3 #ifndef POSITIVE_PITCH_IS_DOWN
4 #define POSITIVE_PITCH_IS_DOWN 1
7 #if POSITIVE_PITCH_IS_DOWN
8 #define fixedmakevectors makevectors
9 #define FIXED_MAKE_VECTORS MAKE_VECTORS
10 noref vector _fixedvectoangles;
11 #define fixedvectoangles(a) (_fixedvectoangles = vectoangles(a), _fixedvectoangles.x *= -1, _fixedvectoangles)
12 noref vector _fixedvectoangles2;
13 #define fixedvectoangles2(a, b) (_fixedvectoangles2 = vectoangles2(a, b), _fixedvectoangles2.x *= -1, _fixedvectoangles2)
15 void fixedmakevectors(vector a)
17 // a makevectors that actually inverts vectoangles
21 #define FIXED_MAKE_VECTORS(angles, forward, right, up) MACRO_BEGIN \
22 fixedmakevectors(angles); \
23 GET_V_GLOBALS(forward, right, up); \
26 #define fixedvectoangles2 vectoangles2
27 #define fixedvectoangles vectoangles
30 vector AnglesTransform_Apply(vector transform, vector v);
31 vector AnglesTransform_Multiply(vector t1, vector t2); // A B
32 vector AnglesTransform_Invert(vector transform);
33 vector AnglesTransform_TurnDirectionFU(vector transform);
34 vector AnglesTransform_TurnDirectionFR(vector transform);
35 vector AnglesTransform_RightDivide(vector to_transform, vector from_transform); // A B^-1
36 vector AnglesTransform_LeftDivide(vector from_transform, vector to_transform); // A^-1 B
38 vector AnglesTransform_Normalize(vector t, float minimize_roll); // makes sure all angles are in their range: yaw in -180..180, pitch in -90..90, roll in -180..180 (or if minimize_roll is set, pitch in -180..180, roll in -90..90)
40 vector AnglesTransform_ApplyToAngles(vector transform, vector v);
41 vector AnglesTransform_ApplyToVAngles(vector transform, vector v);
42 vector AnglesTransform_FromAngles(vector v);
43 vector AnglesTransform_ToAngles(vector v);
44 vector AnglesTransform_FromVAngles(vector v);
45 vector AnglesTransform_ToVAngles(vector v);
47 // transformed = original * transform + postshift
48 vector AnglesTransform_Multiply_GetPostShift(vector sf0, vector st0, vector t1, vector st1);
49 vector AnglesTransform_PrePostShift_GetPostShift(vector sf, vector t, vector st);