1 #include "dialog_settings_game_hudconfirm.qh"
3 #include "textlabel.qh"
6 void HUDSetup_Start(entity me, entity btn)
8 if (!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) {
9 localcmd("map _hudsetup\n");
11 localcmd("togglemenu 0\n");
14 localcmd("_hud_configure 1\n");
17 void XonoticHUDConfirmDialog_fill(entity me)
22 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("In order for the HUD editor to show, you must first be in game.")));
24 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you wish to start a local game to set up the HUD?")));
27 me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
28 e.onClick = HUDSetup_Start;
30 me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
31 e.onClick = Dialog_Close;