2 CLASS(Animation) EXTENDS(Object)
3 METHOD(Animation, configureAnimation, void(entity, entity, void(entity, float), float, float, float, float))
4 METHOD(Animation, setTimeStartEnd, void(entity, float, float))
5 METHOD(Animation, setTimeStartDuration, void(entity, float, float))
6 METHOD(Animation, setValueStartEnd, void(entity, float, float))
7 METHOD(Animation, setValueStartDelta, void(entity, float, float))
8 METHOD(Animation, setObjectSetter, void(entity, entity, void(entity, float)))
9 METHOD(Animation, tick, void(entity, float))
10 METHOD(Animation, calcValue, float(entity, float, float, float, float))
11 METHOD(Animation, isStopped, float(entity))
12 METHOD(Animation, stopAnim, void(entity))
13 METHOD(Animation, resumeAnim, void(entity))
14 METHOD(Animation, isFinished, float(entity))
15 METHOD(Animation, finishAnim, void(entity))
16 ATTRIB(Animation, object, entity, NULL)
17 ATTRIB(Animation, setter, void(entity, float), setterDummy)
18 ATTRIB(Animation, value, float, 0)
19 ATTRIB(Animation, startTime, float, 0)
20 ATTRIB(Animation, duration, float, 0)
21 ATTRIB(Animation, startValue, float, 0)
22 ATTRIB(Animation, delta, float, 0)
23 ATTRIB(Animation, stopped, float, FALSE)
24 ATTRIB(Animation, finished, float, FALSE)
26 void setterDummy(entity, float);
30 void Animation_configureAnimation(entity me, entity obj, void(entity, float) objSetter, float animStartTime, float animDuration, float animStartValue, float animEndValue)
32 me.setObjectSetter(me, obj, objSetter);
33 me.setTimeStartDuration(me, animStartTime, animDuration);
34 me.setValueStartEnd(me, animStartValue, animEndValue);
37 void Animation_setTimeStartEnd(entity me, float s, float e)
43 void Animation_setTimeStartDuration(entity me, float s, float d)
49 void Animation_setValueStartEnd(entity me, float s, float e)
55 void Animation_setValueStartDelta(entity me, float s, float d)
61 void Animation_setObjectSetter(entity me, entity o, void(entity, float) s)
67 void Animation_tick(entity me, float tickTime)
69 if (me.isStopped(me) || me.isFinished(me) || (tickTime < me.startTime))
72 if (tickTime >= (me.startTime + me.duration))
75 me.value = me.calcValue(me, (tickTime - me.startTime), me.duration, me.startValue, me.delta);
77 me.setter(me.object, me.value);
80 float Animation_calcValue(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
82 return animStartValue;
85 float Animation_isStopped(entity me)
90 void Animation_stopAnim(entity me)
95 void Animation_resumeAnim(entity me)
100 float Animation_isFinished(entity me)
105 void Animation_finishAnim(entity me)
107 me.value = me.delta + me.startValue;
109 me.setter(me.object, me.value);
112 void setterDummy(entity obj, float objValue)