2 CLASS(XonoticHUDAmmoDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDAmmoDialog, fill, void(entity))
4 ATTRIB(XonoticHUDAmmoDialog, title, string, _("Ammo Panel"))
5 ATTRIB(XonoticHUDAmmoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDAmmoDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDAmmoDialog, rows, float, 15)
8 ATTRIB(XonoticHUDAmmoDialog, columns, float, 4)
9 ATTRIB(XonoticHUDAmmoDialog, name, string, "HUDammo")
10 ENDCLASS(XonoticHUDAmmoDialog)
14 void XonoticHUDAmmoDialog_fill(entity me)
17 string panelname = "ammo";
19 DIALOG_HUDPANEL_COMMON();
22 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:")));
25 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
28 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Align icon:")));
29 me.TD(me, 1, 2.4/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
30 me.TD(me, 1, 2.4/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));