]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/menu/skin-customizables.inc
Merge branch 'master' into terencehill/welcome_dialog
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
5 print "\n";
6 while(<DATA>)
7 {
8         chomp;
9         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
10         {
11                 printf "%-31s %s\n", $1, $2;
12         }
13         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
14         {
15                 # printf "//   uses \"$2\" images\n";
16                 printf "%-31s %s\n", $1, $2;
17         }
18         elsif(/^$/)
19         {
20                 print "\n";
21         }
22         elsif(/^\s+\/\/ (.*)$/)
23         {
24                 print "// $1\n";
25         }
26         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
27         {
28         }
29         else
30         {
31                 print "!!! $_\n";
32         }
33 }
34 __DATA__
35 #endif
36 SKINBEGIN
37         // font sizes (used for everything)
38         SKINFLOAT(FONTSIZE_NORMAL, 12);
39         SKINFLOAT(HEIGHT_NORMAL, 1.5);
40         SKINFLOAT(FONTSIZE_TITLE, 16);
41         SKINFLOAT(HEIGHT_TITLE, 1.5);
42         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43
44         // tooltips
45         SKINSTRING(GFX_TOOLTIP, "tooltip");
46         SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47         SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48         SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
49         SKINFLOAT(WIDTH_TOOLTIP, 0.3);
50         SKINFLOAT(FONTSIZE_TOOLTIP, 12);
51         SKINFLOAT(ALPHA_TOOLTIP, 0.7);
52         SKINVECTOR(COLOR_TOOLTIP, '1 1 1');
53
54         // the individual dialog background colors
55         SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
56         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
57         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
58         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
59         SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
60         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
61         SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
62         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
63         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
64         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
65         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
66         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
67         SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
68         SKINVECTOR(COLOR_DIALOG_VIEW, '1 0.7 0.7');
69         SKINVECTOR(COLOR_DIALOG_MODEL, '1 0.7 0.7');
70         SKINVECTOR(COLOR_DIALOG_CROSSHAIR, '1 0.7 0.7');
71         SKINVECTOR(COLOR_DIALOG_HUD, '1 0.7 0.7');
72         SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
73         SKINVECTOR(COLOR_DIALOG_WELCOME, '1 0.7 0.7');
74         SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
75         SKINVECTOR(COLOR_DIALOG_SCREENSHOTVIEWER, '0.7 0.7 1');
76         SKINVECTOR(COLOR_DIALOG_HUDCONFIRM, '1 0 0');
77
78         // nexposee positions of windows (they are the scale transformation
79         // centers, NOT the actual positions of the windows!)
80         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
81         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
82         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
83         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
84         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
85
86         // mouse
87         SKINSTRING(GFX_CURSOR, "cursor");
88         SKINVECTOR(SIZE_CURSOR, '32 32 0');
89         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
90         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
91
92         // general
93         SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
94         SKINSTRING(GFX_BACKGROUND, "background");
95         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
96         // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
97         SKINSTRING(ALIGN_BACKGROUND, "5");
98         SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
99         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
100         SKINFLOAT(ALPHA_DISABLED, 0.2);
101         SKINFLOAT(ALPHA_BEHIND, 0.5);
102         SKINFLOAT(ALPHA_TEXT, 0.7);
103         SKINVECTOR(COLOR_TEXT, '1 1 1');
104         SKINFLOAT(ALPHA_HEADER, 0.5);
105         SKINVECTOR(COLOR_HEADER, '1 1 1');
106
107         // item: button
108         SKINSTRING(GFX_BUTTON, "button");
109         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
110         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
111         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
112         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
113         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
114         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
115         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
116         SKINFLOAT(MARGIN_BUTTON, 0.5);
117
118         // item: campaign
119         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
120         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
121         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
122         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
123         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
124         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
125         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
126
127         // item: checkbox
128         SKINSTRING(GFX_CHECKBOX, "checkbox");
129         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
130         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
131         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
132         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
133
134         // item: color picker
135         SKINSTRING(GFX_COLORPICKER, "colorpicker");
136         SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
137
138         // item: credits list
139         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
140         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
141         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
142         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
143         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
144         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
145         SKINFLOAT(ROWS_CREDITS, 20);
146         SKINFLOAT(WIDTH_CREDITS, 0.5);
147
148         // item: crosshair button
149         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
150
151         // item: cvar list
152         SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
153         SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
154         SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
155         SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
156         SKINVECTOR(COLOR_CVARLIST_CONTROLS, '1 0 0');
157
158         // item: dialog
159         SKINSTRING(GFX_DIALOGBORDER, "border");
160         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
161         SKINFLOAT(MARGIN_TOP, 8);
162         SKINFLOAT(MARGIN_BOTTOM, 8);
163         SKINFLOAT(MARGIN_LEFT, 8);
164         SKINFLOAT(MARGIN_RIGHT, 8);
165         SKINFLOAT(MARGIN_COLUMNS, 4);
166         SKINFLOAT(MARGIN_ROWS, 4);
167         SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
168
169         // item: input box
170         SKINSTRING(GFX_INPUTBOX, "inputbox");
171         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
172         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
173         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
174
175         // item: clear button
176         SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
177         SKINFLOAT(OFFSET_CLEARBUTTON, 0);
178         SKINVECTOR(COLOR_CLEARBUTTON_N, '1 1 1');
179         SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
180         SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
181
182         // item: key grabber
183         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
184         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
185         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
186         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
187
188         // item: list box
189         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
190         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
191         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
192         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
193         SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
194         SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
195
196         // item: map list
197         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
198         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
199         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
200         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
201         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
202         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
203
204         // item: nexposee
205         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
206         SKINFLOAT(ALPHA_DIALOG_SANDBOXTOOLS, 0.6);
207
208         // item: player color button
209         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
210
211         // item: player model
212         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
213         SKINFLOAT(ALPHA_MODELTITLE, 1);
214
215         // item: player name editor
216         SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
217         SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
218         SKINVECTOR(COLOR_CHARMAP_FOCUS, '0 0 1');
219         SKINFLOAT(ALPHA_CHARMAP_FOCUS, 0.5);
220
221         // item: radio button
222         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
223         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
224         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
225         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
226         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
227
228         // item: scrollbar
229         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
230         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
231         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
232         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
233         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
234         SKINFLOAT(WIDTH_SCROLLBAR, 16);
235
236         // item: server list
237         SKINFLOAT(ALPHA_SERVERLIST_CATEGORY, 0.7);
238         SKINVECTOR(COLOR_SERVERLIST_CATEGORY, '1 1 1');
239         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
240         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
241         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
242         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
243         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
244         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
245         SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
246         SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
247         SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
248         SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
249         SKINSTRING(GFX_SERVERLIST_ICON, "icon");
250         SKINFLOAT(ALPHA_SERVERLIST_ICON_NONPURE, 0.5);
251
252         // item: server info
253         SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
254         SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
255
256         // item: skin list
257         SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
258         SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
259
260         // item: demo list
261         SKINVECTOR(COLOR_DEMOLIST_SUBDIR, '0.5 0.5 0.5');
262
263         // item: screenshot list
264         SKINVECTOR(COLOR_SCREENSHOTLIST_SUBDIR, '0.5 0.5 0.5');
265
266         // item: slider
267         SKINSTRING(GFX_SLIDER, "slider");
268         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
269         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
270         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
271         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
272         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
273         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
274         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
275 SKINEND