3 #include "rootdialog.qh"
4 CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
5 METHOD(XonoticHUDWeaponsDialog, fill, void(entity));
6 ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
7 ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
8 ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
9 ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21)
10 ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
11 ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
12 ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true)
13 ENDCLASS(XonoticHUDWeaponsDialog)