2 CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticMutatorsDialog, toString, string(entity))
4 METHOD(XonoticMutatorsDialog, fill, void(entity))
5 METHOD(XonoticMutatorsDialog, showNotify, void(entity))
6 METHOD(XonoticMutatorsDialog, close, void(entity))
7 ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
8 ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
9 ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
10 ATTRIB(XonoticMutatorsDialog, rows, float, 17)
11 ATTRIB(XonoticMutatorsDialog, columns, float, 6)
12 ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
13 ENDCLASS(XonoticMutatorsDialog)
17 void XonoticMutatorsDialog_showNotify(entity me)
22 string weaponarenastring;
23 string weaponarenastring_cvar;
24 string WeaponArenaString()
29 s = cvar_string("g_weaponarena");
33 return _("All Weapons Arena");
35 return _("Most Weapons Arena");
36 if(s == weaponarenastring_cvar)
37 return weaponarenastring;
39 strunzone(weaponarenastring);
40 if(weaponarenastring_cvar)
41 strunzone(weaponarenastring_cvar);
43 weaponarenastring_cvar = strzone(s);
45 n = tokenize_console(s);
47 for(i = 0; i < n; ++i)
49 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
51 e = get_weaponinfo(j);
52 if(argv(i) == e.netname)
53 s = strcat(s, " & ", e.message);
56 s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));
58 weaponarenastring = strzone(s);
60 return weaponarenastring;
63 string XonoticMutatorsDialog_toString(entity me)
68 s = strcat(s, ", ", _("Dodging"));
69 if(cvar("g_minstagib"))
70 s = strcat(s, ", ", _("MinstaGib"));
72 s = strcat(s, ", ", _("NIX"));
73 if(cvar("g_rocket_flying"))
74 s = strcat(s, ", ", _("Rocket Flying"));
75 if(cvar("g_invincible_projectiles"))
76 s = strcat(s, ", ", _("Invincible Projectiles"));
77 if(cvar_string("g_weaponarena") != "0")
78 s = strcat(s, ", ", WeaponArenaString());
79 if(cvar("g_start_weapon_laser") == 0)
80 s = strcat(s, ", ", _("No start weapons"));
81 if(cvar("sv_gravity") < 800)
82 s = strcat(s, ", ", _("Low gravity"));
84 s = strcat(s, ", ", _("Cloaked"));
85 if(cvar("g_grappling_hook"))
86 s = strcat(s, ", ", _("Hook"));
88 s = strcat(s, ", ", _("Midair"));
90 s = strcat(s, ", ", _("Vampire"));
92 s = strcat(s, ", ", _("Piñata"));
93 if(cvar("g_weapon_stay"))
94 s = strcat(s, ", ", _("Weapons stay"));
95 if(cvar("g_bloodloss") > 0)
96 s = strcat(s, ", ", _("Blood loss"));
98 s = strcat(s, ", ", _("Jet pack"));
99 if(cvar("g_powerups") == 0)
100 s = strcat(s, ", ", _("No powerups"));
101 if(cvar("g_powerups") > 0)
102 s = strcat(s, ", ", _("Powerups"));
104 return ZCTX(_("MUT^None"));
106 return substring(s, 2, strlen(s) - 2);
111 // WARNING: dirty hack. TODO clean this up by putting this behaviour in extra classes.
112 void loadCvarsLaserWeaponArenaWeaponButton(entity me)
114 tokenize_console(cvar_string("g_weaponarena"));
115 me.checked = (argv(0) == me.cvarValue);
118 void saveCvarsLaserWeaponArenaWeaponButton(entity me)
123 if(me.cvarValue != "laser" && me.cvarValue != "most")
124 if(cvar("menu_weaponarena_with_laser"))
127 cvar_set("g_weaponarena", strcat(me.cvarValue, suffix));
129 cvar_set("g_weaponarena", me.cvarOffValue);
132 .void(entity) draw_weaponarena;
133 .void(entity) saveCvars_weaponarena;
134 void saveCvarsLaserWeaponArenaLaserButton(entity me)
136 // run the old function
137 me.saveCvars_weaponarena(me);
139 me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
143 // check for the laser suffix
145 s = cvar_string("g_weaponarena");
146 if(me.checked && substring(s, strlen(s) - 6, 6) != " laser")
147 s = strcat(s, " laser");
148 else if(!me.checked && substring(s, strlen(s) - 6, 6) == " laser")
149 s = substring(s, 0, strlen(s) - 6);
150 cvar_set("g_weaponarena", s);
154 void preDrawLaserWeaponArenaLaserButton(entity me)
156 me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
157 // run the old function
158 me.draw_weaponarena(me);
160 // WARNING: end of dirty hack. Do not try this at home.
164 void XonoticMutatorsDialog_fill(entity me)
170 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
173 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
176 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
179 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_midair", _("Midair")));
182 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
185 s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
186 me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
189 me.TD(me, 1, 1.8, s);
192 s = makeXonoticSlider(80, 400, 8, "sv_gravity");
194 s.valueDisplayMultiplier = 0.125; // show gravity in percent
195 me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
196 e.savedValue = 200; // good on silvercity
199 me.TD(me, 1, 1.8, s);
201 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
204 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook")));
207 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack")));
210 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
213 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
216 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata")));
219 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay")));
222 me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
223 me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon arenas:")));
226 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
227 for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
229 w = get_weaponinfo(i);
230 if(w.spawnflags & WEP_FLAG_HIDDEN)
237 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
238 e.cvarOffValue = "0";
239 // custom load/save logic that ignores a " laser" suffix, or adds it
240 e.loadCvars = loadCvarsLaserWeaponArenaWeaponButton;
241 e.saveCvars = saveCvarsLaserWeaponArenaWeaponButton;
247 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", _("with laser")));
248 // hook the draw function to gray it out
249 e.draw_weaponarena = e.draw;
250 e.draw = preDrawLaserWeaponArenaLaserButton;
251 // hook the save function to notify about the cvar
252 e.saveCvars_weaponarena = e.saveCvars;
253 e.saveCvars = saveCvarsLaserWeaponArenaLaserButton;
255 me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
258 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib")));
261 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX")));
264 me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
265 setDependent(e, "g_nix", 1, 1);
268 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
269 e.cvarOffValue = "0";
272 me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
273 e.cvarOffValue = "-1";
274 makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
276 me.gotoRC(me, me.rows - 1, 0);
277 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
278 e.onClick = Dialog_Close;
279 e.onClickEntity = me;
282 void XonoticMutatorsDialog_close(entity me)
284 if(me.refilterEntity)
285 me.refilterEntity.refilter(me.refilterEntity);
286 SUPER(XonoticMutatorsDialog).close(me);