1 #include "dialog_multiplayer_profile.qh"
3 #include "playermodel.qh"
4 #include "statslist.qh"
5 #include "languagelist.qh"
6 #include "textlabel.qh"
7 #include "commandbutton.qh"
9 #include "colorpicker.qh"
11 #include "colorbutton.qh"
12 #include "checkbox.qh"
13 #include "radiobutton.qh"
15 #define MENU_CVAR_NAME "_menu_cl_name"
16 #define MENU_CVAR_COLOR "_menu_cl_color"
17 #define MENU_CVAR_SKIN "_menu_cl_playerskin"
18 #define MENU_CVAR_MODEL "_menu_cl_playermodel"
20 entity makeXonoticProfileTab()
23 me = NEW(XonoticProfileTab);
24 me.configureDialog(me);
26 // if color unset, set random color (init it)
27 if (cvar_string("_cl_color") == cvar_defstring("_cl_color"))
29 // idk what meaning of 16, maybe just COLOR_BUTTONS_COUNT+1
30 float randomColor = 16 * floor(random() * COLOR_BUTTONS_COUNT) + floor(random() * COLOR_BUTTONS_COUNT);
31 cvar_set("_cl_color", ftos(randomColor));
37 void XonoticProfileTab_draw(entity me)
39 string name = cvar_string("_cl_name");
42 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
44 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
46 // if values changed from console, update it in menu
47 if (me.applyButton.disabled)
50 string inputName = cvar_string(MENU_CVAR_NAME);
51 if (name != inputName)
53 cvar_set(MENU_CVAR_NAME, name);
54 me.nameInput.loadCvars(me.nameInput);
58 string color = cvar_string("_cl_color");
59 string inputColor = cvar_string(MENU_CVAR_COLOR);
60 if (color != inputColor)
62 cvar_set(MENU_CVAR_COLOR, color);
63 for (int i = 0; i < COLOR_BUTTONS_COUNT; i++)
65 me.colorButtonGroup1[i].loadCvars(me.colorButtonGroup1[i]);
66 me.colorButtonGroup2[i].loadCvars(me.colorButtonGroup2[i]);
71 string skin = cvar_string("_cl_playerskin");
72 string skinInput = cvar_string(MENU_CVAR_SKIN);
73 string model = cvar_string("_cl_playermodel");
74 string modelInput = cvar_string(MENU_CVAR_MODEL);
75 if (skin != skinInput || model != modelInput)
77 cvar_set(MENU_CVAR_SKIN, skin);
78 cvar_set(MENU_CVAR_MODEL, model);
79 me.playerModelSelector.loadCvars(me.playerModelSelector);
80 me.playerModelSelector.go(me.playerModelSelector, 0);
84 SUPER(XonoticProfileTab).draw(me);
86 void language_selector_click(entity me, entity btn)
88 localcmd("\nmenu_cmd languageselect\n");
90 void XonoticProfileTab_fill(entity me)
94 me.applyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
95 "_cl_color \"$"MENU_CVAR_COLOR"\""
96 "color -1 -1;" // apply colors contained in _cl_color
97 "name \"$"MENU_CVAR_NAME"\";"
98 "playermodel $"MENU_CVAR_MODEL";"
99 "playerskin $"MENU_CVAR_SKIN";"
100 , COMMANDBUTTON_APPLY);
101 me.applyButton.disableOnClick = true;
106 me.gotoRC(me, 0.5, 0);
107 me.TD(me, 1, 3, me.playerNameLabel = makeXonoticHeaderLabel(_("Name")));
109 me.gotoRC(me, 1.5, 0);
110 me.TD(me, 1, 3, label = makeXonoticTextLabel(0.5, string_null));
112 label.allowColors = 1;
115 label.fontSize = SKINFONTSIZE_TITLE;
117 me.gotoRC(me, 2.5, 0);
118 me.TD(me, 1, 3.0, me.nameInput = makeXonoticInputBox_T(1, MENU_CVAR_NAME,
119 _("Name under which you will appear in the game")));
120 me.nameInput.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
121 me.nameInput.maxLength = -127; // negative means encoded length in bytes
122 me.nameInput.saveImmediately = 0; // Sorry, can't do this, it spams "name" commands.
123 me.nameInput.enableClearButton = 0;
124 me.nameInput.applyButton = me.applyButton;
125 label.textEntity = me.nameInput;
127 me.TD(me, 5, 1, e = makeXonoticColorpicker(me.nameInput));
128 me.TD(me, 5, 2, e = makeXonoticCharmap(me.nameInput));
133 //me.gotoRC(me, 0.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP RIGHT
134 //me.gotoRC(me, 9, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM RIGHT
135 me.gotoRC(me, 9, 0); me.setFirstColumn(me, me.currentColumn); // BOTTOM LEFT
136 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Model")));
139 //me.TDempty(me, 0); // MODEL LEFT, COLOR RIGHT
140 me.TDempty(me, 1); // MODEL RIGHT, COLOR LEFT
141 me.playerModelSelector = makeXonoticPlayerModelSelector(MENU_CVAR_SKIN, MENU_CVAR_MODEL);
142 me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
143 e.onClick = PlayerModelSelector_Prev_Click;
144 e.onClickEntity = me.playerModelSelector;
145 e.applyButton = me.applyButton;
146 me.TD(me, 11.5, 1.4, me.playerModelSelector);
147 me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0'));
148 e.onClick = PlayerModelSelector_Next_Click;
149 e.onClickEntity = me.playerModelSelector;
150 e.applyButton = me.applyButton;
152 //me.setFirstColumn(me, me.currentColumn + 2); // MODEL LEFT, COLOR RIGHT
153 me.gotoRC(me, me.currentRow, 0); me.setFirstColumn(me, me.currentColumn); // MODEL RIGHT, COLOR LEFT
155 me.TD(me, 1, 1, e = makeXonoticHeaderLabel(_("Glowing color")));
156 for(i = 0; i < COLOR_BUTTONS_COUNT; ++i)
160 me.TDNoMargin(me, 1, 0.2, me.colorButtonGroup1[i] = makeXonoticColorButton(MENU_CVAR_COLOR, 1, 0, i), '0 1 0');
161 me.colorButtonGroup1[i].applyButton = me.applyButton;
165 me.TD(me, 1, 1, e = makeXonoticHeaderLabel(_("Detail color")));
166 for(i = 0; i < COLOR_BUTTONS_COUNT; ++i)
170 me.TDNoMargin(me, 1, 0.2, me.colorButtonGroup2[i] = makeXonoticColorButton(MENU_CVAR_COLOR, 2, 1, i), '0 1 0');
171 me.colorButtonGroup2[i].applyButton = me.applyButton;
174 // ====================
175 // STATISTICS SECTION
176 // ====================
177 me.gotoRC(me, 0.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP RIGHT
178 //me.gotoRC(me, 9, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM RIGHT
179 //me.gotoRC(me, 9, 0); me.setFirstColumn(me, me.currentColumn); // BOTTOM LEFT
180 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Statistics")));
183 me.TDempty(me, 0.25);
184 me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidtracking", _("Allow player statistics to track your client")));
187 me.TDempty(me, 0.25);
188 me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uid2name", _("Allow player statistics to use your nickname")));
190 setDependent(e, "cl_allow_uidtracking", 1, 1);
192 me.TDempty(me, 0.25);
193 me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidranking", _("Allow player statistics to rank you in leaderboards")));
195 setDependent(e, "cl_allow_uidtracking", 1, 1);
196 me.gotoRC(me, 4.5, 3.1); // TOP RIGHT
197 //me.gotoRC(me, 12.5, 3.1); // BOTTOM RIGHT
198 //me.gotoRC(me, 12.5, 0); // BOTTOM LEFT
199 me.TDempty(me, 0.25);
200 me.TD(me, 9, 2.5, statslist = makeXonoticStatsList());
201 //setDependent(statslist, "cl_allow_uidtracking", 1, 1);
206 me.gotoRC(me, 16, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM SECTION, TOP POS
207 //me.gotoRC(me, 13.5, 3.1); me.setFirstColumn(me, me.currentColumn); // BOTTOM SECTION, TOP POS
208 //me.gotoRC(me, 0.5, 3.1); me.setFirstColumn(me, me.currentColumn); // TOP SECTION, TOP POS
209 //me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Country")));
212 me.TDempty(me, 0.75);
213 me.TD(me, 1, 1.5, e = makeXonoticButton(_("Select language..."), '0 0 0'));
214 e.onClick = language_selector_click;
215 e.onClickEntity = me;
218 me.TD(me, 4.5, 2, e = makeXonoticLanguageList()); // todo: cl_country: create proper country list
221 me.gotoRC(me, me.rows - 1, 0);
222 me.TD(me, 1, me.columns, me.applyButton);