2 CLASS(XonoticHUDOptionsDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDOptionsDialog, fill, void(entity))
4 METHOD(XonoticHUDOptionsDialog, change, void(entity, float))
5 ATTRIB(XonoticHUDOptionsDialog, title, string, "HUD Setup")
6 ATTRIB(XonoticHUDOptionsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
7 ATTRIB(XonoticHUDOptionsDialog, intendedWidth, float, 0.4)
8 ATTRIB(XonoticHUDOptionsDialog, rows, float, 15)
9 ATTRIB(XonoticHUDOptionsDialog, columns, float, 4)
10 ATTRIB(XonoticHUDOptionsDialog, name, string, "HUDOptions")
11 ENDCLASS(XonoticHUDOptionsDialog)
16 void fillXonoticHUDOptionsDialog(entity me)
21 me.TD(me, 1, 1, e = makeXonoticCheckBoxHUDName(0, HUD_MENU_ENABLE, "Enable panel"));
24 /* nvm these, i guess they wont be used
25 void saveCvarsXonoticHUDOptionsDialog(entity me)
27 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel)), ftos(me.currentEnabled));
28 if(me.currentPanel == HUD_PANEL_WEAPONICONS)
29 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_number"), ftos(me.currentNumber));
31 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg"), ftos(me.currentBg));
32 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color"), me.currentBgColor);
33 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color_team"), ftos(me.currentBgColorTeam));
34 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_alpha"), ftos(me.currentBgAlpha));
35 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_border"), ftos(me.currentBgBorder));
36 cvar_set(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_padding"), ftos(me.currentBgPadding));
39 void loadCvarsXonoticHUDOptionsDialog(entity me)
41 me.currentEnabled = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel)));
42 if(me.currentPanel == HUD_PANEL_WEAPONICONS)
43 me.currentNumber = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_number")); // only weaponicons panel
45 me.currentBg = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg"));
46 me.currentBgColor = cvar_string(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color"));
47 me.currentBgColorTeam = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_color_team"));
48 me.currentBgAlpha = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_alpha"));
49 me.currentBgBorder = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_border"));
50 me.currentBgPadding = cvar(strcat("hud_", HUD_Panel_GetName(me.currentPanel), "_bg_padding"));
53 me.go(me, 0); // this will set the other vars for currentSkin and currentModel
57 void changeXonoticHUDOptionsDialog(entity me, float id)
60 highlightedPanel = id;
61 print("Yay!", ftos(id), "\n");