1 #include "languagelist.qh"
3 #include "../item/modalcontroller.qh"
4 #include "mainwindow.qh"
6 const float LANGPARM_ID = 0;
7 const float LANGPARM_NAME = 1;
8 const float LANGPARM_NAME_LOCALIZED = 2;
9 const float LANGPARM_PERCENTAGE = 3;
10 const float LANGPARM_COUNT = 4;
12 entity makeXonoticLanguageList()
15 me = NEW(XonoticLanguageList);
16 me.configureXonoticLanguageList(me);
20 void XonoticLanguageList_configureXonoticLanguageList(entity me)
22 me.configureXonoticListBox(me);
27 void XonoticLanguageList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
31 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
32 } else if (isFocused) {
33 me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
34 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
37 s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED);
39 vector save_fontscale = draw_fontscale;
40 float f = draw_CondensedFontFactor(s, false, me.realFontSize, 1);
41 draw_fontscale.x *= f;
42 vector fs = me.realFontSize;
44 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
45 draw_fontscale = save_fontscale;
47 p = me.languageParameter(me, i, LANGPARM_PERCENTAGE);
49 vector save_fontscale = draw_fontscale;
50 float f = draw_CondensedFontFactor(p, false, me.realFontSize, 1);
51 draw_fontscale.x *= f;
52 vector fs = me.realFontSize;
54 draw_Text(me.realUpperMargin * eY + (me.columnPercentageOrigin + (me.columnPercentageSize - draw_TextWidth(p, 0, fs))) * eX, p, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
55 draw_fontscale = save_fontscale;
59 void XonoticLanguageList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
61 SUPER(XonoticLanguageList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
62 me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
63 me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
64 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
65 me.columnPercentageSize = me.realFontSize.x * 3;
66 me.columnPercentageOrigin = 1 - me.columnPercentageSize;
67 me.columnNameOrigin = 0;
68 me.columnNameSize = me.columnPercentageOrigin;
71 void XonoticLanguageList_setSelected(entity me, float i)
73 SUPER(XonoticLanguageList).setSelected(me, i);
77 void XonoticLanguageList_loadCvars(entity me)
81 s = cvar_string("_menu_prvm_language");
85 for (i = 0; i < n; ++i) {
86 if (me.languageParameter(me, i, LANGPARM_ID) == "en") {
87 SUPER(XonoticLanguageList).setSelected(me, i);
92 // otherwise, find the language
93 for (i = 0; i < n; ++i) {
94 if (me.languageParameter(me, i, LANGPARM_ID) == s) {
95 SUPER(XonoticLanguageList).setSelected(me, i);
100 // save it off (turning anything unknown into "en")
104 void XonoticLanguageList_saveCvars(entity me)
106 cvar_set("_menu_prvm_language", me.languageParameter(me, me.selectedItem, LANGPARM_ID));
109 void XonoticLanguageList_doubleClickListBoxItem(entity me, float i, vector where)
111 m_play_click_sound(MENU_SOUND_EXECUTE);
115 float XonoticLanguageList_keyDown(entity me, float scan, float ascii, float shift)
117 if (scan == K_ENTER || scan == K_KP_ENTER) {
118 m_play_click_sound(MENU_SOUND_EXECUTE);
122 return SUPER(XonoticLanguageList).keyDown(me, scan, ascii, shift);
126 void XonoticLanguageList_destroy(entity me)
128 buf_del(me.languagelist);
131 void XonoticLanguageList_getLanguages(entity me)
138 fh = fopen("languages.txt", FILE_READ);
140 while ((s = fgets(fh))) {
141 n = tokenize_console(s);
145 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_ID, argv(0));
146 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME, argv(1));
147 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME_LOCALIZED, argv(2));
148 string percent = argv(3);
149 if (percent && percent != "100%") {
150 bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_PERCENTAGE, percent);
156 me.languagelist = buf;
160 void XonoticLanguageList_setLanguage(entity me)
162 if (prvm_language != cvar_string("_menu_prvm_language")) {
163 if (!(gamestatus & GAME_CONNECTED)) {
164 localcmd("\nprvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect\n");
166 DialogOpenButton_Click(me, main.languageWarningDialog);
171 string XonoticLanguageList_languageParameter(entity me, float i, float key)
173 return bufstr_get(me.languagelist, i * LANGPARM_COUNT + key);
176 void SetLanguage_Click(entity btn, entity me)