1 #ifndef ANIM_ANIMATION_H
2 #define ANIM_ANIMATION_H
3 void setterDummy(entity, float);
4 CLASS(Animation, Object)
5 METHOD(Animation, configureAnimation, void(entity, entity, void(entity, float), float, float, float, float));
6 METHOD(Animation, update, void(entity, float, float, float));
7 METHOD(Animation, setTimeStartEnd, void(entity, float, float));
8 METHOD(Animation, setTimeStartDuration, void(entity, float, float));
9 METHOD(Animation, setValueStartEnd, void(entity, float, float));
10 METHOD(Animation, setValueStartDelta, void(entity, float, float));
11 METHOD(Animation, setObjectSetter, void(entity, entity, void(entity, float)));
12 METHOD(Animation, tick, void(entity, float));
13 METHOD(Animation, calcValue, float(entity, float, float, float, float));
14 METHOD(Animation, isStopped, float(entity));
15 METHOD(Animation, stopAnim, void(entity));
16 METHOD(Animation, resumeAnim, void(entity));
17 METHOD(Animation, isFinished, float(entity));
18 METHOD(Animation, finishAnim, void(entity));
19 ATTRIB(Animation, object, entity, NULL)
20 ATTRIB(Animation, setter, void(entity, float), setterDummy)
21 ATTRIB(Animation, value, float, 0)
22 ATTRIB(Animation, startTime, float, 0)
23 ATTRIB(Animation, duration, float, 0)
24 ATTRIB(Animation, startValue, float, 0)
25 ATTRIB(Animation, delta, float, 0)
26 ATTRIB(Animation, stopped, float, false)
27 ATTRIB(Animation, finished, float, false)
32 void Animation_configureAnimation(entity me, entity obj, void(entity, float) objSetter, float animStartTime, float animDuration, float animStartValue, float animEndValue)
34 me.setObjectSetter(me, obj, objSetter);
35 me.setTimeStartDuration(me, animStartTime, animDuration);
36 me.setValueStartEnd(me, animStartValue, animEndValue);
39 void Animation_update(entity me, float animDuration, float animStartValue, float animEndValue)
41 me.setTimeStartDuration(me, time, animDuration);
42 me.setValueStartEnd(me, animStartValue, animEndValue);
45 void Animation_setTimeStartEnd(entity me, float s, float e)
51 void Animation_setTimeStartDuration(entity me, float s, float d)
57 void Animation_setValueStartEnd(entity me, float s, float e)
63 void Animation_setValueStartDelta(entity me, float s, float d)
69 void Animation_setObjectSetter(entity me, entity o, void(entity, float) s)
75 void Animation_tick(entity me, float tickTime)
77 if (me.isStopped(me) || me.isFinished(me) || (tickTime < me.startTime))
80 if (tickTime >= (me.startTime + me.duration))
83 me.value = me.calcValue(me, (tickTime - me.startTime), me.duration, me.startValue, me.delta);
85 me.setter(me.object, me.value);
88 float Animation_calcValue(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
90 return animStartValue;
93 float Animation_isStopped(entity me)
98 void Animation_stopAnim(entity me)
103 void Animation_resumeAnim(entity me)
108 float Animation_isFinished(entity me)
113 void Animation_finishAnim(entity me)
115 me.value = me.delta + me.startValue;
117 me.setter(me.object, me.value);
120 void setterDummy(entity obj, float objValue)