1 .float cvar_cl_accuracy_data_share;
4 void accuracy_init(entity e);
5 void accuracy_free(entity e);
7 // force a resend of a player's accuracy stats
8 void accuracy_resend(entity e);
10 // update accuracy stats
11 void accuracy_add(entity e, float w, float fired, float hit);
14 float accuracy_isgooddamage(entity attacker, entity targ);
15 float accuracy_canbegooddamage(entity attacker);