1 #ifndef DIALOG_HUDPANEL_HEALTHARMOR_H
2 #define DIALOG_HUDPANEL_HEALTHARMOR_H
3 #include "rootdialog.qc"
4 CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog)
5 METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
6 ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
7 ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
8 ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
9 ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
10 ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
11 ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
12 ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true)
13 ENDCLASS(XonoticHUDHealthArmorDialog)
17 void XonoticHUDHealthArmorDialog_fill(entity me)
20 string panelname = "healtharmor";
22 DIALOG_HUDPANEL_COMMON();
25 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
27 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
28 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
31 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
32 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
33 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
34 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
35 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
36 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
37 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
38 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
40 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
43 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
44 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
45 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
46 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
48 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));