2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 # printf "// uses \"$2\" images\n";
16 printf "%-31s %s\n", $1, $2;
22 elsif(/^\s+\/\/ (.*)$/)
26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
37 // font sizes (used for everything)
38 SKINFLOAT(FONTSIZE_NORMAL, 12);
39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
40 SKINFLOAT(FONTSIZE_TITLE, 16);
41 SKINFLOAT(HEIGHT_TITLE, 1.5);
42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
45 SKINSTRING(GFX_TOOLTIP, "tooltip");
46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
49 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
50 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
51 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
53 // the individual dialog background colors
54 SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
55 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
58 SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
59 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
60 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
61 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
62 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
64 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
65 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
66 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
67 SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
68 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
69 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
70 SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
72 // nexposee positions of windows (they are the scale transformation
73 // centers, NOT the actual positions of the windows!)
74 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
75 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
76 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
77 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
78 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
81 SKINSTRING(GFX_CURSOR, "cursor");
82 SKINVECTOR(SIZE_CURSOR, '32 32 0');
83 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
84 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
87 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
88 SKINSTRING(GFX_BACKGROUND, "background");
89 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
90 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
91 SKINSTRING(ALIGN_BACKGROUND, "5");
92 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
93 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
94 SKINFLOAT(ALPHA_DISABLED, 0.2);
95 SKINFLOAT(ALPHA_BEHIND, 0.5);
96 SKINFLOAT(ALPHA_TEXT, 0.7);
99 SKINSTRING(GFX_BUTTON, "button");
100 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
101 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
102 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
103 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
104 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
105 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
106 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
107 SKINFLOAT(MARGIN_BUTTON, 0.5);
110 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
111 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
112 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
113 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
114 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
115 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
116 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
119 SKINSTRING(GFX_CHECKBOX, "checkbox");
120 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
121 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
122 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
123 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
125 // item: color picker
126 SKINSTRING(GFX_COLORPICKER, "colorpicker");
127 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
129 // item: credits list
130 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
131 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
132 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
133 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
134 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
135 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
136 SKINFLOAT(ROWS_CREDITS, 20);
137 SKINFLOAT(WIDTH_CREDITS, 0.5);
139 // item: crosshair button
140 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
143 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
144 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
145 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
146 SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
147 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
150 SKINSTRING(GFX_DIALOGBORDER, "border");
151 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
152 SKINFLOAT(MARGIN_TOP, 8);
153 SKINFLOAT(MARGIN_BOTTOM, 8);
154 SKINFLOAT(MARGIN_LEFT, 8);
155 SKINFLOAT(MARGIN_RIGHT, 8);
156 SKINFLOAT(MARGIN_COLUMNS, 4);
157 SKINFLOAT(MARGIN_ROWS, 4);
158 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
161 SKINSTRING(GFX_INPUTBOX, "inputbox");
162 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
163 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
164 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
167 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
168 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
169 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
170 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
173 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
174 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
175 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
176 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
177 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
178 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
181 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
182 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
183 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
184 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
185 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
186 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
189 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
191 // item: player color button
192 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
193 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
195 // item: player model
196 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
197 SKINFLOAT(ALPHA_MODELTITLE, 1);
199 // item: player name editor
200 SKINSTRING(GFX_CHARMAP, "charmap");
201 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
203 // item: radio button
204 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
205 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
206 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
207 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
208 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
211 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
212 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
213 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
214 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
215 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
216 SKINFLOAT(WIDTH_SCROLLBAR, 16);
219 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
220 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
221 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
222 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
223 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
224 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
225 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
226 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
227 SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
228 SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
229 SKINSTRING(GFX_SERVERLIST_ICON, "icon");
232 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
233 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
236 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
237 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
240 SKINSTRING(GFX_SLIDER, "slider");
241 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
242 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
243 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
244 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
245 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
246 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
247 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');