2 CLASS(XonoticGameModelSettingsTab) EXTENDS(XonoticTab)
3 //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
4 METHOD(XonoticGameModelSettingsTab, fill, void(entity))
5 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
6 ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
7 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
8 ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
9 ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
10 ENDCLASS(XonoticGameModelSettingsTab)
11 entity makeXonoticGameModelSettingsTab();
15 void XonoticGameModelSettingsTab_showNotify(entity me)
19 entity makeXonoticGameModelSettingsTab()
22 me = spawnXonoticGameModelSettingsTab();
23 me.configureDialog(me);
27 void XonoticGameModelSettingsTab_fill(entity me)
32 // Note that this is pretty terrible currently due to the lack of options for this tab...
33 // There is really not many other decent places for these options, additionally
34 // later I would like quite a few more options in this tab.
36 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
37 me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Items")));
41 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
43 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unvailable alpha:")));
44 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
46 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
47 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
48 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
49 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
50 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
51 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
52 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
53 e.configureXonoticTextSliderValues(e);
54 setDependent(e, "cl_ghost_items", 0.001, 1);
58 me.TD(me, 1, 3, e = makeXonoticTextLabel(0.5, _("Players")));
62 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
64 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
66 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
67 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
69 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
70 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
71 e.addValue(e, ZCTX(_("GIBS^None")), "1");
72 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
73 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
74 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
75 e.configureXonoticTextSliderValues(e);
76 setDependent(e, "cl_gentle", 0, 0);