2 CLASS(XonoticWeaponsList) EXTENDS(XonoticListBox)
3 METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity))
4 METHOD(XonoticWeaponsList, toString, string(entity))
5 ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
6 METHOD(XonoticWeaponsList, draw, void(entity))
7 METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, float, vector, float))
8 METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
9 METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
10 ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
11 ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
12 METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector))
13 ENDCLASS(XonoticWeaponsList)
14 entity makeXonoticWeaponsList();
15 void WeaponsList_MoveUp_Click(entity btn, entity me);
16 void WeaponsList_MoveDown_Click(entity box, entity me);
20 entity makeXonoticWeaponsList()
23 me = spawnXonoticWeaponsList();
24 me.configureXonoticWeaponsList(me);
27 void XonoticWeaponsList_configureXonoticWeaponsList(entity me)
29 me.configureXonoticListBox(me);
31 void XonoticWeaponsList_draw(entity me)
35 s = W_NumberWeaponOrder(cvar_string("cl_weaponpriority"));
36 t = W_FixWeaponOrder(s, 1);
38 cvar_set("cl_weaponpriority", W_NameWeaponOrder(t));
39 me.nItems = tokenize_console(t);
40 SUPER(XonoticWeaponsList).draw(me);
42 void WeaponsList_MoveUp_Click(entity box, entity me)
44 if(me.selectedItem > 0)
46 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
50 void WeaponsList_MoveDown_Click(entity box, entity me)
52 if(me.selectedItem < me.nItems - 1)
54 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
58 void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
60 SUPER(XonoticWeaponsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
62 me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
63 me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
64 me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
66 float XonoticWeaponsList_mouseDrag(entity me, vector pos)
70 f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
72 if(me.pressed != 1) // don't change priority if the person is just scrolling
74 if(me.selectedItem != i)
75 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
80 string XonoticWeaponsList_toString(entity me)
85 n = tokenize_console(W_NumberWeaponOrder(cvar_string("cl_weaponpriority")));
87 for(i = 0; i < n; ++i)
89 e = get_weaponinfo(stof(argv(i)));
90 s = strcat(s, e.message, ", ");
92 return substring(s, 0, strlen(s) - 2);
94 void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
98 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
99 e = get_weaponinfo(stof(argv(i)));
100 string msg = e.message;
101 if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
102 msg = sprintf(_("%s (mutator weapon)"), msg);
103 draw_Text(me.realUpperMargin * eY, msg, me.realFontSize, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
106 float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
110 WeaponsList_MoveUp_Click(NULL, me);
113 else if(scan == 45) // -
115 WeaponsList_MoveDown_Click(NULL, me);
118 else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift))