5 .int Version; // deprecated, use SendFlags
7 .bool(entity to, int sendflags) SendEntity;
8 /** return false to remove from the client */
9 .bool(entity this, entity to, int sendflags) SendEntity3;
11 bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
13 void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
15 if (e.classname == "") e.classname = "net_linked";
17 if (e.model == "" || self.modelindex == 0)
25 e.SendEntity = SendEntity_self;
26 e.SendEntity3 = sendfunc;
27 e.SendFlags = 0xFFFFFF;
29 if (!docull) e.effects |= EF_NODEPTHTEST;
33 e.nextthink = time + dt;
34 e.think = SUB_Remove_self;
38 .void() uncustomizeentityforclient;
39 .float uncustomizeentityforclient_set;
41 void SetCustomizer(entity e, float() customizer, void() uncustomizer)
43 e.customizeentityforclient = customizer;
44 e.uncustomizeentityforclient = uncustomizer;
45 e.uncustomizeentityforclient_set = !!uncustomizer;
48 void UncustomizeEntitiesRun()
50 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
51 WITH(entity, self, e, e.uncustomizeentityforclient());
56 #include "registry.qh"
61 .bool(entity this, bool isNew) m_read;
64 #define Net_Accept(classname) \
67 if (!this) this = new(classname); \
70 #define Net_Reject() \
73 if (this) remove(this); \
76 #define NET_HANDLE(id, param) \
77 bool Net_Handle_##id(entity this, param)
79 #define WriteHeader(to, id) \
82 if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
83 WriteByte(to, NET_##id.m_id); \
89 #define REGISTER_NET_LINKED(id) \
90 [[accumulate]] NET_HANDLE(id, bool isnew) \
93 this.sourceLocFile = __FILE__; \
94 this.sourceLocLine = __LINE__; \
95 if (!this) isnew = true; \
97 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
100 this.netname = #id; \
101 this.m_read = Net_Handle_##id; \
104 #define REGISTER_NET_LINKED(id) \
105 const bool NET_##id##_istemp = false; \
106 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
109 this.netname = #id; \
113 REGISTRY(LinkedEntities, BITS(8) - 1)
114 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
115 REGISTER_REGISTRY(LinkedEntities)
116 REGISTRY_SORT(LinkedEntities)
117 REGISTRY_CHECK(LinkedEntities)
118 STATIC_INIT(RegisterLinkedEntities_renumber)
120 for (int i = 0; i < LinkedEntities_COUNT; ++i)
121 LinkedEntities_from(i).m_id = 1 + i;
125 #define REGISTER_NET_TEMP(id) \
126 NET_HANDLE(id, bool); \
127 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
130 this.netname = #id; \
131 this.m_read = Net_Handle_##id; \
134 #define REGISTER_NET_TEMP(id) \
135 const bool NET_##id##_istemp = true; \
136 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
139 this.netname = #id; \
143 REGISTRY(TempEntities, BITS(8) - 80)
144 #define TempEntities_from(i) _TempEntities_from(i, NULL)
145 REGISTER_REGISTRY(TempEntities)
146 REGISTRY_SORT(TempEntities)
147 REGISTRY_CHECK(TempEntities)
148 STATIC_INIT(RegisterTempEntities_renumber)
150 for (int i = 0; i < TempEntities_COUNT; ++i)
151 TempEntities_from(i).m_id = 80 + i;
155 const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
156 #define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
157 #define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
160 entity ReadCSQCEntity()
163 if (f == 0) return world;
164 return findfloat(world, entnum, f);
168 int v = ReadShort() << 8; // note: this is signed
169 v += ReadByte(); // note: this is unsigned
189 #define ReadFloat() ReadCoord()
190 vector ReadVector() { vector v; v.x = ReadFloat(); v_y = ReadFloat(); v.z = ReadFloat(); return v; }
191 vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
193 float ReadApproxPastTime()
195 float dt = ReadByte();
197 // map from range...PPROXPASTTIME_MAX / 256
198 dt = (APPROXPASTTIME_MAX / 256) * (dt / (256 - dt));
200 return servertime - dt;
204 const int MSG_ENTITY = 5;
206 void WriteInt24_t(float dst, float val)
209 WriteShort(dst, (v = floor(val >> 8)));
210 WriteByte(dst, val - (v << 8)); // 0..255
212 void WriteInt48_t(float dst, vector val)
214 WriteInt24_t(dst, val.x);
215 WriteInt24_t(dst, val.y);
217 void WriteInt72_t(float dst, vector val)
219 WriteInt24_t(dst, val.x);
220 WriteInt24_t(dst, val.y);
221 WriteInt24_t(dst, val.z);
224 #define WriteFloat(to, f) WriteCoord(to, f)
225 #define WriteVector(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } while (0)
226 #define WriteVector2D(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); } while (0)
228 // this will use the value:
230 // accuracy near zero is APPROXPASTTIME_MAX/(256*255)
231 // accuracy at x is 1/derivative, i.e.
232 // APPROXPASTTIME_MAX * (1 + 256 * (dt / APPROXPASTTIME_MAX))^2 / 65536
233 void WriteApproxPastTime(float dst, float t)
237 // warning: this is approximate; do not resend when you don't have to!
238 // be careful with sendflags here!
239 // we want: 0 -> 0.05, 1 -> 0.1, ..., 255 -> 12.75
242 dt = 256 * (dt / ((APPROXPASTTIME_MAX / 256) + dt));
245 dt = rint(bound(0, dt, 255));
250 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
251 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
252 entity varname; varname = msg_entity; \
253 FOR_EACH_REALCLIENT(msg_entity) \
254 if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
255 statement msg_entity = varname
256 #define WRITESPECTATABLE_MSG_ONE(statement) \
259 WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
262 #define WRITESPECTATABLE(msg, statement) \
263 if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
265 statement float WRITESPECTATABLE_workaround = 0