2 CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticWeaponsDialog, toString, string(entity))
4 METHOD(XonoticWeaponsDialog, fill, void(entity))
5 METHOD(XonoticWeaponsDialog, showNotify, void(entity))
6 ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings"))
7 ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
8 ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4)
9 ATTRIB(XonoticWeaponsDialog, rows, float, 18)
10 ATTRIB(XonoticWeaponsDialog, columns, float, 3)
11 ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL)
12 ENDCLASS(XonoticWeaponsDialog)
16 void XonoticWeaponsDialog_showNotify(entity me)
20 string XonoticWeaponsDialog_toString(entity me)
22 return me.weaponsList.toString(me.weaponsList);
24 void XonoticWeaponsDialog_fill(entity me)
29 me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Weapon priority list:")));
31 me.TD(me, 10, 3, e = me.weaponsList = makeXonoticWeaponsList());
34 me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0'));
35 e.onClick = WeaponsList_MoveUp_Click;
36 e.onClickEntity = me.weaponsList;
37 me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0'));
38 e.onClick = WeaponsList_MoveDown_Click;
39 e.onClickEntity = me.weaponsList;
41 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
43 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
45 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
48 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
49 setDependent(e, "r_drawviewmodel", 1, 1);
50 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center")));
51 setDependent(e, "r_drawviewmodel", 1, 1);
52 me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
53 setDependent(e, "r_drawviewmodel", 1, 1);
55 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally")));
57 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
58 e.onClick = Dialog_Close;