2 CLASS(XonoticGameHUDSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticGameHUDSettingsTab, fill, void(entity))
4 METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity))
5 ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
7 ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
8 ENDCLASS(XonoticGameHUDSettingsTab)
9 entity makeXonoticGameHUDSettingsTab();
10 void HUDSetup_Start(entity me, entity btn);
14 void HUDSetup_Check_Gamestatus(entity me, entity btn)
16 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
18 DialogOpenButton_Click(me, main.hudconfirmDialog);
20 else // already in a match, lets just cut to the point and open up the hud editor directly
22 HUDSetup_Start(me, btn);
25 void XonoticGameHUDSettingsTab_showNotify(entity me)
29 entity makeXonoticGameHUDSettingsTab()
32 me = spawnXonoticGameHUDSettingsTab();
33 me.configureDialog(me);
37 void XonoticGameHUDSettingsTab_fill(entity me)
42 // threshold: hud_damage_pain_threshold_lower_health
45 //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
47 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
49 // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
50 // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
52 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
53 me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
55 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:")));
56 me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left"));
57 makeMulti(e, "scoreboard_offset_right");
61 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
63 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
67 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints")));
69 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map")));
72 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
73 setDependent(e, "cl_hidewaypoints", 0, 0);
74 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
75 setDependent(e, "cl_hidewaypoints", 0, 0);
78 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
79 setDependent(e, "cl_hidewaypoints", 0, 0);
80 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
81 setDependent(e, "cl_hidewaypoints", 0, 0);
84 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
85 setDependent(e, "cl_hidewaypoints", 0, 0);
86 me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
87 makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
88 setDependent(e, "cl_hidewaypoints", 0, 0);
93 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
94 setDependent(e, "cl_hidewaypoints", 0, 0);
98 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Damage")));
100 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
101 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
103 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
104 setDependent(e, "hud_damage", 0.001, 100);
105 me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
106 setDependent(e, "hud_damage", 0.001, 100);
108 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
109 setDependent(e, "hud_damage", 0.001, 100);
110 me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
111 setDependent(e, "hud_damage", 0.001, 100);
115 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
116 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Player Names")));
118 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
122 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
123 setDependent(e, "hud_shownames", 1, 1);
124 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
125 setDependent(e, "hud_shownames", 1, 1);
128 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
129 setDependent(e, "hud_shownames", 1, 1);
130 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
131 setDependent(e, "hud_shownames", 1, 1);
134 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
135 setDependent(e, "hud_shownames", 1, 1);
136 me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
137 setDependent(e, "hud_shownames", 1, 1);
140 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
141 setDependent(e, "hud_shownames", 1, 1);
142 me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
143 e.addValue(e, _("Never"), "0");
144 e.addValue(e, _("Teamplay"), "1");
145 e.addValue(e, _("Always"), "2");
146 e.configureXonoticTextSliderValues(e);
147 setDependent(e, "hud_shownames", 1, 1);
152 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
153 setDependent(e, "hud_shownames", 1, 1);
156 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
157 setDependent(e, "hud_shownames", 1, 1);
161 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
162 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
166 me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
167 e.onClick = HUDSetup_Check_Gamestatus;
168 e.onClickEntity = me;
169 // TODO: show hud config name with text here