1 #ifndef DIALOG_SETTINGS_H
2 #define DIALOG_SETTINGS_H
4 CLASS(XonoticSettingsDialog, XonoticDialog)
5 METHOD(XonoticSettingsDialog, fill, void(entity));
6 ATTRIB(XonoticSettingsDialog, title, string, _("Settings"))
7 ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"))
8 ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS)
9 ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96)
10 ATTRIB(XonoticSettingsDialog, rows, float, 18)
11 ATTRIB(XonoticSettingsDialog, columns, float, 6)
12 ENDCLASS(XonoticSettingsDialog)
16 void XonoticSettingsDialog_fill(entity me)
19 mc = makeXonoticTabController(me.rows - 2.5);
21 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Video"), makeXonoticVideoSettingsTab()));
22 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Effects"), makeXonoticEffectsSettingsTab()));
23 me.TD(me, 1, 2, mc.makeTabButton(mc, _("Audio"), makeXonoticAudioSettingsTab()));
25 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Game"), NEW(XonoticGameSettingsTab)));
26 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Input"), makeXonoticInputSettingsTab()));
27 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("User"), makeXonoticUserSettingsTab()));
28 me.TD(me, 1, 1.5, mc.makeTabButton(mc, _("Misc"), makeXonoticMiscSettingsTab()));
29 me.gotoRC(me, 2.5, 0);
30 me.TD(me, me.rows - 2.5, me.columns, mc);