3 CLASS(XonoticGametypeList, XonoticListBox)
4 METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
5 ATTRIB(XonoticGametypeList, rowsPerItem, float, 2)
6 METHOD(XonoticGametypeList, drawListBoxItem, void(entity, float, vector, float))
7 METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
8 METHOD(XonoticGametypeList, setSelected, void(entity, float))
9 METHOD(XonoticGametypeList, loadCvars, void(entity))
10 METHOD(XonoticGametypeList, saveCvars, void(entity))
11 METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float))
12 METHOD(XonoticGametypeList, clickListBoxItem, void(entity, float, vector))
14 ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
15 ATTRIB(XonoticGametypeList, realUpperMargin, float, 0)
16 ATTRIB(XonoticGametypeList, columnIconOrigin, float, 0)
17 ATTRIB(XonoticGametypeList, columnIconSize, float, 0)
18 ATTRIB(XonoticGametypeList, columnNameOrigin, float, 0)
19 ATTRIB(XonoticGametypeList, columnNameSize, float, 0)
20 ENDCLASS(XonoticGametypeList)
21 entity makeXonoticGametypeList();
26 entity makeXonoticGametypeList(void)
29 me = NEW(XonoticGametypeList);
30 me.configureXonoticGametypeList(me);
33 void XonoticGametypeList_configureXonoticGametypeList(entity me)
35 me.configureXonoticListBox(me);
36 me.nItems = GameType_GetCount();
38 // we want the pics mipmapped
39 for(int i = 0; i < GameType_GetCount(); ++i)
40 draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
44 void XonoticGametypeList_setSelected(entity me, float i)
46 SUPER(XonoticGametypeList).setSelected(me, i);
49 void XonoticGametypeList_loadCvars(entity me)
52 t = MapInfo_CurrentGametype();
54 for(i = 0; i < GameType_GetCount(); ++i)
55 if(t == GameType_GetID(i))
57 if(i >= GameType_GetCount())
59 for(i = 0; i < GameType_GetCount(); ++i)
60 if(t == MAPINFO_TYPE_DEATHMATCH)
62 if(i >= GameType_GetCount())
65 me.setSelected(me, i);
66 // do we need this: me.parent.gameTypeChangeNotify(me.parent); // to make sure
68 void XonoticGametypeList_saveCvars(entity me)
70 int t = GameType_GetID(me.selectedItem);
71 if (t == MapInfo_CurrentGametype()) {
74 MapInfo_SwitchGameType(t);
75 entity owner = me.parent;
76 if (owner) { // not set immediately
77 owner.gameTypeChangeNotify(owner);
80 void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
85 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
87 draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
88 s1 = GameType_GetName(i);
90 if(_MapInfo_GetTeamPlayBool(GameType_GetID(i)))
93 s2 = _("free for all");
95 vector save_fontscale = draw_fontscale;
96 float f = draw_CondensedFontFactor(strcat(s1, " ", s2), false, me.realFontSize, 1);
97 draw_fontscale.x *= f;
98 vector fs = me.realFontSize;
100 draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s1, fs, '1 1 1', SKINALPHA_TEXT, 0);
101 draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 1.0 * (me.columnNameSize - draw_TextWidth(s2, 0, fs))) * eX, s2, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
102 draw_fontscale = save_fontscale;
104 void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
106 me.itemAbsSize = '0 0 0';
107 SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
109 me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
110 me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
111 me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
112 me.columnIconOrigin = 0;
113 me.columnIconSize = me.itemAbsSize.y / me.itemAbsSize.x;
114 me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize.x);
115 me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize.x);
117 float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
119 if(scan == K_ENTER || scan == K_KP_ENTER)
121 m_play_click_sound(MENU_SOUND_EXECUTE);
122 me.parent.gameTypeSelectNotify(me.parent);
126 return SUPER(XonoticGametypeList).keyDown(me, scan, ascii, shift);
128 void XonoticGametypeList_clickListBoxItem(entity me, float i, vector where)
130 m_play_click_sound(MENU_SOUND_SELECT);