1 #ifndef DIALOG_HUDPANEL_WEAPONS_H
2 #define DIALOG_HUDPANEL_WEAPONS_H
3 #include "rootdialog.qc"
4 CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
5 METHOD(XonoticHUDWeaponsDialog, fill, void(entity))
6 ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
7 ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
8 ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
9 ATTRIB(XonoticHUDWeaponsDialog, rows, float, 19)
10 ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
11 ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
12 ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true)
13 ENDCLASS(XonoticHUDWeaponsDialog)
17 void XonoticHUDWeaponsDialog_fill(entity me)
20 string panelname = "weapons";
23 DIALOG_HUDPANEL_COMMON();
27 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade out after:")));
28 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout"))));
29 e.addValue(e, _("Never"), "0");
30 for(i = 1; i <= 10; ++i)
31 e.addValue(e, strzone(sprintf(_("%ds"), i)), strzone(ftos(i)));
32 e.configureXonoticTextSliderValues(e);
35 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:")));
36 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
37 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect"))));
38 e.addValue(e, ZCTX(_("EF^None")), "0");
39 e.addValue(e, _("Alpha"), "1");
40 e.addValue(e, _("Slide"), "2");
41 e.addValue(e, ZCTX(_("EF^Both")), "3");
42 e.configureXonoticTextSliderValues(e);
43 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
45 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
48 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons")));
51 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
52 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
53 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
54 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
57 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Weapon ID scale:")));
58 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.05, "hud_panel_weapons_label_scale"));
59 setDependent(e, "hud_panel_weapons_label", 1, 2);
62 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
63 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
66 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
67 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
68 setDependent(e, "hud_panel_weapons_ammo", 1, 1);
71 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
72 me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color"));
73 setDependent(e, "hud_panel_weapons_ammo", 1, 1);