1 #define FLAG_MIN (PL_MIN + '0 0 -13')
2 #define FLAG_MAX (PL_MAX + '0 0 -13')
6 entity ctf_worldflaglist; // CTF flags in the map
7 .entity ctf_worldflagnext;
11 .float next_take_time; // the next time a player can pick up a flag (time + blah)
12 /// I used this, in part, to fix the looping score bug. - avirox
13 //float FLAGSCORE_PICKUP = 1;
14 //float FLAGSCORE_RETURN = 5; // returned by owner team
15 //float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
16 //float FLAGSCORE_CAPTURE = 5;
18 #define FLAG_CARRY_POS '-15 0 7'
20 .float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
22 float captureshield_min_negscore; // punish at -20 points
23 float captureshield_max_ratio; // punish at most 30% of each team
24 float captureshield_force; // push force of the shield
26 float ctf_captureshield_shielded(entity p)
30 float players_worseeq, players_total;
32 if(captureshield_max_ratio <= 0)
35 s = PlayerScore_Add(p, SP_SCORE, 0);
36 if(s >= -captureshield_min_negscore)
39 players_total = players_worseeq = 0;
44 se = PlayerScore_Add(e, SP_SCORE, 0);
50 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
53 if(players_worseeq >= players_total * captureshield_max_ratio)
59 void ctf_captureshield_update(entity p, float dir)
62 if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
64 should = ctf_captureshield_shielded(p);
69 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
70 // TODO csqc notifier for this
74 Send_CSQC_Centerprint_Generic(p, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
75 // TODO csqc notifier for this
77 p.ctf_captureshielded = should;
82 float ctf_captureshield_customize()
84 if not(other.ctf_captureshielded)
86 if(self.team == other.team)
91 .float ctf_captureshield_touch_msgtime;
92 void ctf_captureshield_touch()
94 if not(other.ctf_captureshielded)
96 if(self.team == other.team)
100 mymid = (self.absmin + self.absmax) * 0.5;
101 othermid = (other.absmin + other.absmax) * 0.5;
102 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
103 if (time - other.ctf_captureshield_touch_msgtime > 2)
104 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
105 other.ctf_captureshield_touch_msgtime = time;
108 void ctf_flag_spawnstuff()
114 e.touch = ctf_captureshield_touch;
115 e.customizeentityforclient = ctf_captureshield_customize;
116 e.classname = "ctf_captureshield";
117 e.effects = EF_ADDITIVE;
118 e.movetype = MOVETYPE_NOCLIP;
119 e.solid = SOLID_TRIGGER;
120 e.avelocity = '7 0 11';
121 setorigin(e, self.origin);
122 setmodel(e, "models/ctf/shield.md3");
124 setsize(e, e.scale * e.mins, e.scale * e.maxs);
126 waypoint_spawnforitem_force(self, self.origin);
127 self.nearestwaypointtimeout = 0; // activate waypointing again
128 self.basewaypoint = self.nearestwaypoint;
130 if(self.team == FL_TEAM_1)
131 WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(FL_TEAM_1 - 1, FALSE));
133 WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(FL_TEAM_2 - 1, FALSE));
136 float ctf_score_value(string parameter)
138 return cvar(strcat("g_ctf_personal", parameter));
141 void FakeTimeLimit(entity e, float t)
144 WriteByte(MSG_ONE, 3); // svc_updatestat
145 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
147 WriteCoord(MSG_ONE, autocvar_timelimit);
149 WriteCoord(MSG_ONE, (t + 1) / 60);
152 float flagcaptimerecord;
153 .float flagpickuptime;
154 //.float iscommander;
162 if(self.classname != "item_flag_team")
164 backtrace("PlaceFlag a non-flag");
168 setattachment(self, world, "");
169 self.mdl = self.model;
170 self.flags = FL_ITEM | FL_NOTARGET;
171 self.solid = SOLID_TRIGGER;
172 self.movetype = MOVETYPE_NONE;
173 self.velocity = '0 0 0';
174 self.origin_z = self.origin_z + 6;
175 self.think = FlagThink;
176 self.touch = FlagTouch;
177 self.nextthink = time + 0.1;
178 self.cnt = FLAG_BASE;
179 self.mangle = self.angles;
180 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
181 //self.effects = self.effects | EF_DIMLIGHT;
184 self.dropped_origin = self.origin;
189 self.movetype = MOVETYPE_TOSS;
192 InitializeEntity(self, ctf_flag_spawnstuff, INITPRIO_SETLOCATION);
195 void LogCTF(string mode, float flagteam, entity actor)
198 if(!autocvar_sv_eventlog)
200 s = strcat(":ctf:", mode);
201 s = strcat(s, ":", ftos(flagteam));
203 s = strcat(s, ":", ftos(actor.playerid));
207 void RegenFlag(entity e)
209 if(e.classname != "item_flag_team")
211 backtrace("RegenFlag a non-flag");
215 if(e.waypointsprite_attachedforcarrier)
216 WaypointSprite_DetachCarrier(e);
218 setattachment(e, world, "");
219 e.damageforcescale = 0;
220 e.takedamage = DAMAGE_NO;
221 e.movetype = MOVETYPE_NONE;
223 e.movetype = MOVETYPE_TOSS;
224 e.velocity = '0 0 0';
225 e.solid = SOLID_TRIGGER;
226 // TODO: play a sound here
227 setorigin(e, e.dropped_origin);
231 e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
234 void ReturnFlag(entity e)
236 if(e.classname != "item_flag_team")
238 backtrace("ReturnFlag a non-flag");
243 if (e.owner.flagcarried == e)
245 WaypointSprite_DetachCarrier(e.owner);
246 e.owner.flagcarried = world;
249 FakeTimeLimit(e.owner, -1);
255 void DropFlag(entity e, entity penalty_receiver, entity attacker)
259 if(e.classname != "item_flag_team")
261 backtrace("DropFlag a non-flag");
273 dprint("FLAG: drop - no owner?!?!\n");
277 if (p.flagcarried != e)
279 dprint("FLAG: drop - owner is not carrying this flag??\n");
282 //bprint(p.netname, "^7 lost the ", e.netname, "\n");
283 Send_KillNotification (p.netname, e.netname, "", INFO_LOSTFLAG, MSG_INFO);
286 UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
288 UpdateFrags(p, -ctf_score_value("penalty_drop"));
289 PlayerScore_Add(p, SP_CTF_DROPS, +1);
290 ctf_captureshield_update(p, 0); // shield only
291 e.playerid = attacker.playerid;
292 e.ctf_droptime = time;
293 WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, FL_TEAM_1 + FL_TEAM_2 - e.team, e, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
294 WaypointSprite_Ping(e.waypointsprite_attachedforcarrier);
296 if(p.waypointsprite_attachedforcarrier)
298 WaypointSprite_DetachCarrier(p);
302 bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
303 backtrace("Flag carrier had no flag sprite?!?");
305 LogCTF("dropped", p.team, p);
306 sound (p, CH_TRIGGER, self.noise4, VOL_BASE, ATTN_NONE);
308 setattachment(e, world, "");
309 e.damageforcescale = autocvar_g_balance_ctf_damageforcescale;
310 e.takedamage = DAMAGE_YES;
312 if (p.flagcarried == e)
313 p.flagcarried = world;
316 e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
317 e.solid = SOLID_TRIGGER;
318 e.movetype = MOVETYPE_TOSS;
319 // setsize(e, '-16 -16 0', '16 16 74');
320 setorigin(e, p.origin - '0 0 24' + '0 0 37');
321 e.cnt = FLAG_DROPPED;
322 e.velocity = '0 0 300';
323 e.pain_finished = time + autocvar_g_ctf_flag_returntime;//30;
325 trace_startsolid = FALSE;
326 tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
328 dprint("FLAG FALLTHROUGH will happen SOON\n");
335 self.nextthink = time + 0.1;
337 // sorry, we have to reset the flag size if it got squished by something
338 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
340 // if we can grow back, grow back
341 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
342 if(!trace_startsolid)
343 setsize(self, FLAG_MIN, FLAG_MAX);
346 if(self == ctf_worldflaglist) // only for the first flag
349 ctf_captureshield_update(e, 1); // release shield only
352 if(self.speedrunning)
353 if(self.cnt == FLAG_CARRY)
356 if(flagcaptimerecord)
357 if(time >= self.flagpickuptime + flagcaptimerecord)
359 bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
361 sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
362 self.owner.impulse = 141; // returning!
373 if (self.cnt == FLAG_BASE)
376 if (self.cnt == FLAG_DROPPED)
378 // flag fallthrough? FIXME remove this if bug is really fixed now
379 if(self.origin_z < -131072)
381 dprint("FLAG FALLTHROUGH just happened\n");
382 self.pain_finished = 0;
384 setattachment(self, world, "");
385 if (time > self.pain_finished)
387 bprint("The ", self.netname, " has returned to base\n");
388 sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
389 LogCTF("returned", self.team, world);
396 if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
398 dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
399 DropFlag(self, world, world);
408 DropFlag(self.flagcarried, self, world);
414 void flag_cap_ring_spawn(vector org)
416 shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
419 // TODO add FlagDamage, replace weird hurttrigger handling inside trigger_hurt code by it
426 string s, s0, h0, h1;
428 if (self.cnt == FLAG_CARRY)
431 if (self.cnt == FLAG_DROPPED)
433 if(ITEM_TOUCH_NEEDKILL())
435 self.pain_finished = 0; // return immediately
440 if (other.classname != "player")
442 if (other.health < 1) // ignore dead players
445 if (self.cnt == FLAG_BASE)
446 if (other.team == self.team)
447 if (other.flagcarried) // he's got a flag
448 if (other.flagcarried.team != self.team) // capture
450 if (other.flagcarried == world)
454 if(autocvar_g_ctf_captimerecord_always || player_count - currentbots <= 1) // at most one human
456 t = time - other.flagcarried.flagpickuptime;
457 s = ftos_decimals(t, 2);
458 s0 = ftos_decimals(flagcaptimerecord, 2);
459 h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
464 h0 = strcat(h0, "^7's"); // h0: display text for previous netname
465 if (flagcaptimerecord == 0)
467 s = strcat(" in ", s, " seconds");
468 flagcaptimerecord = t;
469 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
470 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
471 write_recordmarker(other, time - t, t);
473 else if (t < flagcaptimerecord)
475 s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
476 flagcaptimerecord = t;
477 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
478 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
479 write_recordmarker(other, time - t, t);
483 s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
489 Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
491 PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
492 LogCTF("capture", other.flagcarried.team, other);
493 // give credit to the individual player
494 UpdateFrags(other, ctf_score_value("score_capture"));
496 if (autocvar_g_ctf_flag_capture_effects) {
497 if (other.team == FL_TEAM_1) { // red team scores effect
498 pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
499 flag_cap_ring_spawn(self.origin);
501 if (other.team == FL_TEAM_2) { // blue team scores effect
502 pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
503 flag_cap_ring_spawn(self.origin);
507 sound (other, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NONE);
508 WaypointSprite_DetachCarrier(other);
509 if(self.speedrunning)
510 FakeTimeLimit(other, -1);
511 RegenFlag (other.flagcarried);
512 other.flagcarried = world;
513 other.next_take_time = time + 1;
515 if (self.cnt == FLAG_BASE)
516 if (other.team == FL_TEAM_1 || other.team == FL_TEAM_2) // only red and blue team can steal flags
517 if (other.team != self.team)
518 if (!other.flagcarried)
519 if (!other.ctf_captureshielded)
521 if(MUTATOR_CALLHOOK(ItemTouch))
524 if (other.next_take_time > time)
527 if (autocvar_g_ctf_flag_pickup_effects) // pickup effect
528 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
531 self.flagpickuptime = time; // used for timing runs
532 self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
533 if(other.speedrunning)
534 if(flagcaptimerecord)
535 FakeTimeLimit(other, time + flagcaptimerecord);
536 self.solid = SOLID_NOT;
537 setorigin(self, self.origin); // relink
539 other.flagcarried = self;
540 self.cnt = FLAG_CARRY;
541 self.angles = '0 0 0';
542 //bprint(other.netname, "^7 got the ", self.netname, "\n");
543 Send_KillNotification (other.netname, self.netname, "", INFO_GOTFLAG, MSG_INFO);
544 UpdateFrags(other, ctf_score_value("score_pickup_base"));
545 self.dropperid = other.playerid;
546 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
547 LogCTF("steal", self.team, other);
548 sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
550 FOR_EACH_PLAYER(player)
551 if(player.team == self.team)
552 centerprint(player, "The enemy got your flag! Retrieve it!");
554 self.movetype = MOVETYPE_NONE;
555 setorigin(self, FLAG_CARRY_POS);
556 setattachment(self, other, "");
557 WaypointSprite_AttachCarrier("flagcarrier", other, RADARICON_FLAGCARRIER, '1 1 0');
558 WaypointSprite_Ping(self.sprite);
563 if (self.cnt == FLAG_DROPPED)
565 self.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
566 if (other.team == self.team || (other.team != FL_TEAM_1 && other.team != FL_TEAM_2))
569 Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
570 //bprint(other.netname, "^7 returned the ", self.netname, "\n");
572 // punish the player who last had it
573 FOR_EACH_PLAYER(player)
574 if(player.playerid == self.dropperid)
576 PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
577 ctf_captureshield_update(player, 0); // shield only
580 // punish the team who was last carrying it
581 if(self.team == FL_TEAM_1)
582 TeamScore_AddToTeam(FL_TEAM_2, ST_SCORE, -ctf_score_value("penalty_returned"));
584 TeamScore_AddToTeam(FL_TEAM_1, ST_SCORE, -ctf_score_value("penalty_returned"));
586 // reward the player who returned it
587 if(other.playerid == self.playerid) // is this the guy who killed the FC last?
589 if (other.team == FL_TEAM_1 || other.team == FL_TEAM_2)
590 UpdateFrags(other, ctf_score_value("score_return_by_killer"));
592 UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
596 if (other.team == FL_TEAM_1 || other.team == FL_TEAM_2)
597 UpdateFrags(other, ctf_score_value("score_return"));
599 UpdateFrags(other, ctf_score_value("score_return_rogue"));
601 PlayerScore_Add(other, SP_CTF_RETURNS, 1);
602 LogCTF("return", self.team, other);
603 sound (other, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NONE);
606 else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_balance_ctf_delay_collect))
608 if(self.waypointsprite_attachedforcarrier)
609 WaypointSprite_DetachCarrier(self);
611 if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
612 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
615 self.solid = SOLID_NOT;
616 setorigin(self, self.origin); // relink
618 other.flagcarried = self;
619 self.cnt = FLAG_CARRY;
620 Send_KillNotification (other.netname, self.netname, "", INFO_PICKUPFLAG, MSG_INFO);
621 //bprint(other.netname, "^7 picked up the ", self.netname, "\n");
624 f = bound(0, (self.pain_finished - time) / autocvar_g_ctf_flag_returntime, 1);
625 //print("factor is ", ftos(f), "\n");
626 f = ctf_score_value("score_pickup_dropped_late") * (1-f)
627 + ctf_score_value("score_pickup_dropped_early") * f;
629 self.dropperid = other.playerid;
630 //print("score is ", ftos(f), "\n");
632 UpdateFrags(other, f);
633 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
634 LogCTF("pickup", self.team, other);
635 sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
637 FOR_EACH_PLAYER(player)
638 if(player.team == self.team)
639 centerprint(player, "The enemy got your flag! Retrieve it!");
641 self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
642 setorigin(self, FLAG_CARRY_POS);
643 setattachment(self, other, "");
644 self.damageforcescale = 0;
645 self.takedamage = DAMAGE_NO;
646 WaypointSprite_AttachCarrier("flagcarrier", other, RADARICON_FLAGCARRIER, '1 1 0');
651 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
652 CTF Starting point for a player
657 viewing angle when spawning
659 void spawnfunc_info_player_team1()
666 self.team = FL_TEAM_1; // red
667 spawnfunc_info_player_deathmatch();
669 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();}
671 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
672 CTF Starting point for a player in
677 viewing angle when spawning
679 void spawnfunc_info_player_team2()
686 self.team = FL_TEAM_2; // blue
687 spawnfunc_info_player_deathmatch();
689 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();}
691 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
692 CTF Starting point for a player in
697 viewing angle when spawning
699 void spawnfunc_info_player_team3()
706 self.team = FL_TEAM_3; // yellow
707 spawnfunc_info_player_deathmatch();
711 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
712 CTF Starting point for a player in
717 viewing angle when spawning
719 void spawnfunc_info_player_team4()
726 self.team = FL_TEAM_4; // purple
727 spawnfunc_info_player_deathmatch();
730 void item_flag_reset()
732 DropFlag(self, world, world);
733 if(self.waypointsprite_attachedforcarrier)
734 WaypointSprite_DetachCarrier(self);
738 void item_flag_postspawn()
739 { // Check CTF Item Flag Post Spawn
741 // Flag Glow Trail Support
742 if(autocvar_g_ctf_flag_glowtrails)
743 { // Provide Flag Glow Trail
744 if(self.team == FL_TEAM_1)
746 self.glow_color = 251;
748 if(self.team == FL_TEAM_2)
750 self.glow_color = 210;
757 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
758 CTF flag for team one (Red).
759 Multiple are allowed.
763 Angle the flag will point
766 model to use, note this needs red and blue as skins 0 and 1
767 (default models/ctf/flag.md3)
769 sound played when flag is picked up
770 (default ctf/take.wav)
772 sound played when flag is returned by a teammate
773 (default ctf/return.wav)
775 sound played when flag is captured
776 (default ctf/redcapture.wav)
778 sound played when flag is lost in the field and respawns itself
779 (default ctf/respawn.wav)
782 void spawnfunc_item_flag_team2();
783 void spawnfunc_item_flag_team1()
793 float old_g_ctf_reverse = g_ctf_reverse;
794 g_ctf_reverse = 0; // avoid an endless loop
795 spawnfunc_item_flag_team2();
796 g_ctf_reverse = old_g_ctf_reverse;
800 // link flag into ctf_worldflaglist
801 self.ctf_worldflagnext = ctf_worldflaglist;
802 ctf_worldflaglist = self;
804 self.classname = "item_flag_team";
805 self.team = FL_TEAM_1; // color 4 team (red)
806 self.items = IT_KEY2; // gold key (redish enough)
807 self.netname = "^1RED^7 flag";
808 self.target = "###item###";
809 self.skin = autocvar_g_ctf_flag_red_skin;
810 if(self.spawnflags & 1)
813 self.model = autocvar_g_ctf_flag_red_model;
815 self.noise = "ctf/red_taken.wav";
817 self.noise1 = "ctf/red_returned.wav";
819 self.noise2 = "ctf/red_capture.wav"; // blue team scores by capturing the red flag
821 self.noise3 = "ctf/flag_respawn.wav";
823 self.noise4 = "ctf/red_dropped.wav";
824 precache_model (self.model);
825 setmodel (self, self.model); // precision set below
826 precache_sound (self.noise);
827 precache_sound (self.noise1);
828 precache_sound (self.noise2);
829 precache_sound (self.noise3);
830 precache_sound (self.noise4);
831 //setsize(self, '-16 -16 -37', '16 16 37');
832 setsize(self, FLAG_MIN, FLAG_MAX);
833 setorigin(self, self.origin + '0 0 37');
834 self.nextthink = time + 0.2; // start after doors etc
835 self.think = place_flag;
839 //if(!self.glow_size)
840 // self.glow_size = 50;
842 self.effects = self.effects | EF_LOWPRECISION;
843 if(autocvar_g_ctf_fullbrightflags)
844 self.effects |= EF_FULLBRIGHT;
845 if(autocvar_g_ctf_dynamiclights)
846 self.effects |= EF_RED;
849 item_flag_postspawn();
851 precache_model("models/ctf/shield.md3");
852 precache_model("models/ctf/shockwavetransring.md3");
854 self.reset = item_flag_reset;
857 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
858 CTF flag for team two (Blue).
859 Multiple are allowed.
863 Angle the flag will point
866 model to use, note this needs red and blue as skins 0 and 1
867 (default models/ctf/flag.md3)
869 sound played when flag is picked up
870 (default ctf/take.wav)
872 sound played when flag is returned by a teammate
873 (default ctf/return.wav)
875 sound played when flag is captured
876 (default ctf/bluecapture.wav)
878 sound played when flag is lost in the field and respawns itself
879 (default ctf/respawn.wav)
882 void spawnfunc_item_flag_team2()
892 float old_g_ctf_reverse = g_ctf_reverse;
893 g_ctf_reverse = 0; // avoid an endless loop
894 spawnfunc_item_flag_team1();
895 g_ctf_reverse = old_g_ctf_reverse;
899 // link flag into ctf_worldflaglist
900 self.ctf_worldflagnext = ctf_worldflaglist;
901 ctf_worldflaglist = self;
903 self.classname = "item_flag_team";
904 self.team = FL_TEAM_2; // color 13 team (blue)
905 self.items = IT_KEY1; // silver key (bluish enough)
906 self.netname = "^4BLUE^7 flag";
907 self.target = "###item###";
908 self.skin = autocvar_g_ctf_flag_blue_skin;
909 if(self.spawnflags & 1)
912 self.model = autocvar_g_ctf_flag_blue_model;
914 self.noise = "ctf/blue_taken.wav";
916 self.noise1 = "ctf/blue_returned.wav";
918 self.noise2 = "ctf/blue_capture.wav"; // blue team scores by capturing the red flag
920 self.noise3 = "ctf/flag_respawn.wav";
922 self.noise4 = "ctf/blue_dropped.wav";
923 precache_model (self.model);
924 setmodel (self, self.model); // precision set below
925 precache_sound (self.noise);
926 precache_sound (self.noise1);
927 precache_sound (self.noise2);
928 precache_sound (self.noise3);
929 precache_sound (self.noise4);
930 //setsize(self, '-16 -16 -37', '16 16 37');
931 setsize(self, FLAG_MIN, FLAG_MAX);
932 setorigin(self, self.origin + '0 0 37');
933 self.nextthink = time + 0.2; // start after doors etc
934 self.think = place_flag;
938 //if(!self.glow_size)
939 // self.glow_size = 50;
941 self.effects = self.effects | EF_LOWPRECISION;
942 if(autocvar_g_ctf_fullbrightflags)
943 self.effects |= EF_FULLBRIGHT;
944 if(autocvar_g_ctf_dynamiclights)
945 self.effects |= EF_BLUE;
948 item_flag_postspawn();
950 precache_model("models/ctf/shield.md3");
951 precache_model("models/ctf/shockwavetransring.md3");
953 self.reset = item_flag_reset;
957 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
958 Team declaration for CTF gameplay, this allows you to decide what team
959 names and control point models are used in your map.
961 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
962 domination, you don't need to make a blank one too.
966 Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
968 Scoreboard color of the team (for example 4 is red and 13 is blue)
972 void spawnfunc_ctf_team()
979 self.classname = "ctf_team";
980 self.team = self.cnt + 1;
983 // code from here on is just to support maps that don't have control point and team entities
984 void ctf_spawnteam (string teamname, float teamcolor)
989 self.classname = "ctf_team";
990 self.netname = teamname;
991 self.cnt = teamcolor;
993 spawnfunc_ctf_team();
998 // spawn some default teams if the map is not set up for ctf
999 void ctf_spawnteams()
1003 numteams = 2;//cvar("g_ctf_default_teams");
1005 ctf_spawnteam("Red", FL_TEAM_1 - 1);
1006 ctf_spawnteam("Blue", FL_TEAM_2 - 1);
1009 void ctf_delayedinit()
1011 // if no teams are found, spawn defaults
1012 if (find(world, classname, "ctf_team") == world)
1020 InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
1021 flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1023 captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1024 captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1025 captureshield_force = autocvar_g_ctf_shield_force;
1028 void ctf_setstatus2(entity flag, float shift)
1030 if (flag.cnt == FLAG_CARRY)
1031 if (flag.owner == self)
1032 self.items |= shift * 3;
1034 self.items |= shift * 1;
1035 else if (flag.cnt == FLAG_DROPPED)
1036 self.items |= shift * 2;
1043 void ctf_setstatus()
1045 self.items &~= IT_RED_FLAG_TAKEN;
1046 self.items &~= IT_RED_FLAG_LOST;
1047 self.items &~= IT_BLUE_FLAG_TAKEN;
1048 self.items &~= IT_BLUE_FLAG_LOST;
1049 self.items &~= IT_CTF_SHIELDED;
1052 float redflags, blueflags;
1054 if(self.ctf_captureshielded)
1055 self.items |= IT_CTF_SHIELDED;
1060 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1062 if(flag.items & IT_KEY2) // blue
1064 else if(flag.items & IT_KEY1) // red
1068 // blinking magic: if there is more than one flag, show one of these in a clever way
1070 redflags = mod(floor(time * redflags * 0.75), redflags);
1072 blueflags = mod(floor(time * blueflags * 0.75), blueflags);
1074 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
1076 if(flag.items & IT_KEY2) // blue
1078 if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
1079 ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
1081 else if(flag.items & IT_KEY1) // red
1083 if(--blueflags == -1) // happens exactly once
1084 ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
1089 entity ctf_team_has_commander(float cteam)
1092 if(cteam != FL_TEAM_1 || cteam != FL_TEAM_2)
1095 FOR_EACH_REALPLAYER(pl) {
1096 if(pl.team == cteam && pl.iscommander) {
1103 void ctf_setstate(entity e, float st)
1109 void ctf_new_commander(float cteam)
1114 FOR_EACH_REALPLAYER(pl) {
1115 if(pl.team == cteam) {
1116 if(pl.iscommander) { // don't reassign if alreay there
1119 if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
1123 if(plmax == world) {
1124 bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
1128 plmax.iscommander = TRUE;
1129 ctf_setstate(plmax, 3);
1130 sprint(plmax, "^3You're the commander now!\n");
1131 centerprint(plmax, "^3You're the commander now!\n");
1134 void ctf_clientconnect()
1136 self.iscommander = FALSE;
1138 if(!self.team || self.classname != "player") {
1139 ctf_setstate(self, -1);
1141 ctf_setstate(self, 0);
1143 self.team_saved = self.team;
1145 if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
1146 ctf_new_commander(self.team);
1150 void ctf_playerchanged()
1152 if(!self.team || self.classname != "player") {
1153 ctf_setstate(self, -1);
1154 } else if(self.ctf_state < 0 && self.classname == "player") {
1155 ctf_setstate(self, 0);
1158 if(self.iscommander &&
1159 (self.classname != "player" || self.team != self.team_saved)
1162 self.iscommander = FALSE;
1163 if(self.classname == "player")
1164 ctf_setstate(self, 0);
1166 ctf_setstate(self, -1);
1167 ctf_new_commander(self.team_saved);
1170 self.team_saved = self.team;
1172 ctf_new_commander(self.team);
1175 void ctf_clientdisconnect()
1177 if(self.iscommander)
1179 ctf_new_commander(self.team);
1183 entity GetPlayer(string);
1184 float ctf_clientcommand()
1187 if(argv(0) == "order") {
1189 sprint(self, "This command is not supported in this gamemode.\n");
1192 if(!self.iscommander) {
1193 sprint(self, "^1You are not the commander!\n");
1197 sprint(self, "Usage: order #player status - (playernumber as in status)\n");
1200 e = GetPlayer(argv(1));
1202 sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
1205 if(e.team != self.team) {
1206 sprint(self, "^3You can only give orders to your own team!\n");
1209 if(argv(2) == "attack") {
1210 sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
1211 sprint(e, "^1Attack!\n");
1212 centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
1214 } else if(argv(2) == "defend") {
1215 sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
1216 sprint(e, "^Defend!\n");
1217 centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
1220 sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");