5 // Transition from global 'self' to local 'this'
7 // Step 1: auto oldself
9 #define SELFPARAM() noref const entity this = self
14 #define self (RVALUE, self)
15 ALIAS("self") entity __self;
16 #define setself(s) (__self = s)
17 #define WITHSELF(value, block) WITH(entity, __self, value, (RVALUE, block))
20 // Step 3: propagate SELFPARAM()
23 #define self (this, self)
25 #define SELFPARAM() const entity this = __self
26 #define ENGINE_EVENT() const entity this = __self
29 // Step 4: kill unstructured setself
34 // Step 5: this should work
37 #define self (RVALUE, this)
40 // Step 6: remove SELFPARAM, add parameters
45 // Step 7: remove WITHSELF, no replacement
48 #define WITHSELF(value, block) block
51 #define SELFWRAP(T, R, oldargs, args, forward) \
53 noref .R oldargs __##T = T; \
55 R T##_self oldargs { ENGINE_EVENT(); return this.self##T forward; }
57 noref entity _selftemp;
58 #define SELFWRAP_SET(T, e, f) \
59 (_selftemp = (e), _selftemp.__##T = ((f) ? T##_self : func_null), _selftemp.self##T = (f))
60 #define SELFWRAP_GET(T, e) \
62 #define _SELFWRAP_SET(T, e, f) \
64 #define _SELFWRAP_GET(T, e) \
67 SELFWRAP(think, void, (), (entity this), (this))
68 #define setthink(e, f) SELFWRAP_SET(think, e, f)
69 #define getthink(e) SELFWRAP_GET(think, e)
72 SELFWRAP(touch, void, (), (entity this, entity toucher), (this, other))
73 #define settouch(e, f) SELFWRAP_SET(touch, e, f)
74 #define gettouch(e) SELFWRAP_GET(touch, e)
78 SELFWRAP(blocked, void, (), (entity this, entity blocker), (this, other))
79 #define setblocked(e, f) SELFWRAP_SET(blocked, e, f)
80 #define blocked stopusingthis
83 SELFWRAP(predraw, void, (), (entity this), (this))
84 #define setpredraw(e, f) SELFWRAP_SET(predraw, e, f)
87 SELFWRAP(customizeentityforclient, bool, (), (entity this, entity client), (this, other))
88 #define setcefc(e, f) SELFWRAP_SET(customizeentityforclient, e, f)
89 #define getcefc(e) SELFWRAP_GET(customizeentityforclient, e)
92 SELFWRAP(camera_transform, vector, (vector org, vector ang), (entity this, vector org, vector ang), (this, org, ang))
93 #define setcamera_transform(e, f) SELFWRAP_SET(camera_transform, e, f)
95 /** return false to remove from the client */
96 SELFWRAP(SendEntity, bool, (entity to, int sendflags), (entity this, entity to, int sendflags), (this, to, sendflags))
97 #define setSendEntity(e, f) SELFWRAP_SET(SendEntity, e, f)
98 #define getSendEntity(e) SELFWRAP_GET(SendEntity, e)
100 #define ChangeYaw(e, ...) (__self = (e), builtin_ChangeYaw(__VA_ARGS__))
101 #define checkclient(e, ...) (__self = (e), builtin_checkclient(__VA_ARGS__))
103 #define droptofloor(e, ...) (__self = (e), builtin_droptofloor(__VA_ARGS__))
105 #define error(...) (__self = (NULL), builtin_error(__VA_ARGS__))
106 #define movetogoal(e, ...) (__self = (e), builtin_movetogoal(__VA_ARGS__))
107 #define walkmove(e, ...) (__self = (e), builtin_walkmove(__VA_ARGS__))
110 void adaptor_think2use(entity this) { if (this.use) this.use(this, NULL, NULL); }