7 void WarpZone_StartFrame();
8 float WarpZone_Projectile_Touch(entity this, entity toucher);
10 // THESE must be defined by calling QC code:
11 void WarpZone_PostTeleportPlayer_Callback(entity pl);
12 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher);
14 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
15 // const float ENT_CLIENT_WARPZONE;
16 // const float ENT_CLIENT_WARPZONE_CAMERA;
18 void WarpZone_PlayerPhysics_FixVAngle(entity this);
20 void WarpZone_PostInitialize_Callback();