1 #ifndef DIALOG_SETTINGS_VIDEO_H
2 #define DIALOG_SETTINGS_VIDEO_H
4 CLASS(XonoticVideoSettingsTab, XonoticTab)
5 METHOD(XonoticVideoSettingsTab, fill, void(entity));
6 ATTRIB(XonoticVideoSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(XonoticVideoSettingsTab, rows, float, 15.5)
8 ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space
9 ATTRIB(XonoticVideoSettingsTab, name, string, "videosettings")
10 ENDCLASS(XonoticVideoSettingsTab)
11 entity makeXonoticVideoSettingsTab();
15 entity makeXonoticVideoSettingsTab()
18 me = NEW(XonoticVideoSettingsTab);
19 me.configureDialog(me);
22 void XonoticVideoSettingsTab_fill(entity me)
27 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:")));
28 me.TD(me, 1, 2, e = makeXonoticResolutionSlider());
30 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:")));
31 me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale"));
32 e.addValue(e, ZCTX(_("SZ^Unreadable")), "-1");
33 e.addValue(e, ZCTX(_("SZ^Tiny")), "-0.75");
34 e.addValue(e, ZCTX(_("SZ^Little")), "-0.5");
35 e.addValue(e, ZCTX(_("SZ^Small")), "-0.25");
36 e.addValue(e, ZCTX(_("SZ^Medium")), "0");
37 e.addValue(e, ZCTX(_("SZ^Large")), "0.25");
38 e.addValue(e, ZCTX(_("SZ^Huge")), "0.5");
39 e.addValue(e, ZCTX(_("SZ^Gigantic")), "0.75");
40 e.addValue(e, ZCTX(_("SZ^Colossal")), "1");
41 e.configureXonoticTextSliderValues(e);
43 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:")));
44 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel",
45 _("How many bits per pixel (BPP) to render at, 32 is recommended")));
46 e.addValue(e, _("16bit"), "16");
47 e.addValue(e, _("32bit"), "32");
48 e.configureXonoticTextSliderValues(e);
50 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen")));
51 me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"),
52 _("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)")));
57 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"),
58 _("Poor man's left handed mode (default: off)")));
61 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:")));
62 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy",
63 _("Anisotropic filtering quality (default: 1x)")));
64 e.addValue(e, ZCTX(_("ANISO^Disabled")), "1");
65 e.addValue(e, _("2x"), "2");
66 e.addValue(e, _("4x"), "4");
67 e.addValue(e, _("8x"), "8");
68 e.addValue(e, _("16x"), "16");
69 e.configureXonoticTextSliderValues(e);
71 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:")));
72 setDependent(e, "r_viewfbo", 0, 0);
73 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples",
74 _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)")));
75 e.addValue(e, ZCTX(_("AA^Disabled")), "1");
76 e.addValue(e, _("2x"), "2");
77 e.addValue(e, _("4x"), "4");
78 e.configureXonoticTextSliderValues(e);
79 setDependent(e, "r_viewfbo", 0, 0);
81 me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));
82 setDependent(e, "vid_samples", 1, 1);
86 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:")));
87 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst",
88 _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)")));
89 e.addValue(e, ZCTX(_("DF^Disabled")), "0");
90 e.addValue(e, ZCTX(_("DF^World")), "1");
91 e.addValue(e, ZCTX(_("DF^All")), "2");
92 e.configureXonoticTextSliderValues(e);
94 me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)")));
97 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off"))));
98 me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
99 _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
102 me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
103 _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
104 me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
105 _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
107 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
108 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:")));
109 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness",
110 _("Brightness of black (default: 0)")));
112 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:")));
113 me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast",
114 _("Brightness of white (default: 1)")));
116 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:")));
117 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
118 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma",
119 _("Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)")));
120 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
122 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:")));
123 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
124 me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost",
125 _("By how much to multiply the contrast in dark areas (default: 1)")));
126 setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1);
128 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:")));
129 setDependent(e, "vid_gl20", 1, 1);
130 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation",
131 _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)")));
132 setDependent(e, "vid_gl20", 1, 1);
135 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:"))));
136 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient",
137 _("Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)")));
139 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:")));
140 me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness",
141 _("Global rendering brightness (default: 1)")));
144 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"),
145 _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)")));
147 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)")));
150 me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"),
151 _("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)")));
152 setDependent(e, "vid_gl20", 1, 1);
153 if(cvar("developer"))
156 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_psycho", _("Psycho coloring (easter egg)")));
157 setDependent(e, "vid_gl20", 1, 1);
159 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_trippy", _("Trippy vertices (easter egg)")));
160 setDependent(e, "vid_gl20", 1, 1);
163 me.gotoRC(me, me.rows - 1, 0);
164 me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_width $_menu_vid_width; vid_height $_menu_vid_height; vid_pixelheight $_menu_vid_pixelheight; vid_desktopfullscreen $_menu_vid_desktopfullscreen; menu_cmd update_conwidths_before_vid_restart; vid_restart; menu_cmd sync", COMMANDBUTTON_APPLY));