1 #ifndef DIALOG_SETTINGS_USER_LANGUAGEWARNING_H
2 #define DIALOG_SETTINGS_USER_LANGUAGEWARNING_H
4 CLASS(XonoticLanguageWarningDialog, XonoticDialog)
5 METHOD(XonoticLanguageWarningDialog, fill, void(entity)); // to be overridden by user to fill the dialog with controls
6 ATTRIB(XonoticLanguageWarningDialog, title, string, _("Warning"))
7 ATTRIB(XonoticLanguageWarningDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
8 ATTRIB(XonoticLanguageWarningDialog, intendedWidth, float, 0.6)
9 ATTRIB(XonoticLanguageWarningDialog, rows, float, 5)
10 ATTRIB(XonoticLanguageWarningDialog, columns, float, 4)
11 ENDCLASS(XonoticLanguageWarningDialog)
15 void XonoticLanguageWarningDialog_fill(entity me)
19 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,")));
21 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game")));
24 // reconnect command doesn't work properly, otherwise it would replace disconnect
25 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0));
26 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));