3 #include "rootdialog.qh"
4 CLASS(XonoticHUDPressedKeysDialog, XonoticRootDialog)
5 METHOD(XonoticHUDPressedKeysDialog, fill, void(entity));
6 ATTRIB(XonoticHUDPressedKeysDialog, title, string, _("Pressed Keys Panel"));
7 ATTRIB(XonoticHUDPressedKeysDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8 ATTRIB(XonoticHUDPressedKeysDialog, intendedWidth, float, 0.4);
9 ATTRIB(XonoticHUDPressedKeysDialog, rows, float, 15);
10 ATTRIB(XonoticHUDPressedKeysDialog, columns, float, 4);
11 ATTRIB(XonoticHUDPressedKeysDialog, name, string, "HUDpressedkeys");
12 ATTRIB(XonoticHUDPressedKeysDialog, requiresConnection, float, true);
13 ENDCLASS(XonoticHUDPressedKeysDialog)