1 #include "dialog_multiplayer_create.qh"
3 #include "dialog_multiplayer_create_mapinfo.qh"
4 #include "dialog_multiplayer_create_mutators.qh"
6 #include "gametypelist.qh"
8 #include <common/mapinfo.qh>
11 #include "textslider.qh"
12 #include "textlabel.qh"
14 #include "mainwindow.qh"
16 #include "inputbox.qh"
18 void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip)
21 entity e = me.sliderFraglimit;
22 entity l = me.labelFraglimit;
23 e.configureXonoticTextSlider(e, pCvar, pTooltip);
24 e.disabled = l.disabled = !pCvar;
28 for(i = 0; i < e.nValues; ++i);
30 strfree(e.(valueStrings[i]));
31 strfree(e.(valueIdentifiers[i]));
38 e.addValue(e, strzone(_("Default")), strzone("-1"));
39 for(i = pMin; i <= pMax; i += pStep) { e.addValue(e, strzone(ftos(i)), strzone(ftos(i))); }
40 e.addValue(e, strzone(_("Unlimited")), strzone("0"));
42 e.configureXonoticTextSliderValues(e);
45 entity t = me.sliderTeams;
46 entity tl = me.labelTeams;
47 t.configureXonoticTextSlider(t, tCvar, string_null);
48 tl.disabled = t.disabled = !tCvar;
49 t.nValues = (tCvar == "") ? 0 : 4; // instead of clearing / readding the very same values
50 t.configureXonoticTextSliderValues(t);
53 void GameType_ConfigureSliders_for_CurrentGametype(entity me)
55 Gametype gt = MapInfo_CurrentGametype();
56 gt.m_configuremenu(gt, me, GameType_ConfigureSliders);
59 entity makeXonoticServerCreateTab()
62 me = NEW(XonoticServerCreateTab);
63 me.configureDialog(me);
67 void XonoticServerCreateTab_fill(entity me)
71 // the left half begins here
73 me.gotoRC(me, 0.5, 0);
74 me.TD(me, 1, 3, makeXonoticHeaderLabel(_("Gametype")));
76 me.TD(me, 10.5, 3, e = makeXonoticGametypeList());
78 me.gotoRC(me, 12.5, 0);
79 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:")));
80 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("timelimit_override",
81 _("Timelimit in minutes that when hit, will end the match")));
82 #define ADDVALUE_MINUTES(i) e.addValue(e, strzone(sprintf(_("%d minutes"), i)), #i)
83 e.addValue(e, ZCTX(_("TIMLIM^Default")), "-1");
84 e.addValue(e, _("1 minute"), "1");
100 ADDVALUE_MINUTES(60);
101 e.addValue(e, ZCTX(_("TIMLIM^Infinite")), "0");
102 e.configureXonoticTextSliderValues(e);
103 #undef ADDVALUE_MINUTES
105 me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:")));
106 me.TD(me, 1, 2, e = me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
108 me.gotoRC(me, 15, 0);
109 me.TD(me, 1, 1, me.labelTeams = makeXonoticTextLabel(0, _("Teams:")));
110 me.TD(me, 1, 2, e = me.sliderTeams = makeXonoticTextSlider(string_null));
111 e.addValue(e, _("Default"), "0");
112 e.addValue(e, _("2 teams"), "2");
113 e.addValue(e, _("3 teams"), "3");
114 e.addValue(e, _("4 teams"), "4");
115 e.configureXonoticTextSliderValues(e);
117 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
118 me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 32, 1, "menu_maxplayers",
119 _("The maximum amount of players or bots that can be connected to your server at once")));
121 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
122 me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 9, 1, "bot_number",
123 _("Amount of bots on your server")));
125 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
126 setDependent(e, "bot_number", 0, -1);
127 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("skill",
128 _("Specify how experienced the bots will be")));
129 e.addValue(e, _("Botlike"), "0");
130 e.addValue(e, _("Beginner"), "1");
131 e.addValue(e, _("You will win"), "2");
132 e.addValue(e, _("You can win"), "3");
133 e.addValue(e, _("You might win"), "4");
134 e.addValue(e, _("Advanced"), "5");
135 e.addValue(e, _("Expert"), "6");
136 e.addValue(e, _("Pro"), "7");
137 e.addValue(e, _("Assassin"), "8");
138 e.addValue(e, _("Unhuman"), "9");
139 e.addValue(e, _("Godlike"), "10");
140 e.configureXonoticTextSliderValues(e);
141 setDependent(e, "bot_number", 0, -1);
143 me.gotoRC(me, me.rows - 3.8, 0);
144 me.TD(me, 1, 3, e0 = makeXonoticTextLabel(0.5, string_null));
145 e0.textEntity = main.mutatorsDialog;
149 // mapListBox is in the right column but the ref is needed for mutators dialog here
150 me.mapListBox = makeXonoticMapList();
151 // here we use the following line instead of me.TR(me) for better visual spacing;
152 // this decision was made in this poll: http://forums.xonotic.org/showthread.php?tid=5445
153 me.gotoRC(me, me.rows - 2.5, 0);
155 me.TD(me, 1, 2, e = makeXonoticButton_T(_("Mutators..."), '0 0 0',
156 _("Mutators and weapon arenas")));
157 e.onClick = DialogOpenButton_Click;
158 e.onClickEntity = main.mutatorsDialog;
159 main.mutatorsDialog.refilterEntity = me.mapListBox;
161 // The right half begins here
163 me.gotoRC(me, 0.5, 3.2); me.setFirstColumn(me, me.currentColumn);
165 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Maplist")));
166 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
168 // we use 5.8 here to visually match the bottom line of the component on the left (Bot Skill)
169 me.TD(me, me.rows - 6.8, 3, me.mapListBox);
171 me.gotoRC(me, me.rows - 4.5, me.firstColumn);
172 // string filter label and box
173 me.TD(me, 1, 0.35, e = makeXonoticTextLabel(1, _("Filter:")));
174 me.mapListBox.stringFilterBox = makeXonoticInputBox_T(0, string_null,
175 _("Click here or Ctrl-F to provide a keyword to narrow down the map list. Ctrl-Delete to clear; Enter when done."));
176 me.TD(me, 1, me.columns - me.firstColumn - 0.35, e = me.mapListBox.stringFilterBox);
177 e.onChange = MapList_StringFilterBox_Change;
178 e.keyDown = MapList_StringFilterBox_keyDown;
179 e.onChangeEntity = me.mapListBox;
181 me.gotoRC(me, me.rows - 3.5, me.firstColumn);
182 // the selection buttons
184 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add shown"), '0 0 0',
185 _("Add the maps shown in the list to your selection")));
186 e.onClick = MapList_Add_Shown;
187 e.onClickEntity = me.mapListBox;
188 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove shown"), '0 0 0',
189 _("Remove the maps shown in the list from your selection")));
190 e.onClick = MapList_Remove_Shown;
191 e.onClickEntity = me.mapListBox;
192 me.gotoRC(me, me.rows - 2.5, me.firstColumn);
194 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Add all"), '0 0 0',
195 _("Add every available map to your selection")));
196 e.onClick = MapList_Add_All;
197 e.onClickEntity = me.mapListBox;
198 me.TD(me, 1, 1.3, e = makeXonoticButton_T(_("Remove all"), '0 0 0',
199 _("Remove all the maps from your selection")));
200 e.onClick = MapList_Remove_All;
201 e.onClickEntity = me.mapListBox;
203 // The big button at the bottom
205 me.gotoRC(me, me.rows - 1, 0);
206 me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0'));
207 e.onClick = MapList_LoadMap;
208 e.onClickEntity = me.mapListBox;
209 me.mapListBox.startButton = e;
211 GameType_ConfigureSliders_for_CurrentGametype(me);
214 void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
216 GameType_ConfigureSliders_for_CurrentGametype(me);
218 me.mapListBox.refilter(me.mapListBox);
221 void XonoticServerCreateTab_gameTypeSelectNotify(entity me)
223 me.setFocus(me, me.mapListBox);