2 CLASS(XonoticGameModelSettingsTab) EXTENDS(XonoticTab)
3 //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
4 METHOD(XonoticGameModelSettingsTab, fill, void(entity))
5 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
6 ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
7 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
8 ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
9 ATTRIB(XonoticGameModelSettingsTab, columns, float, 6.2)
10 ENDCLASS(XonoticGameModelSettingsTab)
11 entity makeXonoticGameModelSettingsTab();
15 void XonoticGameModelSettingsTab_showNotify(entity me)
19 entity makeXonoticGameModelSettingsTab()
22 me = spawnXonoticGameModelSettingsTab();
23 me.configureDialog(me);
27 void XonoticGameModelSettingsTab_fill(entity me)
33 // Add slider for cl_ghost_items (alpha) and cl_ghost_items_color (brightness)
34 // Add checkbox for simpleitems
35 // determine difference between cl_deathglow and g_deathglow
36 // Add toggle for skeletal animations?
39 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
40 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
42 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
43 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
44 e.addValue(e, ZCTX(_("GIBS^None")), "1");
45 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
46 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
47 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
48 e.configureXonoticTextSliderValues(e);
49 setDependent(e, "cl_gentle", 0, 0);
52 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
54 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));