pickup_dropped_early;
283 int autocvar_g_ctf_score_pickup_dropped_late;
284 int autocvar_g_ctf_score_return;
285 float autocvar_g_ctf_shield_force;
286 float autocvar_g_ctf_shield_max_ratio;
287 int autocvar_g_ctf_shield_min_negscore;
288 bool autocvar_g_ctf_stalemate;
289 int autocvar_g_ctf_stalemate_endcondition;
290 float autocvar_g_ctf_stalemate_time;
291 bool autocvar_g_ctf_reverse;
292 float autocvar_g_ctf_dropped_capture_delay;
293 float autocvar_g_ctf_dropped_capture_radius;
294 float autocvar_g_cts_finish_kill_delay;
295 bool autocvar_g_cts_selfdamage;
296 bool autocvar_g_debug_bot_commands;
297 int autocvar_g_domination_default_teams;
298 bool autocvar_g_domination_disable_frags;
299 int autocvar_g_domination_point_amt;
300 bool autocvar_g_domination_point_fullbright;
301 int autocvar_g_domination_point_leadlimit;
302 bool autocvar_g_domination_roundbased;
303 int autocvar_g_domination_roundbased_point_limit;
304 float autocvar_g_domination_round_timelimit;
305 float autocvar_g_domination_warmup;
306 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
307 float autocvar_g_domination_point_rate;
308 int autocvar_g_domination_teams_override;
309 bool autocvar_g_forced_respawn;
310 string autocvar_g_forced_team_blue;
311 string autocvar_g_forced_team_otherwise;
312 string autocvar_g_forced_team_pink;
313 string autocvar_g_forced_team_red;
314 string autocvar_g_forced_team_yellow;
315 bool autocvar_g_freezetag_frozen_damage_trigger;
316 float autocvar_g_freezetag_frozen_force;
317 float autocvar_g_freezetag_frozen_maxtime;
318 float autocvar_g_freezetag_revive_falldamage;
319 float autocvar_g_freezetag_revive_falldamage_health;
320 bool autocvar_g_freezetag_revive_nade;
321 float autocvar_g_freezetag_revive_nade_health;
322 int autocvar_g_freezetag_point_leadlimit;
323 int autocvar_g_freezetag_point_limit;
324 float autocvar_g_freezetag_revive_extra_size;
325 float autocvar_g_freezetag_revive_speed;
326 float autocvar_g_freezetag_revive_clearspeed;
327 float autocvar_g_freezetag_round_timelimit;
328 int autocvar_g_freezetag_teams;
329 int autocvar_g_freezetag_teams_override;
330 bool autocvar_g_freezetag_team_spawns;
331 float autocvar_g_freezetag_warmup;
332 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
333 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
334 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
335 bool autocvar_g_full_getstatus_responses;
336 bool autocvar_g_fullbrightitems;
337 bool autocvar_g_fullbrightplayers;
338 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
339 int autocvar_g_grappling_hook_tarzan;
340 int autocvar_g_balance_grapplehook_pull_frozen;
341 float autocvar_g_balance_grapplehook_nade_time;
342 bool autocvar_g_balance_grapplehook_gravity;
343 bool autocvar_g_balance_grapplehook_crouchslide;
344 bool autocvar_g_hitplots;
345 string autocvar_g_hitplots_individuals;
346 float autocvar_g_jetpack_acceleration_side;
347 float autocvar_g_jetpack_acceleration_up;
348 float autocvar_g_jetpack_antigravity;
349 int autocvar_g_jetpack_fuel;
350 float autocvar_g_jetpack_maxspeed_side;
351 float autocvar_g_jetpack_maxspeed_up;
352 int autocvar_g_keepaway_ballcarrier_effects;
353 float autocvar_g_keepaway_ballcarrier_damage;
354 float autocvar_g_keepaway_ballcarrier_force;
355 float autocvar_g_keepaway_ballcarrier_highspeed;
356 float autocvar_g_keepaway_ballcarrier_selfdamage;
357 float autocvar_g_keepaway_ballcarrier_selfforce;
358 float autocvar_g_keepaway_noncarrier_damage;
359 float autocvar_g_keepaway_noncarrier_force;
360 float autocvar_g_keepaway_noncarrier_selfdamage;
361 float autocvar_g_keepaway_noncarrier_selfforce;
362 bool autocvar_g_keepaway_noncarrier_warn;
363 int autocvar_g_keepaway_score_bckill;
364 int autocvar_g_keepaway_score_killac;
365 int autocvar_g_keepaway_score_timepoints;
366 float autocvar_g_keepaway_score_timeinterval;
367 float autocvar_g_keepawayball_damageforcescale;
368 int autocvar_g_keepawayball_effects;
369 float autocvar_g_keepawayball_respawntime;
370 int autocvar_g_keepawayball_trail_color;
371 int autocvar_g_keyhunt_point_leadlimit;
372 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
373 int autocvar_g_keyhunt_teams;
374 int autocvar_g_keyhunt_teams_override;
375 int autocvar_g_lms_extra_lives;
376 bool autocvar_g_lms_join_anytime;
377 int autocvar_g_lms_last_join;
378 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
379 bool autocvar_g_lms_regenerate;
380 #define autocvar_g_maplist cvar_string("g_maplist")
381 bool autocvar_g_maplist_check_waypoints;
382 int autocvar_g_maplist_index;
383 string autocvar_g_maplist_mostrecent;
384 int autocvar_g_maplist_mostrecent_count;
385 bool autocvar_g_maplist_selectrandom;
386 float autocvar_g_maplist_shuffle;
387 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
388 bool autocvar_g_maplist_votable_abstain;
389 float autocvar_g_maplist_votable_keeptwotime;
390 bool autocvar_g_maplist_votable_nodetail;
391 string autocvar_g_maplist_votable_screenshot_dir;
392 bool autocvar_g_maplist_votable_suggestions;
393 bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
394 float autocvar_g_maplist_votable_timeout;
395 int autocvar_g_maxplayers;
396 float autocvar_g_maxplayers_spectator_blocktime;
397 float autocvar_g_maxpushtime;
398 float autocvar_g_maxspeed;
399 float autocvar_g_midair_shieldtime;
400 #define autocvar_g_instagib cvar("g_instagib")
401 int autocvar_g_instagib_ammo_drop;
402 int autocvar_g_instagib_extralives;
403 float autocvar_g_instagib_speed_highspeed;
404 float autocvar_g_instagib_invis_alpha;
405 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
406 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
408 float autocvar_g_movement_highspeed = 1;
409 int autocvar_g_multijump;
410 float autocvar_g_multijump_add;
411 float autocvar_g_multijump_speed;
412 string autocvar_g_mutatormsg;
413 float autocvar_g_nexball_basketball_bouncefactor;
414 float autocvar_g_nexball_basketball_bouncestop;
415 float autocvar_g_nexball_basketball_carrier_highspeed;
416 bool autocvar_g_nexball_basketball_meter;
417 float autocvar_g_nexball_basketball_meter_maxpower;
418 float autocvar_g_nexball_basketball_meter_minpower;
419 float autocvar_g_nexball_delay_collect;
420 float autocvar_g_nexball_delay_goal;
421 float autocvar_g_nexball_delay_start;
422 float autocvar_g_nexball_football_bouncefactor;
423 float autocvar_g_nexball_football_bouncestop;
424 int autocvar_g_nexball_goalleadlimit;
425 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
426 bool autocvar_g_nexball_radar_showallplayers;
427 bool autocvar_g_nexball_sound_bounce;
428 int autocvar_g_nexball_trail_color;
429 //float autocvar_g_nick_flood_penalty;
430 int autocvar_g_nick_flood_penalty_red;
431 int autocvar_g_nick_flood_penalty_yellow;
432 //float autocvar_g_nick_flood_timeout;
433 bool autocvar_g_nix_with_healtharmor;
434 bool autocvar_g_nix_with_blaster;
435 bool autocvar_g_nix_with_powerups;
436 bool autocvar_g_nodepthtestitems;
437 bool autocvar_g_nodepthtestplayers;
438 bool autocvar_g_norecoil;
439 int autocvar_g_pickup_cells_max;
440 int autocvar_g_pickup_plasma_max;
441 int autocvar_g_pickup_fuel_max;
442 int autocvar_g_pickup_items;
443 int autocvar_g_pickup_nails_max;
444 int autocvar_g_pickup_rockets_max;
445 int autocvar_g_pickup_shells_max;
446 float autocvar_g_player_alpha;
447 float autocvar_g_player_brightness;
448 bool autocvar_g_playerclip_collisions;
449 int autocvar_g_powerups;
450 int autocvar_g_projectiles_damage;
451 bool autocvar_g_projectiles_keep_owner;
452 int autocvar_g_projectiles_newton_style;
453 float autocvar_g_projectiles_newton_style_2_maxfactor;
454 float autocvar_g_projectiles_newton_style_2_minfactor;
455 int autocvar_g_projectiles_spread_style;
456 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
457 float autocvar_g_race_qualifying_timelimit;
458 float autocvar_g_race_qualifying_timelimit_override;
459 int autocvar_g_race_teams;
460 float autocvar_g_respawn_delay_small;
461 int autocvar_g_respawn_delay_small_count;
462 float autocvar_g_respawn_delay_large;
463 int autocvar_g_respawn_delay_large_count;
464 float autocvar_g_respawn_delay_max;
465 bool autocvar_g_respawn_ghosts;
466 float autocvar_g_respawn_ghosts_maxtime;
467 float autocvar_g_respawn_ghosts_speed;
468 int autocvar_g_respawn_waves;
469 bool autocvar_g_running_guns;
470 bool autocvar_g_shootfromcenter;
471 int autocvar_g_shootfromclient;
472 bool autocvar_g_shootfromeye;
473 string autocvar_g_shootfromfixedorigin;
474 int autocvar_g_showweaponspawns;
475 bool autocvar_g_spawn_alloweffects;
476 float autocvar_g_spawn_furthest;
477 bool autocvar_g_spawn_useallspawns;
478 bool autocvar_g_spawnpoints_auto_move_out_of_solid;
479 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
480 bool autocvar_g_tdm_team_spawns;
481 int autocvar_g_tdm_point_limit;
482 int autocvar_g_tdm_point_leadlimit;
483 int autocvar_g_tdm_teams;
484 int autocvar_g_tdm_teams_override;
485 float autocvar_g_teamdamage_resetspeed;
486 float autocvar_g_teamdamage_threshold;
487 bool autocvar_g_telefrags;
488 bool autocvar_g_telefrags_avoid;
489 bool autocvar_g_telefrags_teamplay;
490 float autocvar_g_teleport_maxspeed;
491 bool autocvar_g_throughfloor_debug;
492 float autocvar_g_throughfloor_damage;
493 float autocvar_g_throughfloor_force;
494 float autocvar_g_throughfloor_damage_max_stddev;
495 float autocvar_g_throughfloor_force_max_stddev;
496 float autocvar_g_throughfloor_min_steps_player;
497 float autocvar_g_throughfloor_max_steps_player;
498 float autocvar_g_throughfloor_min_steps_other;
499 float autocvar_g_throughfloor_max_steps_other;
500 float autocvar_g_triggerimpulse_accel_multiplier;
501 float autocvar_g_triggerimpulse_accel_power;
502 float autocvar_g_triggerimpulse_directional_multiplier;
503 float autocvar_g_triggerimpulse_radial_multiplier;
504 bool autocvar_g_turrets;
505 float autocvar_g_turrets_aimidle_delay;
506 bool autocvar_g_turrets_nofire;
507 bool autocvar_g_turrets_reloadcvars;
508 float autocvar_g_turrets_targetscan_maxdelay;
509 float autocvar_g_turrets_targetscan_mindelay;
510 bool autocvar_g_use_ammunition;
511 bool autocvar_g_waypointeditor;
512 int autocvar_g_waypointeditor_auto;
513 bool autocvar_g_waypoints_for_items;
514 float autocvar_g_weapon_charge_colormod_blue_full;
515 float autocvar_g_weapon_charge_colormod_blue_half;
516 float autocvar_g_weapon_charge_colormod_green_full;
517 float autocvar_g_weapon_charge_colormod_green_half;
518 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
519 float autocvar_g_weapon_charge_colormod_red_full;
520 float autocvar_g_weapon_charge_colormod_red_half;
521 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
522 bool autocvar_g_weapon_throwable;
523 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
524 string autocvar_g_xonoticversion;
525 float autocvar_gameversion;
526 float autocvar_gameversion_min;
527 float autocvar_gameversion_max;
528 string autocvar_hostname;
529 bool autocvar_lastlevel;
530 int autocvar_leadlimit;
531 int autocvar_leadlimit_and_fraglimit;
532 int autocvar_leadlimit_override;
533 int autocvar_loddebug;
534 int autocvar_minplayers;
535 string autocvar_nextmap;
536 string autocvar_quit_and_redirect;
537 float autocvar_quit_and_redirect_timer;
538 bool autocvar_quit_when_empty;
539 float autocvar_r_showbboxes;
540 int autocvar_rescan_pending;
541 bool autocvar_samelevel;
542 string autocvar_sessionid;
543 #define autocvar_skill cvar("skill")
544 float autocvar_skill_auto;
545 #define autocvar_slowmo cvar("slowmo")
546 float autocvar_snd_soundradius;
547 int autocvar_spawn_debug;
548 bool autocvar_speedmeter;
549 float autocvar_sv_accuracy_data_share = 1;
550 string autocvar_sv_adminnick;
551 bool autocvar_sv_autoscreenshot;
552 int autocvar_sv_cheats;
553 float autocvar_sv_clientcommand_antispam_time;
554 int autocvar_sv_clientcommand_antispam_count;
555 bool autocvar_sv_curl_serverpackages_auto;
556 bool autocvar_sv_db_saveasdump;
557 bool autocvar_sv_defaultcharacter;
558 string autocvar_sv_defaultplayercolors;
559 string autocvar_sv_defaultplayermodel;
560 string autocvar_sv_defaultplayermodel_blue;
561 string autocvar_sv_defaultplayermodel_pink;
562 string autocvar_sv_defaultplayermodel_red;
563 string autocvar_sv_defaultplayermodel_yellow;
564 int autocvar_sv_defaultplayerskin;
565 float autocvar_sv_dodging_delay;
566 float autocvar_sv_dodging_height_threshold;
567 float autocvar_sv_dodging_horiz_speed;
568 float autocvar_sv_dodging_horiz_speed_frozen;
569 float autocvar_sv_dodging_ramp_time;
570 bool autocvar_sv_dodging_sound;
571 float autocvar_sv_dodging_up_speed;
572 float autocvar_sv_dodging_wall_distance_threshold;
573 bool autocvar_sv_dodging_wall_dodging;
574 bool autocvar_sv_dodging_frozen;
575 bool autocvar_sv_dodging_frozen_doubletap;
576 bool autocvar_sv_doublejump;
577 bool autocvar_sv_eventlog;
578 bool autocvar_sv_eventlog_console;
579 bool autocvar_sv_eventlog_files;
580 int autocvar_sv_eventlog_files_counter;
581 string autocvar_sv_eventlog_files_nameprefix;
582 string autocvar_sv_eventlog_files_namesuffix;
583 bool autocvar_sv_eventlog_files_timestamps;
584 float autocvar_sv_friction_on_land;
585 var float autocvar_sv_friction_slick = 0.5;
586 float autocvar_sv_gameplayfix_q2airaccelerate;
587 int autocvar_sv_gentle;
588 #define autocvar_sv_gravity cvar("sv_gravity")
589 string autocvar_sv_intermission_cdtrack;
590 float autocvar_sv_itemstime;
591 string autocvar_sv_jumpspeedcap_max;
592 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
593 string autocvar_sv_jumpspeedcap_min;
594 float autocvar_sv_jumpvelocity;
595 bool autocvar_sv_logscores_bots;
596 bool autocvar_sv_logscores_console;
597 bool autocvar_sv_logscores_file;
598 string autocvar_sv_logscores_filename;
599 float autocvar_sv_mapchange_delay;
600 float autocvar_sv_maxairspeed;
601 float autocvar_sv_maxspeed;
602 string autocvar_sv_motd;
603 bool autocvar_sv_precacheplayermodels;
604 //float autocvar_sv_precacheweapons; // WEAPONTODO?
605 bool autocvar_sv_q3acompat_machineshotgunswap;
606 bool autocvar_sv_ready_restart;
607 bool autocvar_sv_ready_restart_after_countdown;
608 bool autocvar_sv_ready_restart_repeatable;
609 bool autocvar_sv_servermodelsonly;
610 int autocvar_sv_spectate;
611 float autocvar_sv_spectator_speed_multiplier;
612 bool autocvar_sv_status_privacy;
613 float autocvar_sv_stepheight;
614 float autocvar_sv_strengthsound_antispam_refire_threshold;
615 float autocvar_sv_strengthsound_antispam_time;
616 bool autocvar_sv_teamnagger;
617 bool autocvar_sv_timeout;
618 float autocvar_sv_timeout_leadtime;
619 float autocvar_sv_timeout_length;
620 int autocvar_sv_timeout_number;
621 float autocvar_sv_timeout_resumetime;
622 bool autocvar_sv_vote_call;
623 bool autocvar_sv_vote_change;
624 string autocvar_sv_vote_commands;
625 bool autocvar_sv_vote_gametype;
626 float autocvar_sv_vote_gametype_timeout;
627 string autocvar_sv_vote_gametype_options;
628 float autocvar_sv_vote_gametype_keeptwotime;
629 bool autocvar_sv_vote_gametype_default_current;
630 int autocvar_sv_vote_limit;
631 float autocvar_sv_vote_majority_factor;
632 float autocvar_sv_vote_majority_factor_of_voted;
633 bool autocvar_sv_vote_master;
634 bool autocvar_sv_vote_master_callable;
635 string autocvar_sv_vote_master_commands;
636 string autocvar_sv_vote_master_password;
637 int autocvar_sv_vote_master_playerlimit;
638 bool autocvar_sv_vote_no_stops_vote;
639 int autocvar_sv_vote_nospectators;
640 //string autocvar_sv_vote_only_commands;
641 bool autocvar_sv_vote_override_mostrecent;
642 bool autocvar_sv_vote_singlecount;
643 float autocvar_sv_vote_stop;
644 float autocvar_sv_vote_timeout;
645 float autocvar_sv_vote_wait;
646 bool autocvar_sv_vote_gamestart;
647 string autocvar_sv_weaponstats_file;
648 float autocvar_sv_gibhealth;
649 float autocvar_sys_ticrate;
650 bool autocvar_teamplay_lockonrestart;
651 int autocvar_teamplay_mode;
652 #define autocvar_timelimit cvar("timelimit")
653 #define autocvar_timelimit_override cvar("timelimit_override")
654 float autocvar_timelimit_increment;
655 float autocvar_timelimit_decrement;
656 float autocvar_timelimit_min;
657 float autocvar_timelimit_max;
658 float autocvar_timelimit_overtime;
659 int autocvar_timelimit_overtimes;
660 float autocvar_timelimit_suddendeath;
661 #define autocvar_utf8_enable cvar("utf8_enable")
662 bool autocvar_waypoint_benchmark;
663 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
664 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
665 float autocvar_g_trueaim_minrange;
666 bool autocvar_g_debug_defaultsounds;
667 float autocvar_g_grab_range;
668 int autocvar_g_sandbox_info;
669 bool autocvar_g_sandbox_readonly;
670 string autocvar_g_sandbox_storage_name;
671 float autocvar_g_sandbox_storage_autosave;
672 bool autocvar_g_sandbox_storage_autoload;
673 float autocvar_g_sandbox_editor_flood;
674 int autocvar_g_sandbox_editor_maxobjects;
675 int autocvar_g_sandbox_editor_free;
676 float autocvar_g_sandbox_editor_distance_spawn;
677 float autocvar_g_sandbox_editor_distance_edit;
678 float autocvar_g_sandbox_object_scale_min;
679 float autocvar_g_sandbox_object_scale_max;
680 float autocvar_g_sandbox_object_material_velocity_min;
681 float autocvar_g_sandbox_object_material_velocity_factor;
682 int autocvar_g_max_info_autoscreenshot;
683 bool autocvar_physics_ode;
684 int autocvar_g_physical_items;
685 float autocvar_g_physical_items_damageforcescale;
686 float autocvar_g_physical_items_reset;
687 float autocvar_g_monsters;
688 bool autocvar_g_monsters_edit;
689 bool autocvar_g_monsters_sounds;
690 float autocvar_g_monsters_think_delay;
691 int autocvar_g_monsters_max;
692 int autocvar_g_monsters_max_perplayer;
693 float autocvar_g_monsters_damageforcescale = 0.8;
694 float autocvar_g_monsters_target_range;
695 bool autocvar_g_monsters_target_infront;
696 float autocvar_g_monsters_attack_range;
697 int autocvar_g_monsters_score_kill;
698 int autocvar_g_monsters_score_spawned;
699 bool autocvar_g_monsters_typefrag;
700 bool autocvar_g_monsters_owners;
701 float autocvar_g_monsters_miniboss_chance;
702 float autocvar_g_monsters_miniboss_healthboost;
703 float autocvar_g_monsters_drop_time;
704 float autocvar_g_monsters_spawnshieldtime;
705 bool autocvar_g_monsters_teams;
706 float autocvar_g_monsters_respawn_delay;
707 bool autocvar_g_monsters_respawn;
708 float autocvar_g_monsters_armor_blockpercent;
709 float autocvar_g_monsters_healthbars;
710 float autocvar_g_monsters_lineofsight;
711 float autocvar_g_touchexplode_radius;
712 float autocvar_g_touchexplode_damage;
713 float autocvar_g_touchexplode_edgedamage;
714 float autocvar_g_touchexplode_force;
715 float autocvar_g_invasion_round_timelimit;
716 int autocvar_g_invasion_teams;
717 bool autocvar_g_invasion_team_spawns;
718 float autocvar_g_invasion_spawnpoint_spawn_delay;
719 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
720 float autocvar_g_invasion_warmup;
721 int autocvar_g_invasion_monster_count;
722 bool autocvar_g_invasion_zombies_only;
723 float autocvar_g_invasion_spawn_delay;
724 #define autocvar_g_bloodloss cvar("g_bloodloss")
725 float autocvar_g_random_gravity_negative_chance;
726 float autocvar_g_random_gravity_min;
727 float autocvar_g_random_gravity_max;
728 float autocvar_g_random_gravity_positive;
729 float autocvar_g_random_gravity_negative;
730 float autocvar_g_random_gravity_delay;
731 bool autocvar_g_nades;
732 vector autocvar_g_nades_throw_offset;
733 bool autocvar_g_nades_spawn;
734 int autocvar_g_nades_spawn_count;
735 bool autocvar_g_nades_client_select;
736 float autocvar_g_nades_nade_lifetime;
737 float autocvar_g_nades_nade_minforce;
738 float autocvar_g_nades_nade_maxforce;
739 float autocvar_g_nades_nade_health;
740 float autocvar_g_nades_nade_refire;
741 float autocvar_g_nades_nade_damage;
742 float autocvar_g_nades_nade_edgedamage;
743 float autocvar_g_nades_nade_radius;
744 float autocvar_g_nades_nade_force;
745 int autocvar_g_nades_nade_newton_style;
746 int autocvar_g_nades_napalm_ball_count;
747 float autocvar_g_nades_napalm_ball_spread;
748 float autocvar_g_nades_napalm_ball_damage;
749 float autocvar_g_nades_napalm_ball_damageforcescale;
750 float autocvar_g_nades_napalm_ball_lifetime;
751 float autocvar_g_nades_napalm_ball_radius;
752 bool autocvar_g_nades_napalm_blast;
753 float autocvar_g_nades_napalm_fountain_lifetime;
754 float autocvar_g_nades_napalm_fountain_delay;
755 float autocvar_g_nades_napalm_fountain_radius;
756 float autocvar_g_nades_napalm_fountain_damage;
757 float autocvar_g_nades_napalm_fountain_edgedamage;
758 float autocvar_g_nades_napalm_burntime;
759 bool autocvar_g_nades_napalm_selfdamage;
760 int autocvar_g_nades_nade_type;
761 int autocvar_g_nades_bonus_type;
762 bool autocvar_g_nades_bonus;
763 bool autocvar_g_nades_bonus_onstrength;
764 bool autocvar_g_nades_bonus_client_select;
765 int autocvar_g_nades_bonus_max;
766 int autocvar_g_nades_bonus_score_max;
767 int autocvar_g_nades_bonus_score_time;
768 int autocvar_g_nades_bonus_score_time_flagcarrier;
769 int autocvar_g_nades_bonus_score_minor;
770 int autocvar_g_nades_bonus_score_low;
771 int autocvar_g_nades_bonus_score_high;
772 int autocvar_g_nades_bonus_score_medium;
773 int autocvar_g_nades_bonus_score_spree;
774 float autocvar_g_nades_ice_freeze_time;
775 float autocvar_g_nades_ice_health;
776 bool autocvar_g_nades_ice_explode;
777 bool autocvar_g_nades_ice_teamcheck;
778 float autocvar_g_nades_heal_time;
779 float autocvar_g_nades_heal_rate;
780 float autocvar_g_nades_heal_friend;
781 float autocvar_g_nades_heal_foe;
782 string autocvar_g_nades_pokenade_monster_type;
783 float autocvar_g_nades_pokenade_monster_lifetime;
784 float autocvar_g_campcheck_damage;
785 float autocvar_g_campcheck_distance;
786 float autocvar_g_campcheck_interval;
787 bool autocvar_g_jump_grunt;
788 bool autocvar_g_overkill_powerups_replace;
789 float autocvar_g_overkill_superguns_respawn_time;
790 bool autocvar_g_overkill_100h_anyway;
791 bool autocvar_g_overkill_100a_anyway;
792 bool autocvar_g_overkill_ammo_charge;
793 float autocvar_g_overkill_ammo_charge_notice;
794 float autocvar_g_overkill_ammo_charge_limit;
795 float autocvar_g_spawn_near_teammate_distance;
796 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint;
797 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
798 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
799 float autocvar_g_onslaught_debug;
800 float autocvar_g_onslaught_teleport_wait;
801 bool autocvar_g_onslaught_spawn_at_controlpoints;
802 bool autocvar_g_onslaught_spawn_at_generator;
803 float autocvar_g_onslaught_cp_proxydecap;
804 float autocvar_g_onslaught_cp_proxydecap_distance = 512;
805 float autocvar_g_onslaught_cp_proxydecap_dps = 100;
806 float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5;
807 float autocvar_g_onslaught_spawn_at_controlpoints_random;
808 float autocvar_g_onslaught_spawn_at_generator_chance;
809 float autocvar_g_onslaught_spawn_at_generator_random;
810 float autocvar_g_onslaught_cp_buildhealth;
811 float autocvar_g_onslaught_cp_buildtime;
812 float autocvar_g_onslaught_cp_health;
813 float autocvar_g_onslaught_cp_regen;
814 float autocvar_g_onslaught_gen_health;
815 float autocvar_g_onslaught_shield_force = 100;
816 float autocvar_g_onslaught_allow_vehicle_touch;
817 float autocvar_g_onslaught_round_timelimit;
818 float autocvar_g_onslaught_point_limit;
819 float autocvar_g_onslaught_warmup;
820 float autocvar_g_onslaught_teleport_radius;
821 float autocvar_g_onslaught_spawn_choose;
822 float autocvar_g_onslaught_click_radius;
823 int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
824 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
825 bool autocvar_g_physics_clientselect;
826 string autocvar_g_physics_clientselect_options;
827 string autocvar_g_physics_clientselect_default;
828 bool autocvar_g_buffs_effects;
829 float autocvar_g_buffs_waypoint_distance;
830 bool autocvar_g_buffs_randomize;
831 float autocvar_g_buffs_random_lifetime;
832 bool autocvar_g_buffs_random_location;
833 int autocvar_g_buffs_random_location_attempts;
834 int autocvar_g_buffs_spawn_count;
835 bool autocvar_g_buffs_replace_powerups;
836 float autocvar_g_buffs_cooldown_activate;
837 float autocvar_g_buffs_cooldown_respawn;
838 float autocvar_g_buffs_resistance_blockpercent;
839 float autocvar_g_buffs_medic_survive_chance;
840 float autocvar_g_buffs_medic_survive_health;
841 float autocvar_g_buffs_medic_rot;
842 float autocvar_g_buffs_medic_max;
843 float autocvar_g_buffs_medic_regen;
844 float autocvar_g_buffs_vengeance_damage_multiplier;
845 float autocvar_g_buffs_bash_force;
846 float autocvar_g_buffs_bash_force_self;
847 float autocvar_g_buffs_disability_slowtime;
848 float autocvar_g_buffs_disability_speed;
849 float autocvar_g_buffs_disability_rate;
850 float autocvar_g_buffs_disability_weaponspeed;
851 float autocvar_g_buffs_speed_speed;
852 float autocvar_g_buffs_speed_rate;
853 float autocvar_g_buffs_speed_weaponspeed;
854 float autocvar_g_buffs_speed_damage_take;
855 float autocvar_g_buffs_speed_regen;
856 float autocvar_g_buffs_vampire_damage_steal;
857 float autocvar_g_buffs_invisible_alpha;
858 float autocvar_g_buffs_flight_gravity;
859 float autocvar_g_buffs_jump_height;
860 bool autocvar_sv_minigames;
861 bool autocvar_sv_minigames_observer;
862 float autocvar_g_buffs_inferno_burntime_factor;
863 float autocvar_g_buffs_inferno_burntime_min_time;
864 float autocvar_g_buffs_inferno_burntime_target_damage;
865 float autocvar_g_buffs_inferno_burntime_target_time;
866 float autocvar_g_buffs_inferno_damagemultiplier;
867 float autocvar_g_buffs_swapper_range;
868 float autocvar_g_buffs_magnet_range_item;
869 float autocvar_sv_player_scale;