2 CLASS(XonoticHUDWeaponsDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDWeaponsDialog, fill, void(entity))
4 ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
5 ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDWeaponsDialog, rows, float, 18)
8 ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
9 ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
10 ENDCLASS(XonoticHUDWeaponsDialog)
14 void XonoticHUDWeaponsDialog_fill(entity me)
17 string panelname = "weapons";
20 DIALOG_HUDPANEL_COMMON();
24 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade out after:")));
25 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout"))));
26 e.addValue(e, _("Never"), "0");
27 for(i = 1; i <= 10; ++i)
28 e.addValue(e, strzone(sprintf(_("%ds"), i)), strzone(ftos(i)));
29 e.configureXonoticTextSliderValues(e);
32 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:")));
33 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
34 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect"))));
35 e.addValue(e, ZCTX(_("EF^None")), "0");
36 e.addValue(e, _("Alpha"), "1");
37 e.addValue(e, _("Slide"), "2");
38 e.addValue(e, ZCTX(_("EF^Both")), "3");
39 e.configureXonoticTextSliderValues(e);
40 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
42 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
45 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons")));
48 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
49 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
50 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
51 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
54 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
55 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
58 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
59 me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color"));
60 setDependent(e, "hud_panel_weapons_ammo", 1, 1);
64 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
65 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
66 setDependent(e, "hud_panel_weapons_ammo", 1, 1);