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Merge branch 'master' into TimePath/csqc_sounds
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / net.qh
1 #ifndef NET_H
2 #define NET_H
3
4 #ifdef SVQC
5         .int Version;  // deprecated, use SendFlags
6         .int SendFlags;
7         .bool(entity to, int sendflags) SendEntity;
8         .bool(entity this, entity to, int sendflags) SendEntity3;
9
10         bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
11
12         void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
13         {
14                 if (e.classname == "") e.classname = "net_linked";
15
16                 if (e.model == "" || self.modelindex == 0)
17                 {
18                         vector mi = e.mins;
19                         vector ma = e.maxs;
20                         _setmodel(e, "null");
21                         setsize(e, mi, ma);
22                 }
23
24                 e.SendEntity = SendEntity_self;
25                 e.SendEntity3 = sendfunc;
26                 e.SendFlags = 0xFFFFFF;
27
28                 if (!docull) e.effects |= EF_NODEPTHTEST;
29
30                 if (dt)
31                 {
32                         e.nextthink = time + dt;
33                         e.think = SUB_Remove_self;
34                 }
35         }
36
37         .void() uncustomizeentityforclient;
38         .float uncustomizeentityforclient_set;
39
40         void SetCustomizer(entity e, float() customizer, void() uncustomizer)
41         {
42                 e.customizeentityforclient = customizer;
43                 e.uncustomizeentityforclient = uncustomizer;
44                 e.uncustomizeentityforclient_set = !!uncustomizer;
45         }
46
47         void UncustomizeEntitiesRun()
48         {
49                 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
50                         WITH(entity, self, e, e.uncustomizeentityforclient());
51         }
52
53 #endif
54
55 #include "registry.qh"
56 #include "sort.qh"
57
58 .string netname;
59 .int m_id;
60 .bool(entity this, bool isNew) m_read;
61
62 #ifdef CSQC
63         #define Net_Accept(classname) \
64                 do \
65                 { \
66                         if (!this)    this = new(classname); \
67                 } \
68                 while (0)
69         #define Net_Reject() \
70                 do \
71                 { \
72                         if (this)     remove(this); \
73                 } \
74                 while (0)
75         #define NET_HANDLE(id, param) \
76                 bool Net_Handle_##id(entity this, param)
77 #else
78         #define WriteHeader(to, id) \
79                 do \
80                 { \
81                         if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
82                         WriteByte(to, NET_##id.m_id); \
83                 } \
84                 while (0)
85 #endif
86
87 #ifdef CSQC
88         #define REGISTER_NET_LINKED(id) \
89                 [[accumulate]] NET_HANDLE(id, bool isnew) \
90                 { \
91                         this = self; \
92                         this.sourceLocFile = __FILE__; \
93                         this.sourceLocLine = __LINE__; \
94                         if (!this) isnew = true; \
95                 } \
96                 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
97                 { \
98                         make_pure(this); \
99                         this.netname = #id; \
100                         this.m_read = Net_Handle_##id; \
101                 }
102 #else
103         #define REGISTER_NET_LINKED(id) \
104                 const bool NET_##id##_istemp = false; \
105                 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
106                 { \
107                         make_pure(this); \
108                         this.netname = #id; \
109                 }
110 #endif
111
112 REGISTRY(LinkedEntities, BITS(8) - 1)
113 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
114 REGISTER_REGISTRY(LinkedEntities)
115 REGISTRY_SORT(LinkedEntities)
116 REGISTRY_CHECK(LinkedEntities)
117 STATIC_INIT(RegisterLinkedEntities_renumber)
118 {
119         for (int i = 0; i < LinkedEntities_COUNT; ++i)
120                 LinkedEntities_from(i).m_id = 1 + i;
121 }
122
123 #ifdef CSQC
124         #define REGISTER_NET_TEMP(id) \
125                 NET_HANDLE(id, bool); \
126                 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
127                 { \
128                         make_pure(this); \
129                         this.netname = #id; \
130                         this.m_read = Net_Handle_##id; \
131                 }
132 #else
133         #define REGISTER_NET_TEMP(id) \
134                 const bool NET_##id##_istemp = true; \
135                 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
136                 { \
137                         make_pure(this); \
138                         this.netname = #id; \
139                 }
140 #endif
141
142 REGISTRY(TempEntities, BITS(8) - 80)
143 #define TempEntities_from(i) _TempEntities_from(i, NULL)
144 REGISTER_REGISTRY(TempEntities)
145 REGISTRY_SORT(TempEntities)
146 REGISTRY_CHECK(TempEntities)
147 STATIC_INIT(RegisterTempEntities_renumber)
148 {
149         for (int i = 0; i < TempEntities_COUNT; ++i)
150                 TempEntities_from(i).m_id = 80 + i;
151 }
152
153 #ifndef MENUQC
154         const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
155         #define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
156         #define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
157
158         #ifdef CSQC
159                 entity ReadCSQCEntity()
160                 {
161                         int f = ReadShort();
162                         if (f == 0) return world;
163                         return findfloat(world, entnum, f);
164                 }
165                 int ReadInt24_t()
166                 {
167                         int v = ReadShort() << 8; // note: this is signed
168                         v += ReadByte();          // note: this is unsigned
169                         return v;
170                 }
171                 vector ReadInt48_t()
172                 {
173                         vector v;
174                         v.x = ReadInt24_t();
175                         v.y = ReadInt24_t();
176                         v.z = 0;
177                         return v;
178                 }
179                 vector ReadInt72_t()
180                 {
181                         vector v;
182                         v.x = ReadInt24_t();
183                         v.y = ReadInt24_t();
184                         v.z = ReadInt24_t();
185                         return v;
186                 }
187
188                 #define ReadFloat() ReadCoord()
189         vector ReadVector() { vector v; v.x = ReadFloat(); v_y = ReadFloat(); v.z = ReadFloat(); return v; }
190                 vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
191
192                 float ReadApproxPastTime()
193                 {
194                         float dt = ReadByte();
195
196                         // map from range...PPROXPASTTIME_MAX / 256
197                         dt = (APPROXPASTTIME_MAX / 256) * (dt / (256 - dt));
198
199                         return servertime - dt;
200                 }
201
202         #else
203                 const int MSG_ENTITY = 5;
204
205                 void WriteInt24_t(float dst, float val)
206                 {
207                         float v;
208                         WriteShort(dst, (v = floor(val >> 8)));
209                         WriteByte(dst, val - (v << 8));  // 0..255
210                 }
211                 void WriteInt48_t(float dst, vector val)
212                 {
213                         WriteInt24_t(dst, val.x);
214                         WriteInt24_t(dst, val.y);
215                 }
216                 void WriteInt72_t(float dst, vector val)
217                 {
218                         WriteInt24_t(dst, val.x);
219                         WriteInt24_t(dst, val.y);
220                         WriteInt24_t(dst, val.z);
221                 }
222
223         #define WriteFloat(to, f) WriteCoord(to, f)
224                 #define WriteVector(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } while (0)
225         #define WriteVector2D(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); } while (0)
226
227                 // this will use the value:
228                 //   128
229                 // accuracy near zero is APPROXPASTTIME_MAX/(256*255)
230                 // accuracy at x is 1/derivative, i.e.
231                 //   APPROXPASTTIME_MAX * (1 + 256 * (dt / APPROXPASTTIME_MAX))^2 / 65536
232                 void WriteApproxPastTime(float dst, float t)
233                 {
234                         float dt = time - t;
235
236                         // warning: this is approximate; do not resend when you don't have to!
237                         // be careful with sendflags here!
238                         // we want: 0 -> 0.05, 1 -> 0.1, ..., 255 -> 12.75
239
240                         // map to range...
241                         dt = 256 * (dt / ((APPROXPASTTIME_MAX / 256) + dt));
242
243                         // round...
244                         dt = rint(bound(0, dt, 255));
245
246                         WriteByte(dst, dt);
247                 }
248
249                 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
250                 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
251                         entity varname; varname = msg_entity; \
252                         FOR_EACH_REALCLIENT(msg_entity) \
253                         if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
254                                 statement msg_entity = varname
255                 #define WRITESPECTATABLE_MSG_ONE(statement) \
256                         do \
257                         { \
258                                 WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
259                         } \
260                         while (0)
261                 #define WRITESPECTATABLE(msg, statement) \
262                         if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
263                         else \
264                                 statement float WRITESPECTATABLE_workaround = 0
265         #endif
266 #endif
267
268 #endif