4 CLASS(XonoticSettingsDialog, XonoticDialog)
5 METHOD(XonoticSettingsDialog, fill, void(entity));
6 ATTRIB(XonoticSettingsDialog, title, string, _("Settings"));
7 ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"));
8 ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS);
9 ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96);
10 ATTRIB(XonoticSettingsDialog, rows, float, 18);
11 ATTRIB(XonoticSettingsDialog, columns, float, 6);
12 ENDCLASS(XonoticSettingsDialog)