2 CLASS(XonoticGameWeaponsSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity))
4 METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity))
5 ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
7 ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
8 ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
9 ENDCLASS(XonoticGameWeaponsSettingsTab)
10 entity makeXonoticGameWeaponsSettingsTab();
14 void XonoticGameWeaponsSettingsTab_showNotify(entity me)
18 entity makeXonoticGameWeaponsSettingsTab()
21 me = spawnXonoticGameWeaponsSettingsTab();
22 me.configureDialog(me);
26 void XonoticGameWeaponsSettingsTab_fill(entity me)
32 me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
35 me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());
36 me.gotoRC(me, 11, 0.25);
37 me.TD(me, 1, 1.25, e = makeXonoticButton(_("Up"), '0 0 0'));
38 e.onClick = WeaponsList_MoveUp_Click;
39 e.onClickEntity = me.weaponsList;
40 me.TD(me, 1, 1.25, e = makeXonoticButton(_("Down"), '0 0 0'));
41 e.onClick = WeaponsList_MoveDown_Click;
42 e.onClickEntity = me.weaponsList;
44 me.gotoRC(me, 0, 3); me.setFirstColumn(me, me.currentColumn);
45 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
47 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_weaponimpulsemode", _("Cycle through only usable weapon selections")));
50 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
52 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_attack_on_weapon_switch", _("Release attack buttons when you switch weapons")));
55 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
58 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
59 setDependent(e, "r_drawviewmodel", 1, 1);
60 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center")));
61 setDependent(e, "r_drawviewmodel", 1, 1);
62 me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
63 setDependent(e, "r_drawviewmodel", 1, 1);
67 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_followmodel", _("Gun model swaying")));
68 makeMulti(e, "cl_leanmodel");
69 setDependent(e, "r_drawviewmodel", 1, 1);
72 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_bobmodel", _("Gun model bobbing")));
73 setDependent(e, "r_drawviewmodel", 1, 1);