1 #include "dialog_hudpanel_itemstime.qh"
3 #include "textlabel.qh"
4 #include "textslider.qh"
5 #include "radiobutton.qh"
9 void XonoticHUDItemsTimeDialog_fill(entity me)
12 string panelname = "itemstime";
15 me.TD(me, 1, 4, e = makeXonoticTextSlider("hud_panel_itemstime"));
16 e.addValue(e, ZCTX(_("PNL^Disabled")), "0");
17 e.addValue(e, ZCTX(_("PNL^Enabled spectating")), "1");
18 e.addValue(e, ZCTX(_("PNL^Enabled even playing in warmup")), "2");
19 e.configureXonoticTextSliderValues(e);
21 DIALOG_HUDPANEL_COMMON_NOTOGGLE();
24 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Align icon:")));
25 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_itemstime_iconalign", "0", _("Left")));
26 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_itemstime_iconalign", "1", _("Right")));
28 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_itemstime_progressbar", _("Enable status bar")));
29 me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_itemstime_progressbar_reduced", _("Reduced")));
30 setDependent(e, "hud_panel_itemstime_progressbar", 1, 1);
32 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Text/icon ratio:")));
33 me.TD(me, 1, 2.6, e = makeXonoticSlider(2, 8, 0.5, "hud_panel_itemstime_ratio"));
35 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_hidespawned", _("Hide spawned items")));
37 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_hidebig", _("Hide big armor and health")));
39 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_itemstime_dynamicsize", _("Dynamic size")));